At the Gates is the ninth mission of Hitman 2: Silent Assassin, and the third mission of the Japan saga and also the third part of the hit on Masahiro Hayamoto.
Background[]
The objective is to infiltrate Katsuyama-Jo, the remote, highly secure castle of the Japanese arms dealer, Masahiro Hayamoto.
Mission Briefing[]
- 47 — this is Diana from the Agency. We've been monitoring the small tracking device in the late Hayamoto Jr.
- We managed to track down Hayamoto Sr., thanks to your fine work. We're quite excited since Hayamoto hasn't been registered in public for more than 15 years.
- He emerged at one of his castles in central Japan. This makes it a very tricky assignment.
Objectives[]
- Get to the castle undetected
- Wait for the briefing on alarm grid
Weapons[]
- SMG-SD6 - Carried by all of the guards.
- W2000 Custom Rifle - Carried by all of the snipers in the towers.
- Katana - Carried by the ninjas in the rafters.
Ennemies[]
Disguises[]
Maps[]
Gallery[]
Trivia[]
- The briefing for this mission is word-to-word similar to the previous one, albeit shorter due to some paragraphs that only concern the previous mission were cut.
- The title card used is the same one used in the previous mission.
- A few guards raise the alarm if they see 47, instantly failing the mission. This doesn't include snipers, katana-wielding ninjas etc.
- If 47 walks through the lasers, the mission instantly fails. Diana tells 47 that he triggered the alarm, and that Hayamoto has escaped. He would be then told to abort the mission.
- The guard at the first alarm grid can't see 47 through the caged wall, even though it can be seen through by players.
- Shooting at the generator of the first alarm unit causes it to explode and blow up the unit as well. If any nearby guard gets killed, it doesn't count hence the player doesn't have to worry about 'enemies killed'.
- As long as you're in disguise, the snipers don't shoot at you, even if you shoot at other ninjas etc, or use your fiber wire. Also, if you attack any one of them while being in their view, only that sniper turns hostile; the others remain passive. But if your cover gets blown by any one of the patrolling guards, they all turn hostile regardless of disguise.
- There are a few guards at the left side of the castle. They don't check 47's ID, but often disallow him from going further. They can easily be evaded.
- One of the back entrances to the castle can be used to enter the castle, but there are multiple ninjas armed with silenced MP5s who shoot on sight, regardless of your disguise, but it's easy to run through them quickly unless your health is not full. This entrance can be used to enter the castle without disabling the third alarm unit.
- The location of the third unit is unknown, hence the player must find it. It can be found near the second unit quite easily. It's location is pretty obvious even if you're playing for the first time.
- If you run through the last laser, many ninjas will be spawned at the exit.
- The first guard doesn't notice the alarm unit has been disabled even if it's done without sedating/killing him, even though normally a person should notice a generator suddenly not making sound.
- The 'sniper has acquired target' warnings don't count as alerts.
Missions in Hitman 2: Silent Assassin | ||
---|---|---|
Prologue (Sicily) | The Gontranno Sanctuary - Anathema | |
Russia | St. Petersburg Stakeout - Kirov Park Meeting - Tubeway Torpedo - Invitation to a Party | |
Japan | Tracking Hayamoto - Hidden Valley - At the Gates - Shogun Showdown | |
Malaysia | Basement Killing - The Graveyard Shift - The Jacuzzi Job | |
Afghanistan | Murder at the Bazaar - The Motorcade Interception - Tunnel Rat | |
India | Temple City Ambush - The Death of Hannelore - Terminal Hospitality | |
Epilogue (Russia & Sicily) | St. Petersburg Revisited - Redemption at Gontranno |