Beldingford Manor is the fourth mission in Hitman: Contracts. As the name implies, it takes place in and around Beldingford Manor, in the United Kingdom.
Targets[]
Eliminate Winston Beldingford | |
Eliminate Alistair Beldingford |
Objectives[]
Rescue Giles Northcott |
Exfiltrate[]
Escape Beldingford Manor |
Beldingford Manor[]
Here's an odd one, 47. Our client's son, Giles Northcott, was recently abducted by Lord Winston Beldingford and Alistair Beldingford.
The client wants his son freed and he wants both Beldingfords, father and son, taken out. There's a hunting party at the family manor this weekend and the guests should give you extra cover. There's been a high turnover on their domestic staff, so that may be another in, take care of business and get out of there 47.
MISSION ACTIVE
― Mission Briefing
Background[]
47 is sent to an old and large English manor to rescue Giles Northcott on the evening of a hunting party, of which he is intended to be the hunters' target. The party is hosted by wealthy Englishman Lord Beldingford and his son, Alistair. In addition to rescuing Giles, 47 is contracted to kill both Beldingfords.
Weapons[]
- Firearms
- GK17 - Carried by some of the guards.
- Gold Desert Eagle - Carried by Alistair's hunting friend.
- Sawn-off shotgun - Carried by Winston and Alistair Beldingford.
- Double-barreled Shotgun - Carried by most of the guards patrolling outdoors on the manor grounds, in a gun cabinet on the first floor, and two in the guest bedrooms on the second floor inside the manor.
- Enforcer Sniper Rifle - Carried by the guard in the stable loft and inside a gun cabinet in the room north of where Alistair is at inside the manor.
- Dual Magnum 500s - Bonus weapon for achieving a Silent Assassin rating.
- Melee Weapons
- Pool Cue - On second floor of manor near the pool table.
- Fire Poker - Near fireplace in room where Alistair Beldingford is located.
- Shovel - Located at the center of the garden maze.
- Pillow - Can be used to smother Lord Winston Beldingford and the two sleeping hunting party members (sleeping maid can't be smothered).
NPCs[]
Civilian[]
Enemies[]
- Manor Indoor Guards
- Manor Outdoor Guards
- Hunting Party Members
- Alistair's Hunting Buddy
Other[]
Animals[]
Disguises[]
Civilians[]
- Suit: No access allowed. Being spotted by enemies will alert them.
- Stable boy: Carries a stable key for gaining access to stable cells. Horses won't alert the guards with this disguise worn. Strangely enough, the stable boy disguise works almost everywhere.
- Butler: Good for poisoning Alistair Beldingford. Not permitted outside the manor.
- Outdoors: Can openly carry weapons. Disguise is not permitted inside the manor.
- Indoors: Can openly carry weapons. Make sure other guards don't see your face. Disguise is not permitted outside the manor.
- Hunting party member: Can openly carry weapons. Disguise permits entrance to almost any location.
Bugs[]
- Oddly, if the fire key is pressed when holding the carafe, it instantly fills the carafe with whiskey, without needing to fill it from the basement. This was likely left in as a developer testing tool the creators forgot to remove in the final release.
- When disguised as the Butler, entering Alistair's room while also going too fast will cause Alistair to hit you with his gun.
Maps[]
Walkthrough[]
Beldingford Manor (mission)/Walkthrough
Trivia[]
- Members of the Hitman Forum have voted it to be the best mission the Hitman series in an October 2014 poll.[1]
- The carafe which can be used to poison Whiskey and kill Alistar is described as being made with precious gems or metals, as well as being a family heirloom "used for nefarious purposes more than once".
References[]
Missions in Hitman: Contracts | ||
---|---|---|
Training | Training Area | |
Prologue | Asylum Aftermath | |
Romania | The Meat King's Party | |
Russia | The Bjarkhov Bomb | |
England | Beldingford Manor | |
Netherlands | Rendezvous in Rotterdam - Deadly Cargo | |
Hungary | Traditions of the Trade | |
Hong Kong | Slaying a Dragon - The Wang Fou Incident - The Seafood Massacre - The Lee Hong Assassination | |
Epilogue | Hunter and Hunted |