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Beta/Cut content is content that was cut/unused from the Hitman games before release. This article includes weapons that were either cut during development of the game or weapons that had their models changed. This list will also include cut melee weapons in the later games. Content without their own pages will redirect here.


Hitman: Codename 47[]

Unused weapons[]

Hitman 2: Silent Assassin[]

Unused weapons[]

  • Rosary - An item relevant to the story, and could also be used like fiber wire. Its storage slot in the equipment shed still remains. Also features in the Anathema loading screen.
  • Single Unsuppressed Silverballer
  • Single Suppressed Silverballer

Hitman: Contracts[]

Unused weapons[]

Unused music[]

  • Streets of Hong Kong has a "V2" version with a slightly lower pitch
  • A version of the menu music without the 3 second intro

Unused ending monologue[]

Originally, 47 would have a monologue like in 2: Silent Assassin's ending cutscene.

"I don't know what got me out of Paris alive. Pride or Greed? It'd be nice to think so. But I doubt it, feelings and emotions have their appeal but when I try them on, they just don't fit. It seems I can only do... what I was made to do. Shot for shot, dollar for dollar. That's why I'm able to leave Paris."
Source: https://www.youtube.com/watch?v=hnqvsPSBxQo

Hitman: Blood Money[]

Hitman: Absolution[]

Absolution has a massive amount of cut content and unused concepts not used in the final game. If you're interested in adding to this section, consider watching Hitman Absolution: Full Disclosure.

Unused weapons[]

  • M4 Carbine
  • Dynamite (Time bomb)
  • Pool Cue
  • Resolution 52 (Pump Action Rifle)
  • Crystal 855 Express (Hunting Rifle)
  • Westminster 8544 TX2 Rifle
  • Agency RPG (was to have its own small RPG Challenge as well)
  • 47's Red Tie (Fiber Wire reskin)
  • Tazer (Used by Chicago Police)
  • The "Justice Hammer" (Used by Timothy Hawke, as he was originally a playable character for his own little mini-game that was scrapped)
  • Golden/Pink Livery Silverballer (Unreleased DLC)

Unused outfits[]

  • Golden Suit (Unreleased DLC)

Unused locations[]

Unused Missions[]

  • "Night Sniper" was originally the nickname for smaller missions the Absolution team wanted to work on. These were essentially a smaller mission based version of Hitman: Sniper Challenge.
  • The original plot was radically different. 47 was to become a homeless person after the hit on Diana in A Personal Contract

HITMAN™[]

This thread on Hitmanforum is a goldmine for WoA (and other Hitman) unused content and concept art.

Weapons[]

  • SPS-12 Precision Sweeper - A wood-stocked pump action shotgun with an breach load mechanism. Holds twelve 12 gauge rounds.
  • FN P90 - A full-automatic sub-machinegun. It appears in leaked concept art for a character upgrade station.
  • Micro Uzi - A SMG that previously appeared in Hitman: Contracts that had plans of returning, according to the leaked character upgrade concept art.
  • SMG FAST - A SMG (AH 74U) from Absolution with rapid fire.
  • HX MP-10 - A glitch ridden and shorter version of the A33, but without a stock. The magazine is visibly disconnected from the guns frame. Appears to be an early version of the RS-15, without the suppressor.
  • Jaeger Sniper 12.5 - An early predecessor to the Jaeger 7 in HITMAN. It is a darker shade of blue and comes equipped with a muzzled flash suppressor. The scope is different also, being reminiscent of the sniper rifles in earlier games.
  • Multiple weapons using the Beta ICA19 Design. This gun was released as the Black Trinity.
    • Tungsten 1911 Silverballer - An unsuppressed Silverballer, with a dark frame and slide, presumably made from tungsten. Its appearance is similar to the Custom 1911, albeit with darker grips instead.
    • Modular Pistol 1 - A 1911 like pistol with a dark colored frame and 7 round magazine. It seems to be an beta ICA19 variant with visibly bugged slide seperated from the frame.
  • 1911-S - A supposedly suppressed 1911 variant that was cut from the HITMAN beta.
  • 1911 F/A P - An unsuppressed fully automatic Silverballer, capable of holding 20 rounds and looks remarkably similar to the unmodified Silverballer in Hitman: Blood Money.
  • Electric Shotgun - An unsuppressed SPS-12 that fires shotgun rounds that electrify targets when hit. It appears the electrification aspect is visibly bugged.
  • Incendiary Shotgun - An unsuppressed SPS-12 that fires incendiary shotgun rounds that set alight targets when hit. It appears identical to the Electric and Bean Bag shotguns.
  • Bean Bag Shotgun - An unsuppressed SPS-12 that fires bean bag rounds that incapacitate targets when hit. One of few non-lethal firearm weapons in the series that isn't suppressed.
  • Taser Gun - An electroshock weapon that fires two pin projectiles at a target, which can then be electrified by "shooting" a second time. Unlike previous Tasers in the series, this one is based on the projectile firearm. It is incredibly buggy due to its use of electric damage.
  • Siez Sniper 7.62 PSG Zoom 25 DELTA - A dark composite bolt-action sniper rifle with a large scope and suppressed barrel. It was seen in pre-release promotional material but was cut beforehand. It heavily resembles the R93.
  • Siez 17A - A small suppressed handgun with dark frame and grey/silver slide. It has a magazine capacity of 23. It slightly resembles the SG 220.
  • Jagd P2022 - A hammerless pistol used by guards in the alpha version. It is absent in the final release, most likely being replaced with the Bartoli 75.
  • Knockout Gas Mine - A remote detonated mine that fires out sedative gas when activated. It appears weaker than other sedative traps in later releases.
  • Knockout Gas Grenade - An unusually large glowing green canister which explodes into a cloud of knockout gas. Its shape looks to be the predecessor of the Chloroform Flask.

Items[]

  • Electric Coin - A small coin that presumably electrocutes anyone who picks it up. It has no texture and is replaced by a white placeholder cube when dropped. NPCs seem disinterested in interacting with it, but will get electrocuted if used in a puddle.
  • Remote Electrocution Device - A textureless white placeholder cube that is labeled Remote Electrocution Device. It spawns a detonator each time it is dropped but does not function in any other way. Pressing the detonator appears to have no effect.
  • Laser Tripwire Mine - A very similar to the traps found in escalations and in the Vault of the mission Another Life. Can be placed freely and seems to work properly, so it is unknown why it was cut.
  • Suitcase - A briefcase with an inner designed handle. It closely resembles the Sniper Case from Hitman: Contracts and Hitman: Blood Money, complete with the Hitman Insignia.
  • Bottle of Cognac - A large bottle of Cognac, described as Chef's Favourite.
  • Porn Magazine - A nondescript item that appears as a handheld radio in the inventory.
  • Chocolate Bar - A nondescript item that appears as a handheld radio in the inventory.
  • Lighter - A flip lighter, used for unknown purposes. It may have been used to ignite gas leaks. The inventory image silhouette is unique in that it glows.
  • Lighter Gun - A pistol shaped lighter that would emit a small flame from the barrel when the trigger is pulled. It was cut early in the beta and was due to be used for an accident kill involving Richard Ekwensi.
  • Electrical Kit - A variety of electrical themed items including a remote taser, jump leads and what appears to be a cattle prod. Its use is unknown.
  • Binoculars - A set of binoculars that is actually an unusable sniper rifle. Its scope is used as the "binoculars".

HITMAN™ 2[]

Item

  • Banana - A banana fruit that can be used as a distraction. It was later readded in the The Last Resort.

HITMAN™ III[]

  • In the files for Mendoza, a file for the "CameraMan" disguise can be found, which is the outfit worn by Jay "Neil" Smith, the journalist filming Pamela Kingsley near the parking lot. The disguise is not available in-game.
  • Helmut Kruger and Jason Portman were meant to appear in Mendoza.
  • Dialogue existed for killing both targets and speaking to Diana afterwards.
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