The Collector's Lockpick is a tool featured in HITMAN™ III.
Description[]
"A lockpick. Can be used to open doors. Persistent across Freelancer Campaigns."
― In-game Description
Acquisition[]
- Freelancer - Can be purchased from a Supplier during missions, or earned from a reward crate.
Perks[]
| Tool | An item serving a specific function. |
Description[]
"N/A"
― In-game Description
Acquisition[]
- N/A - Not available.
Perks[]
Description[]
"N/A"
― In-game Description
Acquisition[]
- N/A - Not available.
Perks[]
Variants[]
- Lockpick - Base model of the lockpick.
- Bone Lockpick - A set of human finger bones unlocked by reaching Ambrose Island Mastery 14.
- Classic Lockpick - A variant with a classic look, unlocked by completing The Classics challenge Silent Assassin x5.
- Lockpick Mk II - A HITMAN™ 2 variant.
- Lockpick Mk III - A HITMAN™ III variant.
- Rusty Old Nail - A rusty nail that can be used as a lockpick.
- Collector's Lockpick - A Freelancer variant that is not lost when failing campaigns.
Trivia[]
- It will not be lost when failing a Freelancer campaign unless the player loses it during a mission.
- This is because it is not a Freelancer Tool, and is instead treated like a weapon.
- It is visually identical to the Lockpick MK III, though it costs ten times as many Merces.

