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See also: Tutorial: Contract Creation

Contracts Mode is a gameplay mode introduced in Hitman: Absolution and reworked in the World of Assassination trilogy.

Hitman: Absolution[]

Barcode Society - Contracts Mode Banner

Contract creation in Hitman: Absolution.

Contracts mode allowed the player to play through almost any mission segment of the game and select up to three NPCs in it to mark as targets. The method in which the player chose to eliminate the marked targets determines several stipulations other players would have to achieve in order to receive maximum payout. The player was allowed to pick any suit and starting gear to use in the mission. In order to save the challenge, the player had to clear it themselves. For completing Contracts, players earned in-game currency to spend on disguises, suits, weapons and weapon upgrades.

In order to create a Contract, the player played through a mission segment, selecting up to three different NPCs as targets, eliminated them in any way of their choosing and leaves the level through one of the possible exits (the exit will be also saved, meaning players had to use it as well). The Contract, along with the conditions under which the player completed it such as which disguises and weapons were used, could then be saved (though they could be toggled off, which allowed the player to kill the targets any way they like). The available conditions were:

  • Do not be spotted
  • Only kill targets
  • Hide all bodies
  • Do not change disguises
  • Do not miss any shots

Access to Contracts Mode (outside of North America) required the free downloading of a "Contracts Pass" and a pass code included with the copy of Absolution.

When giving a contract a description certain words weren't allowed, such as profanity. Some have criticized this considering the amount of profanity in the game, stating that it limited players' capacity to create back stories on the targets. In addition, the word 'has' was also blocked for unknown reasons.

Featured Contracts[]

Contracts mode also featured a great deal of online connectivity, as players could upload their own Contracts. Each week, five user-made Contracts were added to the "Featured Contracts" folder for the online community to try and compete.

Featured Contracts were contracts created by the developers and sometimes also by the community. These are listed in a separate section within the game and will change from time to time. There would always be more players going through these missions than random contracts since they were featured and could be seen by more people.

Latest Contracts[]

As soon as someone created and uploaded their contract it would appear in the Latest Contracts section within the game. When more and more new contracts appeared, older ones would start to disappear from the front page. You could continue to scroll to the right to see older contracts.

My Contracts[]

The contracts you have created yourself will appear in the My Contracts section. You can at any point go here to check out your older contracts, play them again yourself, or to see the current leaderboards for them.

All Known Custom Targets (Names in Order)[]

This list is still a work in progress...

Availability[]

Contracts could be created for the following mission segments:

Behind the Scenes[]

Characters[]

Many characters were cut and scrapped from the mode along with a few missions and segments. These characters will only be listed because their Beta icon images were found within' the games files. Here we will be a (wip) list of all notable minor/side characters that did not appear in the mode itself.

Removed Missions/Segments[]

Gallery[]

Pre-Release[]

Retail/Promotional[]


Trivia[]

  • The mission "Welcome to Hope" was not featured in the mode, this led to some fans getting angry as it was a perfectly hard mission especially for the mode.
  • In Contracts Mode, some weapons may come with silencers attached to them even though they don't when the segments were played in the story mode. Zug TMP was a good example of it.
  • Previews depicted a "Kill targets in order" stipulation for contracts. However, this was not the case upon release, as targets may be eliminated in any order without penalty.
  • None of the segments with Victoria were available in "Contracts Mode".
  • The two civilians NPCs that get shot by the Agency troops during the Saints missions cannot be marked as targets.
  • In Courthouse one of the female NPC's (Lauren Blair) couldn't be marked as she can only be seen in the easy mode for the campaign. Although she could be marked as a target, she could only be marked in Easy mode and under hard mode.
  • Back-up guards couldn't be marked as targets.
  • Consuming food or drink tainted with sleeping pills would kill targeted NPC.
  • When using a shotgun, every single pellet in the shell must hit the target otherwise it counted as a miss and the score penalty applied.
  • It was impossible to hide Lenny's body in the Barber Shop segment.
  • The keycard was useless in the Patriot's Hanger segment.
  • The King of Chinatown glitch resulted in player being penalized for being spotted if target was taken down via elimination.
  • The Praetorians were absent from Contracts Mode, due to that they are the only 3 appearing during their mission appearance.
  • "Contracts" was shut down in May 2018 due to IO Interactive not owning or controlling the online server but needing to comply with GDPR legislation. The announcement of the shutdown implies that it was at least initially intended to be temporary, but it has not reopened.
    • The description for this page has been reworded into the past tense because of it.
    • As of March 2023, user Ddk Oswald has created an existing plugin to log into the Mode. If you had any existing money, unlocks and more although lost it is possible to (currently) now do the two tutorials and create a contract of your own using any unlocked weapon/disguise. You can't customize any weapon, like any contract, publish a contract or wear specific disguises. This mod is still a work in progress and has the possibility of being taken down with extreme prejudice by Square-Enix themselves.

Sources[]

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