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Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they structure the building of game levels in HITMAN. The pair give insight into methods and best practices and offer a unique view on the process that goes into building creative hit sandboxes. This is part one in a planned three-part series on level design in HITMAN games.

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  • HITMAN (2016)

    HITMAN™ is the 6 installment to the Hitman video game series. It was released on March 11, 2016...

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current13:28, February 16, 2016Thumbnail for version as of 13:28, February 16, 2016480 × 269 (11 KB)Zeta Nova (wall | contribs)created video