Freedom Fighters is the eighth and penultimate mission in HITMAN™, and the fifth to take place in the present-day, and this mission is set sixteen days after Jordan Cross' death. Agent 47 is tasked with the assassination of Sean Rose, Penelope Graves, Ezra Berg, and Maya Parvati.
Targets[]
Eliminate Sean Rose | |
Eliminate Penelope Graves | |
Eliminate Ezra Berg | |
Eliminate Maya Parvati |
Objectives[]
Infiltrate the tornado shelter (only available after eliminating all targets in first playthrough, optional after the latter as of HITMAN™ 2) | |
Investigate the command room (only available after eliminating all targets in first playthrough, optional after the latter as of HITMAN™ 2) |
Exfiltrate[]
Locate the exit |
Freedom Fighters[]
Spurred by Erich Soders, the ICA board of directors has asked us to infiltrate the farm and eliminate Sean Rose along with three other prominent militia members. Ezra Berg, retired Mossad interrogator. Penelope Graves, former Interpol anti-terror analyst. And finally, Maya Parvati, former assassin and gunrunner for the Tamil Tigers.
I'll be honest with you, 47. I consider Erich Soders' reasoning hasty and ill-advised. Now, we cannot go against the wishes of the board. But we can conduct our own investigation. Whether a direct threat to the ICA or not, we need to know the shadow client's true agenda.
I will leave you to prepare."
MISSION STATUS ACTIVE
Description[]
Following Diana's lead that a Shadow Client has been manipulating world events via Agent 47's missions, the ICA have been tracking Olivia Hall, a brilliant hacker who put the clients in contact with the ICA. Following Hall's trail has led the ICA to a militia group led by environmental terrorist Sean Rose, who is believed to be the one responsible for Thomas Cross' kidnapping.
Erich Soders assigns 47 to infiltrate the militia's HQ in Colorado and eliminate Rose along with three other militia members: Former Mossad interrogator Ezra Berg, former Interpol analyst Penelope Graves and former gunrunner and pirate Maya Parvati. Diana, however, is suspicious of Soder's insistence on destroying the militia before finding out its true intent, and asks 47 to investigate further during his mission.
After eliminating all targets, 47 discovers a hidden shelter, which the real Shadow Client has been using as a war room. Inside, he and Diana discover the Shadow Client has been tracking 47's career as an assassin for years, and has been tracking the members of Providence, a secret organisation of wealthy politicians and kingmakers running the world in secret. Reading a list of known Providence associates, Diana is shocked to see Erich Soders' name. 47 makes his escape, unaware that the Shadow Client is watching nearby...
Mission Stories[]
Point Man
The Audition
Tongue Tied
Unclean
Doomsday Watch
Overpowered
Intelligence[]
- 3D Printer
The following information may contain spoilers. |
---|
The militia has acquired a state-of-art 3D printer which they use to manufacture life-like facial masks, probably for some kind of infiltration mission. According to the militiamen, one of the hackers is keeping Sean Rose's biometric data in his laptop. |
- Apprentice Notes
The following information may contain spoilers. |
---|
Notes containing observations on Ezra Berg's chemically-assisted interrogation of the prisoner. It read like a student's observations of a master's work and dutifully notes Berg's questions and the mixtures he creates in his makeshift lab. It also notes that Berg frequently uses his Bunsen burner for his experiments, and a reminder to keep all flammables away from the lab. |
- Basement Key
The following information may contain spoilers. |
---|
This is a key for the house basement where Ezra Berg is currently interrogating a prisoner. |
- Command Room
The following information may contain spoilers. |
---|
The farm's tornado shelter is protected by an advanced biometric lock. This must be the militia's command room. Once the targets are eliminated the shelter is likely our best shot to discover their agenda. According to the farm's layout, the entrance is through the basement. |
- Drug Laboratory Memo
The following information may contain spoilers. |
---|
A memo from Sean Rose describing the need to refurbish the main house garage into a functional laboratory for Ezra Berg's chemical experiments. It's stressed that the lab needs a lock and must be equipped with high-end tools for analysis and manufacture of various types of drugs. |
- Exploding Smartwatch
The following information may contain spoilers. |
---|
Sean Rose is planning to assassinate Simon Deveraux, CEO of green energy company Biosphere, using an exploding Link 4 smartwatch. Interestingly, Rose wears the same type of watch... |
- Explosive Watch Battery
The following information may contain spoilers. |
---|
The battery for a brand new Link 4 smartwatch. Sean Rose has converted it into a bomb. |
- Garage Key
The following information may contain spoilers. |
---|
This is a key that grants access to Ezra Berg's makeshift drug laboratory built inside the garage on the side of the main house. |
- Hacker's Phone
The following information may contain spoilers. |
---|
A phone used by one of the on-site hackers. It contains the virus that will trigger Sean Rose's watch bomb. |
- Hallucinogenic Drugs
The following information may contain spoilers. |
---|
Ezra Berg's hallucinogenic drugs, perfect for lacing a cigarette with. |
- Interpol Badge
The following information may contain spoilers. |
---|
This is a badge identifying the carrier as a member of Interpol. It's either genuine or a very well made copy and would be convincing upon casual inspection. |
- Nitroglycerin Invoice
The following information may contain spoilers. |
---|
An invoice detailing the delivery of a large shipment of nitroglycerin arriving this morning. A note mentions that it was stored at the munitions depot. |
- Penelope Graves' Private Journal
The following information may contain spoilers. |
---|
This is Penelope Graves' ledger containing her profiling notes on Sean Rose. Apparently, he's got a rather sever case of OCD, nd the ledger describes three recent situations that might be of interest: desk, grandfather clock, and faucet. Rose is unable to medicate himself, as a childhood episode with LSD rendered him hyper-sensetive to drugs of any kind. If you could get your hands on some hallucinogens, Rose could be going on quite a trip, 47. |
- Perimeter Gate Key
The following information may contain spoilers. |
---|
This key will open the lock on the perimeter fence set up all around the farm. |
- Quad Bike Keys
The following information may contain spoilers. |
---|
Keys for the quad bike. |
- Rose's Room Key
The following information may contain spoilers. |
---|
This is a key for Sean Rose's room, which can be found in the main house of the farm. |
- Rose's Watch Blueprint
The following information may contain spoilers. |
---|
A blueprint for Rose's watch. Sean Rose has been spending time in his room, building an explosive battery unit for the new Link 4 smartwatch. The charge is triggered by an email-carried virus. When the wearer checks his messages, the battery explodes. There's also a note from one of the hackers explaining that the software trigger is completed and has been installed on one of thir phones. |
- Sean Rose's OCD
The following information may contain spoilers. |
---|
Sean Rose suffers from OCD and obsesses about order and cleanliness. According to his men, disrupting the layout of his desk, turning off water to his faucet, and off-setting the grandfather clock have all been known to trigger an OCD response. |
- Sean Rose Face Mask
The following information may contain spoilers. |
---|
A 3D latex mask resembling Sean Rose. This ought to fool the biometric scanner found outside the tornado shelter command room. |
- The Hostage
The following information may contain spoilers. |
---|
It would seem the militia is holding a hostage. Someone known as a Herald. The term does not appear in ICA archives, but he no doubt belongs to whatever mysterious organization the militia is targeting. |
- The Militia
The following information may contain spoilers. |
---|
The militia is a motley crew of mercenaries, freedom fighters, intelligence specialists, cyber-criminals and political terrorists like Sean Rose. To unite these faction, the shadow client must have found some kind of common cause. |
- The Shadow Client
The following information may contain spoilers. |
---|
According to the militiamen, Sean Rose is only the head of operations. He cannot be the shadow client. Whoever thier top leader is, he is clearly driven, resourceful and immensely capable. This, however, does not change Rose's target status. |
- The Training Accident
The following information may contain spoilers. |
---|
During a training run in the barn, the point man of the militia's strike team was clipped by a battering ram. He is currently recovering at the Orchard Warehouse. |
Challenges[]
There are 61 challenges in total: 23 "Assassination", 13 "Discovery", 16 "Feats", 4 "Targets" & 5 "The Classics", worth 154000XP.
Name | Type | Description | Rewards |
---|---|---|---|
Just Pointless | A | Assassinate Maya Parvati with the ram. | +4000XP |
Scorched Earth | A | Assassinate Maya Parvati with a burning fuel tank. | +2000XP |
Bouncing Betty | A | Assassinate Sean Rose by making him blow himself up. | +4000XP |
Mowed Down | A | Assassinate Ezra Berg with the lawn mower. | +2000XP |
Name Your Poison | A | Assassinate Sean Rose, Ezra Berg, Penelope Graves and Maya Parvati with lethal poison. | +4000XP |
Carpet Bombing | A | Assassinate Penelope Graves with a chandelier. | +2000XP |
Cleaning Up | A | Assassinate Sean Rose by drowning him in the water basin. | +4000XP |
Killing Time | A | Assassinate Sean Rose with the exploding watch. | +4000XP |
Crushed It | A | Assassinate Maya Parvati with the car lift. | +2000XP |
String Quartet | A | Assassinate Sean Rose, Ezra Berg, Penelope Graves and Maya Parvati with the fiber wire. | +4000XP |
Watch Your Six | A | Assassinate both Sean Rose and Maya Parvati with the ram. | +4000XP |
The Perfect Alibi | A | Assassinate Sean Rose, Ezra Berg, Penelope Graves and Maya Parvati in accidents. | +4000XP |
Oh, Burn! | A | Assassinate Ezra Berg with a gas explosion. | +4000XP |
Wild Rose | A | Assassinate Penelope Graves by pushing her into the slurry pit. | +4000XP |
Chemical Warfare | A | Assassinate Penelope Graves with a gas explosion. | +2000XP |
They Scream, They Cry* | A |
|
+2000XP |
Straight Shot | A | Assassinate a target with a headshot in Colorado. | +1000XP |
Versatile Assassin | A | Complete all the Versatile challenges in Colorado:
|
+4000XP |
Piano Man | A | Assassinate a target with the fiber wire in Colorado. | +1000XP |
Hold My Hair | A | Assassinate a target by drowning them in Colorado. | +1000XP |
Someone Could Hurt Themselves | A | Assassinate a target in an accident in Colorado. | +1000XP |
Scare Tactics | A | Assassinate a target with a hay bale while disguised as the Scarecrow. | +4000XP |
Tasteless, Traceless | A | Assassinate a target with lethal poison in Colorado. | +1000XP |
Blasted | D | Get the nitroglycerin. | +1000XP |
Factory Recall | D | Get the explosive battery. | +1000XP |
Badge of Dishonor | D | Get the Interpol badge. | +1000XP |
Face Off | D | Get Sean Rose's face mask. | +1000XP |
Quite Technical | D | Disguise yourself as a Technician. | +1000XP |
Assume Position | D | Disguise yourself as a member of the Militia Elite. | +1000XP |
Take Point | D | Disguise yourself as the Point Man. | +1000XP |
Pill Pusher | D | Get the drugs. | +1000XP |
The Long Way Out | D | [REDACTED]
Escape via the tornado shelter.
|
+1000XP |
Chameleon | D | Find and equip all disguises in Colorado. | +4000XP |
Discover Colorado† | D | Reveal all undiscovered areas in Colorado. | +1000XP |
All Terrain Exit | D | Escape with the quad bike. | +1000XP |
Not Exactly Ulcer Pills | D | Play the video game. | +4000XP |
Plot Twist | F | [REDACTED]
Investigate the tornado shelter.
|
+2000XP |
Mission Story - Overpowered | F | Increase the power of the demolition mixer for an explosive surprise for Sean Rose. | +2000XP |
Swamp Thing | F | Dump all 4 targets in the slurry pit. | +2000XP |
Mission Story - Doomsday Watch | F | Swap the battery in Sean Rose's watch. | +2000XP |
Mission Story - The Audition | F | Pose as a fake interpol agent and meet with Penelope Graves. | +2000XP |
Mission Story - Point Man | F | Infiltrate the barn man as the Point Man and find out what the militia are planning. | +2000XP |
Mission Story - Tongue Tied | F | So. The legendary Ezra Berg. Sounds like an overdose waiting to happen. | +1000XP |
Body Double | F | [REDACTED]
Open the tornado shelter with Sean Rose's body.
|
+4000XP |
Mission Story - Unclean | F | Trigger Sean Rose's OCD. | +2000XP |
Gunslinger | F | Shoot all the green bottles on the moose antlers in 5 seconds. | +2000XP |
Lending a Hand | F | Pacify 10 militia with the mannequin arm. | +2000XP |
Rep Tires | F | [REDACTED]
|
+1000XP |
Wicker Man | F | [REDACTED]
|
+4000XP |
No Birds Here | F | [REDACTED]
Blend in on all six scarecrow posts, as the Scarecrow.
|
+2000XP |
Hay There! | F | Bale 4 bodies in the hay baler. | +2000XP |
Howdy, Partner | F | [REDACTED]
|
+2000XP |
The Commander | T | Assassinate Sean Rose. | +4000XP |
The Instructor | T | Assassinate Maya Parvati. | +4000XP |
The Interrogator | T | Assassinate Ezra Berg. | +4000XP |
The Analyst | T | Assassinate Penelope Graves. | +4000XP |
Silent Assassin, Suit Only | TC |
|
+4000XP |
Silent Assassin | TC |
|
+4000XP |
Sniper Assassin | TC |
|
+4000XP |
The Classics† | TC | Complete all "The Classics" challenges in "Freedom Fighters":
|
+4000XP |
Suit Only | TC |
|
+4000XP |
*Added in HITMAN™ Patch 1.12.1's Master Scarecrow Challenge Pack.
†Added in HITMAN™ 2.
Cut Challenges[]
Name | Type | Description | Rewards |
---|---|---|---|
Getting Technical* | D | Start in the garage disguised as a Technician. | +1000 Mission Mastery |
Hacking It* | D | Start in the farm house disguised as a Hacker. | +1000 Mission Mastery |
Green Fingers* | D | Start in the greenhouse disguised as a Soldier. | +1000 Mission Mastery |
Water Boy* | D | Start by the water tower. | +1000 Mission Mastery |
Leaving by the Gate* | D | Escape through the front gate. | +1000 Mission Mastery |
River of Dreams* | D | Escape via the river. | +1000 Mission Mastery |
Bridges Over Park County* | D | Escape via the bridge. | +1000 Mission Mastery |
Path of Destruction* | D | Start in the demolition range disguised as an Explosives Specialist. | +1000 Mission Mastery |
Crossing the Bridge* | D | Start at the west bridge. | +1000 Mission Mastery |
Apple Picking* | D | Start in the old orchard. | +1000 Mission Mastery |
Was That Really Necessary?† | F | Assassinate 5 targets with the car lift. | +2000XP |
Mission Stories - Colorado‡ | F | Complete all [then] 3 Mission Story challenges in Colorado. |
|
No Evidence† | TC |
|
+1000XP |
Birth of the Scarecrow† | MS | Disguise yourself as the Scarecrow. | +2000XP |
Taste Of Your Own Medicine† | MS |
|
+4000XP |
Lighten Up† | MS |
|
+4000XP |
King of the Crop† | MS | Complete all "Master Scarecrow" challenges:
|
|
*Cut in HITMAN™ 2.
†Cut in HITMAN™ III.
‡Added in HITMAN™ 2, cut in HITMAN™ III.
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
1 | Starting Location | Southern Farm Perimeter | 47 can approach the Militia compound from the south. |
Agency Pickup | Southern Farm Perimeter Shack | The ICA can smuggle a briefcase containing a large item into the shack at the southern perimeter of the farm. | |
2 | Agency Pickup | Water Tower | The ICA has placed a large secure case at the top of the farm's water tower. |
Assault Rifle | RS-15 | A modern edition of a widely distributed assault rifle. Fully automatic. Equipped with an effective suppressor (Mastery Level 10 on HITMAN™ Normal Difficulty). | |
3 | Starting Location | Old Orchard | 47 has infiltrated the derelict section of the orchard and begins the mission there (Mastery Level 2 on HITMAN™ Professional Difficulty). |
4 | Hidden Stash | Orchard Road | The ICA can conceal a small item in a cardboard box along the farm's main road, by the orchard (Mastery Level 3 on HITMAN™ Professional Difficulty). |
5 | Assault Rifle | TAC-4 S/A | A modern bullpup battle rifle. Semi-automatic. Accurate, with good range and excellent damage (Mastery Level 20 on HITMAN™ Normal Difficulty). |
6 | Starting Location | Undercover in the Garage | 47 has infiltrated the militia, and begins the mission in the garage disguised as a Militia Technician (Mastery Level 3 on HITMAN™ Professional Difficulty). |
7 | Hidden Stash | Hay Shed | The ICA can conceal a small item in the hay barn (Mastery Level 4 on HITMAN™ Professional Difficulty). |
Melee | Concealable Baton | A collapsible baton. Can be used in close combat to knock an individual unconscious. Can be smuggled through frisk zones (Mastery Level 10 on HITMAN™ Professional Difficulty). | |
8 | Starting Location | Undercover on the Demolition Range | 47 has infiltrated the demolition crew and begins the mission disguised as an Explosives Specialist (Mastery Level 4 on HITMAN™ Professional Difficulty). |
9 | Agency Pickup | Red Barn | The ICA can smuggle a large secure case into the hayloft of the farm's red barn (Mastery Level 5 on HITMAN™ Professional Difficulty). |
10 | Pistol | ICA19 F/A Stealth | A tactical suppressed pistol for high-intensity engagements. Custom slide. Fully automatic mechanism (HITMAN™ 2 & HITMAN™ III only). |
Tool | Disposable Scrambler | An electronic lock pick. Can bypass an electronic lock. Cannot be reused (HITMAN™ Normal Difficulty & HITMAN™ III only; Mastery Level 15 on HITMAN™ Normal Difficulty). | |
11 | Starting Location | Undercover by the Greenhouse | 47 has infiltrated the northern end of the orchard and begins the mission by the greenhouse, disguised as a member of the militia (Mastery Level 5 on HITMAN™ Professional Difficulty). |
12 | Hidden Stash | Courtyard Shed | The ICA can smuggle a small item into a tool basket in the shed (Mastery Level 6 on HITMAN™ Professional Difficulty). |
13 | Agency Pickup | West Bridge | The ICA can smuggle a large, secure case to the compound perimeter, close to the covered bridge (Mastery Level 6 on HITMAN™ Professional Difficulty). |
14 | Starting Location | West Bridge | 47 has found an alternate approach to the farm perimeter, along the covered bridge, and begins the mission there (Mastery Level 7 on HITMAN™ Professional Difficulty). |
15 | Sniper Rifle | Sieger 300 | A classic bullpup sniper rifle designed for precise, medium range engagements (HITMAN™ 2 & HITMAN™ III only). |
16 | Starting Location | Water Tower | 47 has infiltrated the farm and climbed the water tower. He begins the mission overlooking the farm from the tower (Mastery Level 7 on HITMAN™ Professional Difficulty). |
17 | Hidden Stash | Truck Loading Area | The ICA can conceal a small item amongst some grain bags on one of the trucks in the loading area (Mastery Level 8 on HITMAN™ Professional Difficulty). |
18 | Starting Location | Undercover in the Farm House | 47 has infiltrated the cyber warfare operations room and begins the mission disguised as one of the Hackers (Mastery Level 8 on HITMAN™ Professional Difficulty). |
19 | Hidden Stash | Ground Floor Laundry Room | The ICA can conceal a small item in a non-descript box on the farm house ground floor (Mastery Level 9 on HITMAN™ Professional Difficulty). |
20 | Explosive | Remote CX Demo Block | A block of Composition-10 plastic explosive. Packaged for use in remote explosive applications. Highly suspicious. High risk of collateral damage (HITMAN™ 2 & HITMAN™ III only). |
Disguises[]
Items[]
Firearms | ||||
---|---|---|---|---|
Bartoli 75R | HX-7 | HX-10 | ||
Fusil G1-4 | Bartoli 12G | Tactical Bartoli 12G | ||
Melee | ||||
Baseball | Baseball Bat | Branding Iron | Brick | Cleaver |
Cowboy Bust | Crowbar | Hammer | Kitchen Knife | Letter Opener |
Mannequin Arm | Old Axe | Screwdriver | Shovel | Soda Can |
Wrench | ||||
Explosives | Containers | |||
Fire Extinguisher | Nitroglycerin | Propane Flask | Leather Briefcase* | |
Distractions | Poisons | |||
Apricot | Coin | Emetic Rat Poison | Lethal Poison Pill Jar | Modern Lethal Syringe |
Miscellaneous Items | ||||
Hacker's Phone |
*HITMAN™ 2 & HITMAN™ III only.
Other NPCs[]
- Finn Jacobs - Militia hacker
- Isaac Kay - Militia hacker
- Greg Barnes - Militia hacker
- Joshua Trumbo - Militia hacker
- Luke Poole - Militia hacker
- Lloyd Burgess - Militia point man
- Matthew Robertson - Militia technician who carries a Interpol badge
- Ewan Morton - Sean Rose's bodyguard
- Reece Faulkner - Militia elite
- Robert Powell - Militia cook
Gallery[]
Mission Map[]
Escalation Contracts[]
There are currently 3 escalation contracts available in Colorado (those in italics are also available in HITMAN™ 2 & HITMAN™ III):
Elusive Targets[]
This is a list of the elusive targets who appeared in Colorado, with both having been reactivated over HITMAN™ 2 or HITMAN™ III:
Target Lockdown[]
When target lockdown goes into affect, Sean Rose will go to his office in the farmhouse second floor, the central workshop, or the hay shed by the Demolition Control. Penelope Graves will hide out in the orchard greenhouse, the farmhouse war-room, the basement or the barracks. Ezra Berg will stay in his garage laboratory, the farm-house living room or the basement. Maya Parvati stands in the north-east corner of the ground-floor of the barnhouse, the garage, or the room just east of the central workshop.
Trivia[]
- There are a total of 175 characters in this mission. As befitting a paramilitary camp, almost all of them are armed, with the exception of the targets and the hackers.
- The mission name "Freedom Fighters" is a reference to the 2003 third-person shooter game of the same name, also by IO Interactive.
- Sean Rose is mentioned for a final time in Hitman 2's prologue mission, Nightcall, by Alma Reynard, his former partner. Alma suggest her house says "Welcome Alma and Sean 2" when Orson Mills arrives with her (Orson is Alma's new partner).
- One of the militia members reappears in the mission Nightcall, now working for Alma Reynard as a guard. He can be overheard discussing the events of this mission, still unnerved by how 47 managed to inflitrate the compound and kill all four targets without anybody noticing, likening it to "death itself stalking the camp".
- Completing the "Wicker Man" challenge will give 47 the supernatural power to burn anyone who is near him. He will lose this power if he changes the scarecrow disguise, but will regain it if he re-acquires the scarecrow disguise. This is a reference to a 1973 horror film of the same name, also set in a rural location.
- Donald Trump's presidential candidacy is indirectly referenced in a casual conversation between two guards (watch here).
- Completing the "Howdy, Partner" challenge will make the nearby guards stop their military drill, and dance to Western instrumental music.
- It is the only mission in the entire World of Assassination Trilogy series to have four assassination targets, and the only one which is a Hostile Area across the entire map for your suit.
- There was originally meant to be a third Elusive Target in Colorado, entitled The Conditioner. However, due to Square Enix severing ties with IO Interactive in 2017 and the funding subsequently lost, it was re-purposed to be a fully-fledged mission in the Patient Zero bonus campaign in the GOTY edition of HITMAN™, entitled The Vector; however, apart from the targets, the mission is completely changed.