A Fusebox is an interactable object in Hitman. Its primary use is to cause a distraction by turning the power off. In many cases this will cause a nearby character to walk over to investigate.
In the prologues Guided Training and Freeform Training you can find a fusebox on the north side of Deck 00 in the center room. It is just outside the door leading into the machinery room. There is also a Fire Alarm on the opposite side of the door. A Mechanic named Josh Sinclair will usually become distracted when it is turned off.
In The Showstopper episode, there is a fusebox just outside the west door leading into the basement security room. It can be used to attract the attention of a Security Guard inside the room. You can subdue him as he investigates the fuses, then hide his body in a container right next to you.
There is also a fusebox in the top floor's attic. It is located within the security center in the most south western part of the attic and will attract a guard. Also here there is a nearby container to hide the body.
| It's a straightforward assignment, 47.|
This article is a stub and is in need of expansion. You can help the Hitman Wiki by expanding it.