The HITMAN™ 2 Soundtrack is the soundtrack for IO-Interactive's HITMAN™ 2. Like the HITMAN™ Soundtrack it was composed by an IO-Interactive in-house composer, Niels Bye Nielsen, and is the third game in the Hitman franchise not to be composed by Jesper Kyd, the first being the 2012 release Hitman: Absolution, which was composed by Thomas Bärtschi, Peter Kyed, Peter Peter and Dynamedion and the second being the previous game HITMAN™, being composed by Neils Bye Nielsen as well.
Background[]
TBA
Track Listings[]
No. | Track: | Track Name: | Length: | Mission: | Comments: |
---|---|---|---|---|---|
01. | Agents and Handler | 03:40 | Main Menu | N/A | |
02. | The Story So Far | 02:09 | Nightcall | Plays during the opening cinematic when the player uses the Beach starting location. | |
03. | Blank Cheque | 02:20 | Blank Cheque | Plays during the cutscene of the same name. | |
04. | Race Day in Miami | 01:37 | The Finish Line, A Silver Tongue | Plays in during the intro cinematic when the player uses the Event Entrance starting location or after the race ends. | |
05. | The Finish Line | 05:32 | The Finish Line, A Silver Tongue | Normal ambience for the level. | |
06. | Santa Fortuna Blues | 01:33 | Three-Headed Serpent, Embrace Of The Serpent | Plays during the intro cinematic when the player uses the Village Bus Stop starting location. | |
07. | Three-Headed Serpent | 04:44 | Three-Headed Serpent, Embrace Of The Serpent | Normal ambience for the level. | |
08. | Untouchable | 03:05 | Untouchable | Plays during the cutscene of the same name. | |
09. | Losing Control | 02:52 | Nightcall, The Finish Line, A Silver Tongue, Chasing a Ghost, Illusions Of Grandeur, Another Life, A Bitter Pill, The Ark Society | This is the combat/hunted theme | |
10. | Mumbai Maelstrom | 01:33 | Chasing a Ghost | Plays during the intro cinematic when the player uses the Main Street starting location. | |
11. | Chasing a Ghost | 07:10 | Chasing a Ghost, Illusions Of Grandeur | Normal ambience for the level. | |
12. | Surburbia Retired | 01:40 | Another Life | Plays during the intro cinematic when the player uses the Whittleton Creek starting location. | |
13. | Another Life | 05:34 | Another Life, A Bitter Pill | Beginning until 01:20 is the normal ambience for the level, 01:20 - 03:44 only plays while inside of Janus' home, 03:44 - 04:22 plays in Janus' home when guards or Janus are in their "Searching", "Compromised", "Hunted" or "Combat" states. rest plays while inside of any other residents home. | |
14. | Isle of Sgàil | 05:08 | The Ark Society | Normal ambience for the level. | |
15. | Golden Handshake | 05:34 | Golden Handshake | Beginning until 01:15 is used in the intro cinematic when the player uses the Bank Entrance starting location. 01:15 - 02:48 is the normal ambience for the level, 2:48 until the end only plays when inside of Savalas' Office. | |
16. | Maldivian Haven | 03:15 | The Last Resort | Plays during the opening cinematic when the player uses the Resort Pier starting location. | |
17. | The Last Resort | 05:09 | The Last Resort | Normal ambience for the level. | |
18. | Approaching Storm | 02:28 | The Last Resort | Plays after all three targets have been eleminated. |
Tracks in the HITMAN™ 2 Original Soundtrack | ||
---|---|---|
Disc One | ||
Agent and Handler - The Story So Far - Blank Cheque - Race Day in Miami - The Finish Line - Santa Fortuna Blues - Three-Headed Serpent - Untouchable - Losing Control - Mumbai Maelstrom - Chasing a Ghost - Surburbia Retired - Another Life - Isle of Sgàil - Golden Handshake - Maldivian Haven - The Last Resort - Approaching Storm |