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This is a list of glitches that appear in Hitman: Codename 47. Control-based glitches assume you have the default keyboard control scheme.

General/Gameplay[]

Abnormal Gravity[]

Problem[]

Can occur at any point during gameplay. When the player drops an item (such as the Rifle Case, any weapon, ect...), gravity will cease to function for those items, and they will float in mid-air. NPCs will also suffer, their ragdolls acting hyper-accelerated.

Cause[]

Gravity may cease for items if the player's framerate is too high.

Solution[]

The player should cap the game's framerate (using programs such as MSI Afterburner or DXTory) at 60 FPS (70 at the max), and never let it run over 120 at the extreme. Turning off Direct3D mode on Windows computers to OpenGL helps as well, as the game will experience minor slowdown (nothing major, the framerate should still be capped externally).

Running With Body[]

Problem[]

Can occur at any point during gameplay when the player drags bodies. If the player holds down either strafe key (Z or C) and the run key (W), 47 will run while dragging a body.

Cause[]

Unknown, but player-inputted. Likely to do with how the game interprets movement: it likely knows what to do when basic movement keys are pressed (Z, C, X and S) but not for advanced movement combinations (C and W, Z and W).

Solution[]

Don't run while holding down a strafing key (C and Z).

Storing Un-Hideable weapons[]

Problem[]

Can occur at any point during gameplay where you can acquire a rifle-type weapon (such as the Blaser Jagdwaffen R93 Sniper) and a concealable weapon (such as the AMT 1911 'Hardballer'). Grabbing the rifle-like gun (with the concealable weapon in your hand), and then rapidly pressing the "Empty Hands" button (Default: R) while picking the rifle-type up will cause the rifle-type to be concealed, just like the pistol.

Cause[]

Unknown, but player-inputted. Likely a bug with how the game refers to a held item when/during being picked up.

Solution[]

Take out the weapon again. The rifle-like gun will be treated similar to a handgun regarding concelability until taken out, where the glitch needs to happen again to restore concealability.

Training[]

Deformed Head[]

Problem[]

Occurs during Training. Agent 47 will have a twisted deformed head to where his eyes will face backwards and the top of his head will be almost flat.

Cause[]

Unknown. Apparently random.

Solution[]

Reload the game. If it continues, and/or proves too much of a distraction, a drastic solution is to enter ip_debug 1 in the console, and press SHIFT+S to skip the level.

Meet Your Brother[]

Infinite Gassing[]

Problem[]

Occurs if Agent 47 steps onto the scanning plate at the end of the level, without a No. 48 clone. The sequence of Agent 47 being gassed will play, but he will not die at the end.

Cause[]

Unknown. It's likely to happen if a No. 48 is still alive in the level.

Solution[]

Search the level and see if there are No. 48s alive, and as a drastic measure shoot all No. 48 corpses once in the head with whatever weapon you have to see if that fixes it. This solution may or may not work.

Black Blood[]

Problem[]

Occurs during the ending sequence of Meet Your Brother. Dr. Ort-Meyer will have black blood instead of blood-red when his blood makes the "Hitman Insignia."

Cause[]

Enabling vertex lighting.

Solution[]

Simply disable vertex lighting in your Options menu, or remove the “DisableLight” line in your Hitman.ini.

Agent 48s can kill Dr. Ort-Meyer[]

A hilarious glitch with the AI in MYB is that with some careful movement, you can let one of the Agent 48 clones kill Dr. Ort-Meyer, as demonstrated in this video. The game will end as normal though, as if 47 killed Ort-Meyer.

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