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HitmanContractsCoverLogo.png
"When you kill for money, there are no rules."
Hitman: Contracts' Tagline.



Hitman: Contracts (abbreviated to "Contracts") is the third installment in the Hitman video game series. It was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2 and Xbox on April 20, 2004 in United States of America. It is mostly a remake of the first title of the franchise, Hitman: Codename 47 and was succeeded by Hitman: Blood Money in 2006.

Although not a direct follow-up of Codename 47, it does fill in some of the gaps in the Hitman story-line following the end of Codename 47, as well as most of the said game being remastered and incorporated into the game. As of April 2009, the game has sold around 2 million copies.

Gameplay

In Hitman: Contracts, gameplay centers around the exploits of a hitmanAgent 47, as he is sent to various locations to assassinate targets. An array of weapons can be used, from kitchen knives to belt-fed machine guns. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. Contracts delivers more suspense-filled and darker, edgy missions,

Instead of attempting to implement new elements into Contracts, IO Interactive instead used the game as a refinement of the concepts introduced in the previous games, Codename 47 and Silent Assassin. The game features a greater variety of ways to make the perfect kill with an increased arsenal of firearms and close-combat weapons. Many of the series' trademark options to assassinate targets — may it be poisoning, sabotaging, and sniping your target — are present in almost every level, with at least three definite ways in which your targets can be killed. Notable options include suffocating a sleeping target by using a pillow, spiking tea with a heavy dose of rat poison and locking one target in particular within a dangerously hot sauna.

The game attempts to focus on the more stealth-based elements of the Hitman series by accommodating players who wish to sneak about and mostly ignore the use of disguises in order to kill their targets. There also multiple ways to navigate around every of the missions areas, with many containing areas with wide, open spaces and even hidden secret passages.

The AI also received a revamp in Contracts. Instead of enemies AI (i.e. Guards and Police) simply trying to find, wear down and eliminate 47 if his cover is blown during a mission, will instead work together in teams to outmaneuver and outgun him, meaning that combat situations are now far more dangerous than they were previously. The AI also communicates more with each other, meaning that suspicious actions committed by 47 will cause other guards to become alert and make it harder for 47 to escape or navigate the map without attracting attention.

New features

  • Moving speed in sneak mode is now increased.
  • Running speed has been increased, and no longer causes guards to attack the player.
  • Different Fiber Wire killing animations are introduced, including one where 47 snaps the neck of the victim.
  • Multiple melee weapons are introduced, though they cannot be saved or taken to other missions.
  • Anesthetic is replaced by a sedative syringe, which affects the victim for a short time only.
  • The Circular inventory is introduced.
  • The Map now clearly distinguishes dead and alive people from each other.
  • More icons are added to map.
  • The Sniper Rifle case is re-introduced for carrying W2000 sniper rifle.
  • Balcony jump reintroduced

Plot

Note: While the general plot of Contracts follows a distinct path, many elements such as the assassination methods and character interactions are subject to the player's decisions. The game offers several events and methods to targets, along with multiple decisions based on the sandbox gameplay. This story synopsis concentrates on the main plot thread of the game the player would generally encounter on their first time playing.

On his way back to his hotel room in Paris following a hit in an Opera House (which appears in Hitman: Blood Money), 47 gets intercepted by a french police officer, Inspector Albert Fournier and is shot in the liver. Wounded, 47 staggered back to his apartment, where he collapsed out of shock and began to have hallucinatory flashbacks to his previous assignments.

47 shooting Dr. Ort Meyer

His first flashback took him back to the events following the assassination of Dr. Otto Wolfgang Ort-Meyer. After the scientist's death, the asylum was raided by Romanian special forces, who had set up a defensive perimeter around its exterior. Agent 47 exits the asylum, which had been overrun by the inmates, encountering one jumping from a catwalk to his death and another opening fire at SWAT officers with an SMG before being killed himself, while making his way out. He managed to sneak out to the asylum's grounds, stealing Ort-Meyer's car and smashing through the facility's gates towards freedom.

Trying to stay awake, he flashed back to another contract, where he was tasked with infiltrating a slaughterhouse used as the setting of an opium-fueled bondage rave and killing "the Meat King", and his lawyer, Andrei Puscus, as well as recovering any evidence regarding the disappearance of the client's daughter, following a trial where the Meat King, represented by Puscus, was acquitted.

47 escapes Bjarkhov's base on Fabian's plane

After the slaughterhouse hallucination, Agent 47 relived a contract in Siberia, his objective being to assassinate the terrorist Fabian Fuchs (one of his genetic uncles), his Red Army link and Chechen sympathizer Sergei Bjarkhov, and to destroy the latter's nuclear weapon manufacture capabilities by sinking the abandoned nuclear submarine which had the weapons lab inside it, with C4 charges.

By this point, 47 had almost succumbed to the pain and was about to fall unconscious when he was saved by a doctor sent by the Agency. The doctor brought 47 to a table in the hotel room, where he prepared to carry out the surgery, but not before taking a sip from a flask and dowsing 47's wound with apparently alcoholic contents. The sound and smell of the splashing alcohol brought back memories of another contract, in which 47 was assigned to kill the members of an infamous English family, Winston Beldingford and his son Alistair Beldingford, as well as find and rescue Giles Northcott, the son of the client, from captivity at the Beldingford Estate, saving him from being the prey in the Beldingford's hunt.

He then relived two more contracts: the first involving a biker gang in Rotterdam, and the second involving Arkadij Jegorov, one of Agent 47's genetic fathers, who had taken refuge in a transport ship and, surrounded by local police and SWAT teams, threatening to detonate a nuclear warhead unless his demands were met.

A French GIGN Sniper gets in position outside 47's hotel

Meanwhile, as the agency's doctor was finishing up the surgery, police alarms outside the hotel alerted him and he left the scene after injecting 47 with a serum. Starting to come back to life as a result of the serum, 47 relived contracts involving a mission in Budapest with the objective of killing Franz Fuchs and recovering a briefcase with an X-ray explosive, and some of his first hits, triad leader Lee Hong, who he first weakened by provoking a war between Hong's Red Dragon triad and the rivaling Blue Lotus triad by killing several Blue Lotus members and the corrupt chief of police before finally targeting Hong himself.

Following the Hong flashback, 47 finally woke up, and found the hotel surrounded by French Police. Sitting in a chair, he checked his Silverballers, at which point the SWAT outside threw smoke grenades into his room. He evaded the residents of the hotel and the police officers while making his way out, finding Inspector Fournier and killing him. After silencing the Inspector who had discovered his identity, he entered an ambulance and moved towards DeGaulle Airport, ready to escape France.

On board an airliner, Diana Burnwood told 47 that she was aware that the Agency was being targeted by an unknown group and 47 asked if she "has enough money for the upcoming hit", leading to the events of Hitman: Blood Money.

Licensing Issues

Due to licensing issues with a song featured in the game ("Immortal" by Clutch), Hitman: Contracts did not get a release on the online distribution service Steam, until 2014, despite all other Hitman games being released on the platform.

Missions

Contracts features twelve missions, least of all hitman titles (except the episodic HITMAN). Half of the missions are a remake of the missions from Codename 47, while the rest are either related to the said missions, taking place before or after them or are completely new.

All twelve of the game's missions take place at night time, including the remake ones, unlike the original missions from Codename 47. This is likely due to the implication that these missions take place in 47's subconscious as he struggles to get over a critical injury.

Romania

Siberia

Britain

Rotterdam

Budapest

Hong Kong

Epilogue (Paris)

Targets

Romania

Siberia

Britain

Rotterdam

Budapest

Hong Kong

Epilogue (Paris)

VIPs

Other Characters

Weapons

Hitman: Contracts features highest amount of weapons than any other Hitman title.

Firearms

Melee Weapons

Soundtrack

Hitman: Contracts Original Soundtrack was composed by Jesper Kyd, composer of previous titles' soundtracks and was released in 2004. The score features the same Latin choral arrangements as in all the other scores; however, they are heavily sampled and mixed into the dark electronic soundscape. The score was awarded the title of "Best Original Music" at the 2005 BAFTA Games Awards.

Reception

The game did fairly well, but did not get as good ratings as its predecessor. IGN gave the game an 8.4, calling it a "Moody, Dark and brilliant stealthy, Contracts doesn't raise the bar, it holds it steady". GameRankings gave it 79.92% on PS2, 77.57% on Xbox and 75.14% on PC. Metacritic gave the game 80 on PS2, 78 on Xbox, and 74 on PC, and reviewed saying "Elaborate levels and multiple paths you can take to solve the mission take you a long way in making you forget about the lack of narrative element. Hitman Contracts is an amazing, dark game, but feels a bit undercooked in storyline, however beats Hitman 2 in 'accidental kills' and more approaches.". IMDb gave the game a 7.4 out of 10. Gamespot gave the game a 7.4, commenting "Hitman contracts delivers some time-tested and sometimes highly entertaining stealth action, which any fan of the genre might as well check out". Eurogamer gave the game an 8.

The user score of Hitman Contracts went up till 84. As of 2009, the game has sold 2 million copies.

Trivia

  • The doctor who is operating on the Agent 47 is a reference to a movie Payback With Mel Gibson, where is Mel Gibson's character Porter is shot in the back, like Agent 47 (shot in the liver) and the doctor is using whiskey to sterilize the operating instruments, but not before he takes a sip of whiskey from a flask. The scenes are almost identical.
  • The "AK-74" in-game is actually modeled on the AK-101
  • This game is a part of the Hitman HD Trilogy.
  • The mission name "Hunter and Hunted" appeared again in Hitman: Absolution.
  • This game features 10 dual weapons making a unique feature in any Hitman game.
  • This game is unique in the case that when a victim gets injured by a hit, they will drop on the floor in pain and will not die depending upon the situation or weapon.
  • On the Xbox 360 Hitman HD Trilogy, the saved games in Contracts could glitch resulting in every game to be dated 11/22 resulting in saved games getting severely disorganized; even the time of day is off.
  • It's the only Hitman game to include Spanish or other available languages after getting to Steam with the version 1.75 and Square Enix support, Hitman 2 and Blood Money with Spanish language is only available on PS3 and is not on PC on retail or Steam, the 1.74 version only comes in English language in retail or GOG.
  • Only the Steam version which comes with 1.75 update comes with widescreen support and up to 1920 x 1080 resolution on PC, retail or GOG version with 1.74 update does not come with widescreen resolution support making 1600 x 1200 the maximum resolution available.
  • The European release of the Hitman Collection on PC is DRM-free and already patched to the latest version 1.74.
  • All of this game's missions take place at night, most of them with rainy weather unlike their original versions.
  • Loading saved game in HD Trilogy on Xbox 360 triggers a sound glitch where it sounds like you're outside in the rain despite being indoors.
  • Once 47's cover is blown, any change of disguise will no longer fool guards.
  • The only game in the series to take place during another installment.
  • In line with Hitman 2: Silent Assassin, during development Contracts was titled "Hitman 3" instead of Hitman: Contracts. The old logo can be seen in some beta screenshots, such as this one. For some reason, sites such as GOG.com still list it as "Hitman 3: Contracts".
Missions in Hitman: Contracts
Training Training Facility - Asylum Aftermath
Romania The Meat King's Party
Siberia The Bjarkhov Bomb
Britain Beldingford Manor
Rotterdam Rendezvous in Rotterdam - Deadly Cargo
Budapest Traditions of the Trade
Hong Kong Slaying a Dragon - The Wang Fou Incident - The Seafood Massacre - The Lee Hong Assassination
Epilogue Hunter and Hunted
Media of the Hitman series
Main Games Hitman: Codename 47 - Hitman 2: Silent Assassin - Hitman: Contracts - Hitman: Blood Money - Hitman: Absolution - HITMAN™ - HITMAN™ 2 - HITMAN™ III
Other Games Hitman 2 Christmas Game - Hitman: Vegas - Hitman: Sniper Challenge - Hitman: Sniper - Hitman GO - HITMAN™ 2: Sniper Assassin - Hitman Sniper: The Shadows
Literature Hitman: Enemy Within - Hitman: Damnation - Agent 47: Birth of the Hitman
Films Hitman (2007) - Hitman: Agent 47
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