The Jaeger 7 Copperhead is a sniper rifle in HITMAN™ 2, a unique variant of the Jaeger 7 used by Agent Knight.
This sniper features various upgrades as the player gains mastery with the weapon.
Description[]
- "A custom variant of a modern marksman's rifle. Designed for powerful and precise engagements on all ranges, and in a modular fashion, which allows for extensive customization."― In-game Description
Acquisition[]
- Himmelstein - Unlocked as Knight's default rifle.
Perks[]
Wall-Piercing Ammo - Wall and body-piercing titanium rounds.
Body-Piercing Ammo - High pressure, body-piercing rounds.
File:Versatile-Scope-Icon-2018.png Versatile Scope - Three levels of zoom.
Variants[]
- Jaeger 7 - Base model.
- Jaeger 7 Mk II - A HITMAN™ 2 variant unlocked by reaching Miami Mastery 5.
- Jaeger 7 Covert - A digital camo print unlocked by completing Who's Sniping the Sniper?.
- Jaeger 7 Lancer - A powerful variant unlocked by reaching Sapienza Mastery 20.
- Jaeger 7 "Tiger" - A striped camouflage variant unlocked by reaching Bangkok Mastery 15.
- Jaeger 7 Tuatara - A powerful silenced variant unlocked by reaching Haven Island Mastery 20.
- Jaeger 7 Green Eye - A variant unlocked by completing The Envy Contention.
- Jaeger 7 Copperhead - A green variant used by Agent Knight in Himmelstein Sniper mission.
- Jaeger 7 Rude Ruby - A Rude Ruby themed variant used by Agent Knight in Hantu Port Sniper mission.
- Jaeger 7 Snow Fox - A white variant used by Agent Knight in Siberia Sniper mission.
Upgrades[]
Padded Stock I | Reduces recoil when shooting. | Mastery Level 2 | |
---|---|---|---|
Steady Scope I |
Increases the stability of the rifle when looking through the scope. | Mastery Level 3 | |
Straight Pull Bolt I | Improves the bolt action of the sniper rifle, increasing the fire rate. | Mastery Level 4 | |
Flared Magwell I | Custom magazine well which reduces the reload time. | Mastery Level 5 | |
Extended Magazine I | Extends the body piercing ammunition magazine size by one round. | Mastery Level 6 | |
Wall-Piercing Ammo Pack |
Adds 2 titanium rounds capable of piecing walls and flesh. | Mastery Level 7 | |
Padded Stock II | Further recoil reduction when shooting. | Mastery Level 8 | |
Steady Scope II | Further increases the stability of the rifle when looking through the scope. | Mastery Level 9 | |
Flared Magwell II | Upgrade for the custom magazine well which reduces reload time. | Mastery Level 10 | |
Wall-Piercing Ammo Pack | Adds 2 titanium rounds capable of piecing walls and flesh. | Mastery Level 11 | |
Extended Versatile Scope | Adds a scope with 4 zoom levels. | Mastery Level 12 | |
Extended Magazine II | Extends the body piercing ammunition magazine size by two rounds. | Mastery Level 13 | |
Padded Stock III | Even further recoil reduction when shooting. | Mastery Level 14 | |
Steady Scope III | Further increases the stability of the rifle when looking through the scope. | Mastery Level 15 | |
Wall-Piercing Ammo Pack | Adds 2 titanium rounds capable of piecing walls and flesh. | Mastery Level 16 | |
Straight Pull Bolt II |
Further improves the bolt action of the sniper rifle, increasing the fire rate. | Mastery Level 17 | |
Flared Magwell III | Additional upgrade for the custom magazine well which further reduces the reload time. | Mastery Level 18 | |
Padded Stock IV | Maximum recoil reduction when shooting. | Mastery Level 19 | |
Steady Scope IV | Maximum increase of the rifle's stability when looking through the scope. | Mastery Level 20 |
Trivia[]
- N/A