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"Cup of Tea? Haha!"
Jolene to Bill

Jolene W. Greene (also known as Jolene) is a bailiff and minor character that appears in Hitman: Absolution. She is seen in the Courthouse level during the mission "Skurky's Law".

Description[]

Jolene is a kind and sweet women. And is always nice towards anyone. Especially Bill. She is seen near the entrance of the Hope District Court. A hope police officer by the name of Bill asks her if she will be going on that specific "girls night out" in the following weeks. Jolene embarrassingly responds that she isn't into doing girls nights out. Bill makes a joke saying it's not his cup of tea as well. Jolene smiles and jokes saying that Bill is both funny and sweet and isn't trying to be all Macho. The two continue to talk and eventually Bill asks Jolene out on a date and she agree's.

Bill asks what time he can pick her up. Jolene responds at 7 o'clock sharp and for him to dress nice so then can go to LaBrea's in chatwick. Bill nods and tells her that she's amazing and that he's gonna stare at her with awe as he has nothing planned for the next few years.

Behind the Scenes[]

In Full Disclosure, when developers were asked which Absolution character was their favorite. They responded that they enjoyed it when other characters flirted with each other. And would mention the maid and a civilian during the Terminus hotel level. They would say how this would make the game feel more vibrant and alive. They would show two videos. One of Jolene and Bill and another of the Maid and Shoe seller.

The two videos were in game cutscenes with different camera angles showing the characters interact with eachother, specifically Jolene's as it shows beta text on the top left screen.

Trivia[]

  • Jolene W. Greene was a kill-able target in the Contracts Mode for Absolution.
    • Jolene was one of the hardest female contracts in the Contracts Mode. Especially on Purist mode.
  • It is possible to accidentally break Jolene and Bill's dialogue. If the player sprints near or around Bill and he reacts they will stay locked in animation looking at eachother unless disturbed by the player.

Gallery[]

References[]

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