This page aims to list gameplay concepts as they appear in the Hitman series by the game they were introduced in. As gameplay concepts can be subdivided infinitely, such a list will likely always be non-exhaustive.
Hitman: Codename 47[]
As the first game in the series, many of the core features were introduced here.
- Suit
- Difficulty level
- White void
- Hitman Insignia
- Disguise
- Objective
- Body Armor
- Balcony Jump
- Metal Detector
- Personnel Icons
- Cash Rewards
Hitman 2: Silent Assassin[]
As the main refining game of the series, it introduced a number of gameplay features that have become a staple to the series.
- Silent Assassin
- Containers
- Pistol-Whipping
- Incapacitation
- Ratings
- Utility Box
- Agency pickup
- Point of Interest
- Security Camera
Hitman: Contracts[]
As a remake of the first game in the series, and produced reasonably quickly, the gameplay innovations presented in Contracts were scant, but improved upon in the later games.
Hitman: Blood Money[]
Notably, many of Blood Money's new gameplay concepts were abandoned in later games.
- Human Shield
- Newspaper
- Coin
- Notoriety
- Body Containers
- Staged Accident
- Picture-in-Picture View
Hitman: Absolution[]
With the stealth system and engine receiving a major overhaul, this game has the most readily documented gameplay changes compared to previous games in the series.
- Challenges
- Play Styles
- Contracts Mode
- Assassin Techniques
- Evidence
- Instinct Mode
- Point Shooting
- Safe spot
- Cover
- Subduing
- QTE Melee Combat
- Radar-Minimap
HITMAN™[]
HITMAN™ largely builds on Hitman: Absolution (though removes Point Shooting), with some new gameplay concepts.
- Opportunities
- Elusive Targets
- Escalations
- Starting Location
- Location Mastery
- Minimap
HITMAN™ 2[]
HITMAN™ 2 largely builds on HITMAN™, with a few new gameplay concepts.
- Opportunities renamed to Mission Stories.
- Ghost Mode
- Player Level
- Grenades