| This article is about the individual tool in HITMAN™. For information on lockpicks throughout the series, see Lockpick. |
The Lockpick is a tool featured in the World of Assassination Trilogy. It allows 47 to silently open locked doors without a key. Picking a lock is a suspicious act in any disguise.
Description[]
"A set of lockpicks. Can be used to open physical locks."
― In-game Description
Acquisition[]
- The Final Test - Unlocked by completing all Mission Stories in this mission (also found on a table in Freeform Training).
Perks[]
| Tool | An item serving a specific function. |
Description[]
"A set of lockpicks. Can be used to open physical locks."
― In-game Description
Acquisition[]
- The Final Test - Unlocked by completing all Mission Stories in this mission (also found on a table in Freeform Training).
Perks[]
| Tool | An item serving a specific function. |
Description[]
"A set of lockpicks. Can be used to open physical locks."
― In-game Description
Acquisition[]
- The Final Test - Unlocked by completing all Mission Stories in this mission (also found on a table in Freeform Training).
Perks[]
| Tool | An item serving a specific function. |
Variants[]
- Lockpick - Base model of the lockpick.
- Bone Lockpick - A set of human finger bones unlocked by reaching Ambrose Island Mastery 14.
- Classic Lockpick - A variant with a classic look, unlocked by completing The Classics challenge Silent Assassin x5.
- Lockpick Mk II - A HITMAN™ 2 variant.
- Lockpick Mk III - A HITMAN™ III variant.
- Rusty Old Nail - A rusty nail that can be used as a lockpick.
- Collector's Lockpick - A Freelancer variant that is not lost when failing campaigns.
Trivia[]
- Surprisingly, the Lockpick is not a part of the default load-out, while its arguably the most useful tool in the game.
- Lockpicks cannot be thrown, but they can be placed/dropped.


