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Icon-Mission Story

Mission Stories, (previously known as Opportunities in HITMAN™), are one of the gameplay features showcased through various missions in the World of Assassination.

Overview[]

Mission Stories are optional guided paths, which help assist the player in the completion of mission objectives, but can also simply assist the player in obtaining a certain disguise or item. In addition to helping the player progress through a mission, Mission Stories may also uncover plot threads which weave into a mission's greater narrative.

Acquisition[]

In the game, mission stories can be accessed by approaching the mission briefing's menu (located beside the Challenges and Leaderboards tabs). There are certain window of opportunities that typically reveal themselves either after eavesdropping in on an NPC conversation, chancing upon a certain event, or after examining an object.

Once a mission story has been revealed, it can be manually tracked. Not all missions have Mission Stories. In Master difficulty, all mission story guides are automatically disabled.

Guidance Settings[]

There are three different levels of Mission Story guidance that the player can choose from in the game's settings;

  • Full - All Guide hints are visible. In game tracker icons appear for a tracked Mission Story. Objectives are shown in the HUD.
  • Minimal - In game tracker icons are hidden. Guide hints can still be accessed, and Guide objectives are still tracked in the HUD.
  • Off - All Guide communication is turned off.

HITMAN™ Mission Stories[]

The Final Test[]

HITMAN™ 2 / III[]
HITMAN™[]

The Showstopper[]

HITMAN™ 2 / III[]
HITMAN™[]

World of Tomorrow[]

HITMAN™ 2 / III[]
HITMAN™[]

The Icon[]

HITMAN™ 2 / III[]
HITMAN™[]

Landslide[]

HITMAN™ 2 / III[]
HITMAN™[]

A Gilded Cage[]

HITMAN™ 2 / III[]
HITMAN™[]

A House Built on Sand[]

HITMAN™ 2 / III[]
HITMAN™[]

Club 27[]

HITMAN™ 2 / III[]
HITMAN™[]

Freedom Fighters[]

HITMAN™ 2 / III[]
HITMAN™[]

Situs Inversus[]

HITMAN™ 2 / III[]
HITMAN™[]

HITMAN™ 2 Mission Stories[]

The Finish Line[]

The Undying and The Undying Returns[]

Three-Headed Serpent[]

Chasing a Ghost[]

Another Life[]

The Ark Society[]

Golden Handshake[]

The Last Resort[]

HITMAN™ III Mission Stories[]

On Top of the World[]

Death in the Family[]

End of an Era[]

The Farewell[]

The Disruptor[]

Trivia[]

  • The fastest mission story to accomplish is Playing with Fire in The Showstopper mission, by starting the mission as a Tech Crew and by simply picking up the fireworks remote detonator.
  • Sapienza is the location in the World of Assassination trilogy with the most number of mission stories, having 19 overall.
  • Silvio Caruso, Marco Abiatti, Jordan Cross and Sierra Knox are tied for the most mission stories realted to a target, all having 5 each.
  • In A Gilded Cage, both Honeycomb and Cherry Blossom are the first mission stories that are interrelated and can be interchangeably done while playing the mission.
  • For some reason, the Club 27 mission story "Tik Tuk" is spelt in-game as "Tik Took", while the mission story challenge related to it is still called "Mission Story - Tik Tuk".
  • There is a bug while completing the Thrill Seeker mission story in Hokkaido, where seconds after cutting the fugu fish inside the kitchen will cause the game to eventually crash.
  • There are two scrapped mission stories that can be found in the files for the game, one being for The Icon, called "Grown Men Shouldn't Play With Toys", which was related to a figuirne that Dino Bosco was fond of from his old film, El Brute and one for Chasing a Ghost, called "Meditation", which was related to Vanya Shah's elimination from tampering her steam pond, as sabotaging it gives a mission story sound prompt.
    • Originally, the challenges Steamin' and Me Time were linked to a mission story, however, it was scrapped in-game, as this is most likely an oversight.
  • The Closing Statement mission story in The Farewell can only be attained by completing another mission story, called The Tour. The mission story only prompts when Diana is able to join the meeting along with the Providence Heralds.
  • Some targets appear to actually have a canonical mission story, with the main ones being Lights Out for Viktor Novikov and Malpractice for Erich Soders. However they are the only concrete ones, with others either being specuation via hints, have conflicting information, or are barely mentioned of their levels.
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