Nightcall is the first mission in HITMAN™ 2. The game begins with Agent 47 sent by boat to Hawke's Bay, New Zealand, to infiltrate the house of one of the Shadow Client's top lieutenants for intel on his identity or whereabouts. The map consists of a single lavishly appointed beach house overlooking an isolated, windswept shoreline.
As this level functions as a tutorial for new players, demonstrating the controls and mechanics of the game, it initially contains no enemies. Hostile NPC's arrive only after the player successfully accesses the office computer. While numerous, they are relatively easy to evade once outside the house, due to the low-light conditions and plentiful cover.
Objectives:
- Find a way into the house
- Search the house for intel on the Shadow Client
- Eliminate Alma Reynard
- Locate Exit
Mission Briefing
Reynard's cell has already carried out a number of attacks on members of the global elite whom we assume were Providence operatives. She and her new partner, a former CICADA mercenary by the name of Orson Mills, are laying low in a remote beach house in Hawke's Bay, New Zealand - no doubt planning the militia's next attack.
Reynard is undoubtedly high on the client's target list, but for now it is information that we seek. So, infiltrate the house and get us a lead on the shadow client."----
Mission Stories
There are no mission stories in this mission.
Intelligence
- Murder Victims
The following information may contain spoilers. |
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A deceased couple was discovered in the garage, and the cause of death seemed to be execution. The bodies are unidentified, but the male resembles Godfrey Numan; a member of the Olympic committee. Since New Zealand has recently made a bid to host the Olympics, it is not unlikely that Numan and his wife were planning to meet with the Prime Minister, who happens to host a garden party this very evening. If so, we may be looking at a case of identity theft. Alma Reynard is an infiltration specialist and like 47, she is known to use disguises. |
- Chloroform Canister
The following information may contain spoilers. |
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Reynard's cell has obtained a large canister of chloroform, a powerful sedative. It seems likely that they are in New Zealand to perpetrate a kidnapping. |
- Militia Operations Reports
The following information may contain spoilers. |
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Operations reports on every major militia strike going back to the Thomas Cross' kidnapping. Berlin. Shanghai. The murder of shipping mogul Rex Larsson in Montreal just a few days ago. Looks like Raynard had a hand in all of them. |
- File on Dynasty Global
The following information may contain spoilers. |
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A file on Rupert Pierce, founder of Dynasty Global; the world's largest internet retailer. If Pierce is a Providence operative, he undoubtedly ranks high on the militia's hit list. Pierce is based in London, so he cannot be Raynard's immediate target. However, his VP Lance Donovan is from nearby Wellington and his brother is the New Zealand Prime Minister. |
- Whiteboard
The following information may contain spoilers. |
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Reynard's cell has been studying the sewer mas of an affluent residential area in Wellington. They appear to be planning a domestic kidnapping using two teams. One to infiltrate and disable security, and another to extract the mark and vanish through the sewers. The target's name is Donovan. |
- Password Dongle
The following information may contain spoilers. |
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A password dongle allowing access to the upstairs computer. |
Challenges
Name | Type | Description | Rewards |
---|---|---|---|
Sleep Tight | A | Smother Alma Reynard with a pillow while she's sleeping. | Mission Mastery +1000 |
Sugar, Honey, Honey | A | Assassinate Alma Reynard by poisoning her tea. | Mission Mastery +2000 |
Smells Like Nail Polish | A | Assassinate Alma Reynard by poisoning the ventilation system. | Mission Mastery +1000 |
A Clean Kill | A | Assassinate Alma Reynard while Orson Mills is in the shower. | Mission Mastery +2000 |
Like Fish In A Barrel | A | Assassinate Alma Reynard from the roof, while she is in the panic room. | Mission Mastery +4000 |
Under The Mat | D | Find the hidden house key. | Mission Mastery +1000 |
Don't Tread On Me! | D | Find the squeaky toy. | Mission Mastery +1000 |
Wood You Believe It? | D | Find the driftwood weapon. | Mission Mastery +2000 |
Discover Hawke's Bay | D | Reveal all undiscovered areas in Hawke's Bay. | Mission Mastery +1000 |
Orson Bathes | F | Assassinate Orson Mills with a kitchen knife while he's in the shower. | Mission Mastery +1000 |
Death Of A Statesman | F | Spike Orson's whiskey with a lethal dose of poison. | Mission Mastery +1000 |
Mr. Sandman | F | Assassinate Alma by shooting her through the skylight above her bed while she's sleeping. | Mission Mastery +1000 |
Tasteless, Traceless | F | Assassinate a target with lethal poison. | Mission Mastery +1000 |
Someone Could Hurt Themselves | F | Assassinate a target in an accident. | Mission Mastery +1000 |
Straight Shot | F | Assassinate a target with a headshot. | Mission Mastery +1000 |
No Running On The Tiles! | F | Push someone into the pool. | Mission Mastery +1000 |
Chameleon | F | Find and equip all disguises in Hawke's Bay. | Mission Mastery +1000 |
Versatile Assassin | F | Complete the following Versatile challenges in Hawke's Bay:
|
None |
Piano Man | F | Assassinate a target with the fiber wire. | Mission Mastery +1000 |
Hold My Hair | F | Assassinate a target by drowning them. | Mission Mastery +1000 |
The Mastermind | T | Assassinate Alma Reynard. | Mission Mastery +1000 |
The Classics | TC | Complete all the Classic challenges on "Nightcall" on X difficulty:
|
Mission Mastery +8000 (master) Mission Mastery +4000 (professional) Mission Mastery +2000 (casual) |
Silent Assassin, Suit Only | TC |
|
Mission Mastery +4000 (any difficulty) |
Sniper Assassin | TC |
|
Mission Mastery +2000 (any) |
No Evidence | TC |
|
Mission Mastery +1000 (any) |
Suit Only | TC |
|
Mission Mastery +1000 (any) |
Silent Assassin | TC |
|
Mission Mastery +4000 (any) |
Shinobi | S | Complete all the Shinobi challenges:
|
|
Waterbender | S | Pacify someone with the aquarium. | Mission Mastery +1000 |
Deadly Ninja | S | Eliminate 10 people using only katanas and shurikens. | Mission Mastery +1000 |
Deadly Shadow | S |
|
Mission Mastery +2000 |
Contained Explosion | S |
|
Mission Mastery +2000 |
Thriller Night | TN | Complete all the Thriller Night challenges:
|
|
Vertigo | TN | Eliminate a target by pushing or dumping them from high above. | Mission Mastery +1000 |
The Scissor Man | TN | Eliminate a target with a pair of scissors. | Mission Mastery +1000 |
Hitman Of The Black Lagoon | TN | Eliminate a target by pushing or dumping them into the pool. | Mission Mastery +2000 |
Hitman With A Shotgun | TN |
|
Mission Mastery +2000 |
Mastery
Mastery Level | Type | Unlock | Description |
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1 | Starting Location | Boat | 47 has arrived at Hawke's Bay by boat, a good walking distance from the house. |
2 |
Hidden Stash (Small) |
Garbage Container | The ICA can conceal a small item inside a garbage container behind the house. |
2 | Explosive | ICA Proximity Explosive Mk II | A modular explosive device designed by the ICA. Detonated by proximity. Exercise caution when placing. Highly suspicious if noticed. It also has the signature Mk II look. |
3 | Starting Location | Beach | 47 arrived at Hawke's Bay, on the beach near the house. |
4 | Agency Pickup (Large) | Beach Shack | The ICA can smuggle a briefcase containing a large item inside of an old boat house on the beach. |
5 | Starting Location | Office | 47 has infiltrated the house in Hawke's Bay and starts inside the office. |
5 | Explosive | Flash Grenade | A flash grenade. Can be thrown and detonate in a bright flash after a small delay. Will blind anyone nearby. |
Disguises
Weapons
Other NPCs
- Orson Mills - CICADA Mercenary and Alma Reynards lover
Gallery
Escalation Contracts
There is currently one escalation contract available in Hawke's Bay:
Target Lockdown
Alma Reynard has a safe room on the second floor, hidden behind the wall in her office. She will run there during an emergency with Orson. When this happens, the safe room is locked and cannot be accessed from either side from the office with the computer and painting portrait alongside the garage, which both lead to the safe room to some extent. Players can circumvent this at any time by destroying the hatch on the roof. If the safe room is breached or discovered by the player, she will run into the sea and commit suicide. In some cases, Alma Reynard will run to the truck where the grave is being dug and huddle by the mercenaries there; while other times, Alma Reynard will run to the edge of the water but remain alive, perhaps due to a deviation in her functions after the safe room being discovered. The player can kill her if they manage to get close enough by hiding in vegetation and shooting her from a distance or by rushing and pacifying her. In any case, it seems that repeatedly causing disturbances is enough to eventually frighten her into drowning herself.