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Nightcall is the first mission in HITMAN™ 2. The game begins with Agent 47 sent by boat to Hawke's Bay, New Zealand, to infiltrate the house of one of the Shadow Client's top lieutenants for intel on his identity or whereabouts. The map consists of a single lavishly appointed beach house overlooking an isolated, windswept shoreline.

As this level functions as a tutorial for new players, demonstrating the controls and mechanics of the game, it initially contains no enemies. Hostile NPC's arrive only after the player successfully accesses the office computer. While numerous, they are relatively easy to evade once outside the house, due to the low-light conditions and plentiful cover.

Objectives:

  • Find a way into the house
  • Search the house for intel on the Shadow Client
  • Eliminate Alma Reynard
  • Locate Exit

Mission Briefing


"Greetings 47. The ICA Board has accepted Providence's contract; eliminate the Shadow Client and neutralize his militia.

Examining the intel you acquired in Colorado, our analysts have managed to track down a key member of the militia; Alma Reynard, a gifted field infiltrator, former eco-terrorist and girlfriend of the late Sean Rose.

Reynard's cell has already carried out a number of attacks on members of the global elite whom we assume were Providence operatives. She and her new partner, a former CICADA mercenary by the name of Orson Mills, are laying low in a remote beach house in Hawke's Bay, New Zealand - no doubt planning the militia's next attack.

Reynard is undoubtedly high on the client's target list, but for now it is information that we seek. So, infiltrate the house and get us a lead on the shadow client."
― In-Game Briefing

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Mission Stories

There are no mission stories in this mission.

Intelligence

  1. Murder Victims
The following information may contain spoilers.

A deceased couple was discovered in the garage, and the cause of death seemed to be execution. The bodies are unidentified, but the male resembles Godfrey Numan; a member of the Olympic committee. Since New Zealand has recently made a bid to host the Olympics, it is not unlikely that Numan and his wife were planning to meet with the Prime Minister, who happens to host a garden party this very evening. If so, we may be looking at a case of identity theft. Alma Reynard is an infiltration specialist and like 47, she is known to use disguises.

  1. Chloroform Canister
The following information may contain spoilers.

Reynard's cell has obtained a large canister of chloroform, a powerful sedative. It seems likely that they are in New Zealand to perpetrate a kidnapping.

  1. Militia Operations Reports
The following information may contain spoilers.

Operations reports on every major militia strike going back to the Thomas Cross' kidnapping. Berlin. Shanghai. The murder of shipping mogul Rex Larsson in Montreal just a few days ago. Looks like Raynard had a hand in all of them.

  1. File on Dynasty Global
The following information may contain spoilers.

A file on Rupert Pierce, founder of Dynasty Global; the world's largest internet retailer. If Pierce is a Providence operative, he undoubtedly ranks high on the militia's hit list. Pierce is based in London, so he cannot be Raynard's immediate target. However, his VP Lance Donovan is from nearby Wellington and his brother is the New Zealand Prime Minister.

  1. Whiteboard
The following information may contain spoilers.

Reynard's cell has been studying the sewer mas of an affluent residential area in Wellington. They appear to be planning a domestic kidnapping using two teams. One to infiltrate and disable security, and another to extract the mark and vanish through the sewers. The target's name is Donovan.

  1. Password Dongle
The following information may contain spoilers.

A password dongle allowing access to the upstairs computer.

Challenges

Type Key: A=Assassination; D=Discovery; F=Feats; T=Targets; TC=The Classics; S=Shinobi; TN=Thriller Night;
Name Type Description Rewards
Sleep Tight A Smother Alma Reynard with a pillow while she's sleeping. Mission Mastery +1000
Sugar, Honey, Honey A Assassinate Alma Reynard by poisoning her tea. Mission Mastery +2000
Smells Like Nail Polish A Assassinate Alma Reynard by poisoning the ventilation system. Mission Mastery +1000
A Clean Kill A Assassinate Alma Reynard while Orson Mills is in the shower. Mission Mastery +2000
Like Fish In A Barrel A Assassinate Alma Reynard from the roof, while she is in the panic room. Mission Mastery +4000
Under The Mat D Find the hidden house key. Mission Mastery +1000
Don't Tread On Me! D Find the squeaky toy. Mission Mastery +1000
Wood You Believe It? D Find the driftwood weapon. Mission Mastery +2000
Discover Hawke's Bay D Reveal all undiscovered areas in Hawke's Bay. Mission Mastery +1000
Orson Bathes F Assassinate Orson Mills with a kitchen knife while he's in the shower. Mission Mastery +1000
Death Of A Statesman F Spike Orson's whiskey with a lethal dose of poison. Mission Mastery +1000
Mr. Sandman F Assassinate Alma by shooting her through the skylight above her bed while she's sleeping. Mission Mastery +1000
Tasteless, Traceless F Assassinate a target with lethal poison. Mission Mastery +1000
Someone Could Hurt Themselves F Assassinate a target in an accident. Mission Mastery +1000
Straight Shot F Assassinate a target with a headshot. Mission Mastery +1000
No Running On The Tiles! F Push someone into the pool. Mission Mastery +1000
Chameleon F Find and equip all disguises in Hawke's Bay. Mission Mastery +1000
Versatile Assassin F Complete the following Versatile challenges in Hawke's Bay:


  • Piano Man
  • Someone Could Hurt Themselves
  • Hold My Hair
  • Straight Shot
  • Tasteless, Traceless
None
Piano Man F Assassinate a target with the fiber wire. Mission Mastery +1000
Hold My Hair F Assassinate a target by drowning them. Mission Mastery +1000
The Mastermind T Assassinate Alma Reynard. Mission Mastery +1000
The Classics TC Complete all the Classic challenges on "Nightcall" on X difficulty:


  • Silent Assassin
  • Silent Assassin, Suit Only
  • Sniper Assassin
  • Suit Only
  • No Evidence
Mission Mastery +8000 (master)
Mission Mastery +4000 (professional)
Mission Mastery +2000 (casual)
Silent Assassin, Suit Only TC
  • Complete "Nightcall" on X difficulty.
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
  • Do it all in your suit.
Mission Mastery +4000 (any difficulty)
Sniper Assassin TC
  • Complete "Nightcall" on X difficulty.
  • Assassinate your target with a sniper rifle.
  • Only eliminate the target.
  • Do not get spotted.
  • If you're detected by cameras, erase or destroy the evidence. (master/professional)
Mission Mastery +2000 (any)
No Evidence TC
  • Complete "Nightcall" on X difficulty with no bodies found.
  • If you are detected by cameras, erase or destroy the evidence. (master/professional)
Mission Mastery +1000 (any)
Suit Only TC
  • Assassinate the target and complete the mission on X difficulty.
  • Do it all in your suit.
Mission Mastery +1000 (any)
Silent Assassin TC
  • Complete "Nightcall" on X difficulty.
  • Only kill the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence. (master/professional)
Mission Mastery +4000 (any)
Shinobi S Complete all the Shinobi challenges:


  • Waterbender
  • Deadly Ninja
  • Deadly Shadow
  • Contained Explosion
  • Tanto
  • Mission Mastery +4000
Waterbender S Pacify someone with the aquarium. Mission Mastery +1000
Deadly Ninja S Eliminate 10 people using only katanas and shurikens. Mission Mastery +1000
Deadly Shadow S
  • Eliminate a target with a katana while wearing your suit.
  • No bodies found.
Mission Mastery +2000
Contained Explosion S
  • Eliminate a target with an explosion.
  • Don't kill or pacify anyone else in the explosion.
Mission Mastery +2000
Thriller Night TN Complete all the Thriller Night challenges:


  • Vertigo
  • The Scissor Man
  • Hitman Of The Black Lagoon
  • Hitman With A Shotgun
Vertigo TN Eliminate a target by pushing or dumping them from high above. Mission Mastery +1000
The Scissor Man TN Eliminate a target with a pair of scissors. Mission Mastery +1000
Hitman Of The Black Lagoon TN Eliminate a target by pushing or dumping them into the pool. Mission Mastery +2000
Hitman With A Shotgun TN
  • Eliminate 5 guards with a shotgun without getting spotted.
  • Getting spotted resets the counter.
Mission Mastery +2000

Mastery

Mastery Level Type Unlock Description
1 Starting Location Boat 47 has arrived at Hawke's Bay by boat, a good walking distance from the house.
2

Hidden Stash (Small)

Garbage Container The ICA can conceal a small item inside a garbage container behind the house.
2 Explosive ICA Proximity Explosive Mk II A modular explosive device designed by the ICA. Detonated by proximity. Exercise caution when placing. Highly suspicious if noticed. It also has the signature Mk II look.
3 Starting Location Beach 47 arrived at Hawke's Bay, on the beach near the house.
4 Agency Pickup (Large) Beach Shack The ICA can smuggle a briefcase containing a large item inside of an old boat house on the beach.
5 Starting Location Office 47 has infiltrated the house in Hawke's Bay and starts inside the office.
5 Explosive Flash Grenade A flash grenade. Can be thrown and detonate in a bright flash after a small delay. Will blind anyone nearby.

Disguises

Weapons

Firearms
Bartoli 75R Bartoli 75S Hackl 9S Covert Kalmer 1 - Tranquilizer
HX-7 Tactical Bartoli 12G Fusil G1-4C

Melee Weapons

Bust Car Battery Cleaver Driftwood Log
Fire Poker Folding Knife Katana Kitchen Knife
Lead Pipe Maori Paddle Scissors Screwdriver
Shovel Shuriken Soda Can Wrench

Explosives

Fragmentation Grenade Explosive Propane Flask
Distractions
Apple Coin Squeaky Toy Wristwatch Alarm
Poisons
Cannabis Joint Chloroform Flask Emetic Rat Poison Expired Can of Spaghetti Sauce

Other NPCs

Gallery

Escalation Contracts

There is currently one escalation contract available in Hawke's Bay:

Target Lockdown

Alma Reynard has a safe room on the second floor, hidden behind the wall in her office. She will run there during an emergency with Orson. When this happens, the safe room is locked and cannot be accessed from either side from the office with the computer and painting portrait alongside the garage, which both lead to the safe room to some extent. Players can circumvent this at any time by destroying the hatch on the roof. If the safe room is breached or discovered by the player, she will run into the sea and commit suicide. In some cases, Alma Reynard will run to the truck where the grave is being dug and huddle by the mercenaries there; while other times, Alma Reynard will run to the edge of the water but remain alive, perhaps due to a deviation in her functions after the safe room being discovered. The player can kill her if they manage to get close enough by hiding in vegetation and shooting her from a distance or by rushing and pacifying her. In any case, it seems that repeatedly causing disturbances is enough to eventually frighten her into drowning herself.

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