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The RU-AP mine (short for Radiocontrolled Undetectable Anti Personnel mine) is an equipment that appears in Hitman: Blood Money.

Description[]

The RU-AP mine is a bomb which can be remotely detonated. It is black in color, small in size and has a cylindrical shape. It does not trigger metal detectors, hence the word "undetectable" in its name.

It can be thrown, dropped, planted on walls, or placed on scripted objects, such as a winch (to create staged accidents). Despite the mine looking seemingly harmless, carrying it out in the open will alert all nearby NPCs. Planting it on a wall will cause every NPC within visual range of the player to get alerted. Nevertheless, detonators can be safely held and even pressed without suspicion, even when it makes an audible click sound when pressed. They also cannot be dropped.

When detonated, there is a few-second delay before it blows up in a powerful explosion, killing or injuring anyone (including the player) nearby, regardless if they are behind obstacles such as walls or ceilings. If the mine is placed on a scripted object (such as a winch), it will simply destroy it, letting lose anything that is supported by it (such as a chandelier). NPCs killed by the falling object will be counted as an accident.

If a stealthy approach is not favorable, the mine is an excellent grenade-like weapon capable of killing and injuring many guards at once. They will also not run away from it when thrown.

Alternatively, it can be used as a distraction. Its explosion is much louder than a gunshot, and thus can be heard by more NPCs. Additionally, patrolling guards who see the mine will leave their post to pick it up and bring it to the security room. Unexploded mines left behind by the player are not counted as evidence, and as such will not affect the player's rating.

Appearance[]

The RU-AP mine appears in all missions in Hitman: Blood Money. Additionally, in most missions, 47 is equipped with one from the start, unless the players buys the extra mine upgrade, granting two mines. An RU-AP mine can be used by a bodyguard in Requiem, but not by the player themselves. In two missions, which are A House of Cards and Amendment XXV, 47 can even acquire more than two mines.

In A House of Cards, the ICA crate in 47's hotel room contains an extra mine, allowing a maximum of three mines.

If the player drops all mines in his possession including the 3rd mine from ICA crate in A House of Cards and then uses the Give All Cheat, the player can have up to 4 mines at once.

In Amendment XXV, Mark Parchezzi III will plant a total of three of these mines to use against 47. One is planted near the Oval Office entrance, which Parchezzi detonates right before fleeing to the rooftop. Once there, he plants two more mines on vents on both sides. If 47 gets too close to them, Parchezzi will make them go off. The mines can only be safely picked up and used normally once Parchezzi is dead, allowing the player to have a maximum of four mines.

Bugs[]

  • A glitch exists in the game where the player is able to openly carry large weapons without alerting NPCs by equipping the detonator.
  • If you shoot the mine you won't lose any health when in close proximity to it.

Trivia[]

  • Despite its name, it is not actually an anti-personnel mine, but a remotely-detonated bomb.
  • If two or more mines are placed, pressing the detonator will detonate the first mine. Pressing it again will detonate the second, and so forth. An RU-AP mine cannot destroy another mine if the second mine is placed within the first mine's blast radius when detonated.
  • Mark Parchezzi III and the Unique Bodyguard from REQUIEM are the only two characters in the game other than 47 who has the ability to use it. In Amendment XXV Parchezzi has strategically placed three of them in different areas of the White House (one in the Oval Office and two on the roof top), and in REQUIEM the Unique Bodyguard may sometimes deploy the RU-AP mine and detonate it when the level starts and the player attempts to retreat backstage behind the podium. Despite being killed or disabled and then disarmed Parchezzi's detonator will not be able to detonate his RU-AP Mines. Despite being killed or knocked out the Unique Bodyguard does not have a Detonator in his possession. If the Unique Bodyguard is killed after he deploys his Mine it will be stuck to the wall and cannot be retrieved, however if it is shot it will explode as normal.
  • Strangely, when an armed NPC (such as a guard) gets injured by an exploding mine, they will run towards the player and behave as if they are about to attack the player, but actually won't.
  • Framerate affects throwing RU-AP mines. The higher the fps, the farther the range of the throw. Players, who play on console [PS2, XBOX360] can't throw as far as PC players, who play at 60FPS (or more, with v-sync off). Console version - Hitman HD Enhanced Collection - is locked at 60FPS, so it's not affected.

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