Hitman Wiki
Hitman Wiki


A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. This mechanism is a feature that appears in all games of the series.

Description[]

Each game allows the player to save an instance of their play through for later use. Each game handles saves differently, and typically gives a limit. In some entries, this limit is added into the difficulty level factor. Play throughs on consoles previously required a form of memory to save these instances, typically as a Memory Card, but more modernly with disk drives.

The mechanism remains the same in the World of Assassination trilogy, but the game makes a distinct difference between save games that are offline and online, making the two completely incompatible. Also introduced in this series was the Auto saving feature, which bridged the gap between manual saving and checkpoint system.

Playstation 2[]

Due to the hardware design of the Playstation 2, the console had no internal memory, and a seperate external device known as a Memory Card was required in order to be able to save games. The device was often only 8 megabytes (MB) in size, but larger memory variants existed. Typical save game sizes were anywhere between 50 and 2000 kilobytes per game. Only playthrough states and game progression data were saved; games cannot be installed solely on memory cards; as such the game discs are required every time the game is played. A Memory Card would be needed in order to save playthrough and progress when playing any Playstation 2 version of Hitman 2: Silent Assassin, Hitman: Contracts or Hitman: Blood Money. Each game save file would have an isometric, sometimes animated, icon to represent itself, accessible via the PS2 initial menu (itself accessible by booting the console with the disc tray open). Hitman games usually used the series stylised fleur-de-lys as its isometric save game icon.

Silent Assassin and Contracts on PS2 requires at least 500kb free, whereas Blood Money requires a whopping 1500kb free space in order to save the game state to the memory card.

Due

Trivia[]

  • Each game had it's own unique icon when saved to a Playstation 2 memory card.