
Shadows in the Water is the sixth mission of HITMAN™ 2, originally added as part of a free update for all owners of HITMAN™ III on July 26th, 2022, as a new location.
With the Constant due on the Isle of Sgàil for the annual gathering of the Ark Society in a few weeks, Lucas Grey approaches Agent 47 and Diana Burnwood with a request: his militia, under control of one of Grey's lieutenants Noel Crest, has gone rogue, teaming up with a pirate syndicate operating out of the Andaman Sea to raid a liner and steal a control unit for a private Ether Corp. satellite, presumably intending to extort the powerful company. However, as Ether is a major Providence asset, another militia attack would alert the Constant and make him go into hiding again. Therefore, Crest must be eliminated, and the control unit destroyed or rendered inaccessible to the militia. To form a cover story for ICA, 47 must also eliminate an already ICA-sanctioned target Sinhi "Akka" Venthan, the pirates' rapacious leader, who has partnered with Crest and the militia during their stay on the pirates' homebase Ambrose Island.
Targets[]
![]() |
Eliminate Noel Crest |
![]() |
Eliminate Sinhi Venthan |
Objectives[]
![]() |
Deny Access to the Surveillance Satellite |
Exfiltrate[]
![]() |
Locate the exit |
Shadows in the Water[]
Lucas Grey’s freighter sails through icy waters. Inside, Agent 47 approaches Diana Burnwood and Olivia Hall.
Diana: "Good morning, 47. The Ark Society’s annual gathering is several weeks away, which should give us ample time to prepare. Meanwhile, Mr. Grey has an off-the-books request. Perhaps you should explain."
Grey: "Noel Crest. One of my best fixers. Before Romania, I left him in charge of the militia. Told him in no uncertain terms to cease all attacks on Providence, stand by and await further orders. Safe to say, he did not. Crest and his men have gone rogue, reinventing themselves as a glorified gang of international thieves. They specialize in ruthless spectacle heists, with zero regard to collateral damage."
Diana: "I’ve seen the man’s file. What did you expect would happen?"
Grey: "It’s not like I had much choice, seeing as all my best lieutenants were killed by you two."
Diana: "Fair point."
Grey: "Nevertheless, Crest is a rabid dog. He is my responsibility. My mistake. I would like your help correcting it."
Diana: "Current whereabouts?"
Grey: "Ambrose Island, an isolated harbor north from the Strait of Malacca. Coincidentally one of Wazir Kale’s old ports of call. According to my intel, Crest and his men have joined forces with a local pirate syndicate to raid a passing tanker. His goal: the control unit for an Ether Corp satellite being covertly shipped abroad. The satellite is a node in the company’s most secure cloud storage network, so they would pay a fortune to preserve its integrity."
Diana: "What is Crest’s end game?"
Grey: "Extortion, if I had to guess. We don’t have the luxury of a full investigation. For us to move against the Constant, we need Providence to think the threat is over and lower their guard. Another militia attack on Ether would raise alarms."
Diana: "I agree. 47, you’ll need to eliminate Crest and destroy that control unit--or lock the militia out. The satellite cannot fall into their hands. We’ll need a cover story for ICA. Luckily, Akka, the rapacious leader of the syndicate, already has an active ICA contract on her head. Take her out, and we’ll even get our expenses paid."
Grey: "Well. I never had you pegged as a rebel."
Diana: "I’m warming to it."
Grey: "Thank you both. 47, seeing as I know Crest, I’ll provide field support. Meet you out East."
MISSION ACTIVE
Cinematic[]
Description[]
After the success of their mission in Vermont, Agent 47, Diana and Lucas Grey have discovered The Constant will be attending a gathering of the Ark Society in several weeks. In the meantime, Grey asks 47 and Diana for their help in dealing with a problem that has arisen within his militia.
After meeting 47 and Diana in Romania, Grey left command of his militia to one of his lieutenants, Noel Crest, with orders to cease all attacks against Providence's assets. Crest instead decided to go rogue, using the militia's resources to stage grand heists across the globe. Crest has now traveled to Ambrose Island, an island port in the Andaman Sea, where he has teamed up with a local pirate syndicate in order to steal a control unit for an Ether Corp satellite, which he plans to use to extort Ether. Beyond the danger of Crest or the pirates obtaining the information within the satellite, an attack on one of their biggest assets would cause Providence to raise their guard, impeding Grey's plan to capture The Constant.
47 must infiltrate Ambrose Island, eliminate Noel Crest, and disable the satellite's control unit, either by destroying it, or by obtaining two keycards needed to activate it. Additionally, he must also eliminate the pirate syndicate's leader, Sinhi "Akka" Venthan, in order to provide a cover story for the ICA.
Mission Stories[]
There are no Mission Stories available for this mission.
Intelligence[]
Satellite Uplink Control Unit[]
- Akka's Notes
The following information may contain spoilers. |
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A rough accumulation of intel about Crest and the militia. In addition to Akka's calculations about the value of the satellite itself, her notes outline what Crest stands to gain from blackmailing Ether and their clients with its data. |
- Control Unit Access Card A
The following information may contain spoilers. |
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One of two keycards required to unlock the satellite uplink control unit, and in turn access Ether's data. This one was taken from Orson Mills, but both keycards need to be secured to truly lock the militia out. |
- Control Unit Access Card B
The following information may contain spoilers. |
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One of two keycards required to unlock the satellite uplink control unit, and in turn access Ether's data. This one was taken from Akka, but both keycards need to be secured to truly lock the militia out. |
- Crest's Plan
The following information may contain spoilers. |
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Encrypted chat logs from Crest's laptop explaining his intention to wipe Ether's client list out with the Caruso virus, believing that the partners will invariably be among those killed. |
- Ether Pamphlet
The following information may contain spoilers. |
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A flyer promoting the public face of Ether. It advertises their DNA mapping and storage project, offering implied immortality to the elite with the benefit of secure "off-world" backup. [Before examining Crest's laptop]Evidently that data would be worth a fortune to Ether and their clients. [After examining Crest's laptop]It neglects to mention that the blueprint for Caruso's virus is stored alongside this data, making it child's play for Crest to seize both and unleash them to wipe out the 1%. Collateral damage be damned, apparently. |
The following information may contain spoilers. |
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A longtime militia member, Orson Mills is a favourite under the new leadership. Crest has entrusted him with one of the two keycards needed to access the satellite uplink. You've crossed paths with him before, but this time you're not likely to catch him with his pants down. |
- Satellite Uplink Control Unit
The following information may contain spoilers. |
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The satellite uplink control unit is the gateway through which Ether's cloud can be accessed. It will either need to be destroyed or rendered inaccessible. |
The Summit[]
- Tower Light
The following information may contain spoilers. |
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The light on top of the radar tower has turned on. This must be a signal of some sort between the pirates and the militia. |
- The Summit
The following information may contain spoilers. |
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A meeting has been arranged between Crest and Akka so they can re-negotiate the terms of their partnership. It will be triggered by a signal light on the radar tower. You might want to look into this, 47. |
Lance Hsu[]
- Lance Hsu
The following information may contain spoilers. |
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That is what remains of Lance Hsu. He worked for Chiron, but intel suggests that he may have had connections to Akka as well. She probably won't be happy to find out he's dead... Not that she's likely to take you on your word. A photo should be sufficiently convincing. |
- Photo of Lance Hsu
The following information may contain spoilers. |
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A photo of deceased Chiron employee Lance Hsu, taken in the prison ruins. |
- White Tiger Cigarettes
The following information may contain spoilers. |
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According to the locals, someone named "Lance Hsu" is supposedly the only one ever seen on the island smoking this high-end brand of cigarettes. He may be in business with Akka somehow. |
Chef[]
- Note to Sister
The following information may contain spoilers. |
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"Stop messing with my alarm! If I'm late for my shift in the kitchen one more time, I'll get in huge trouble. It's not cute, and it's not funny." |
- Sleeping Chef
The following information may contain spoilers. |
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Crest is hungry, but only wants to eat if the food is prepared by a specific chef. She is sleeping in a hut nearby. |
Farah[]
- "Better times"
The following information may contain spoilers. |
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A photo of Akka as a teenager, posing with Farah at her side. They look happy. |
- Apology Letter
The following information may contain spoilers. |
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"I'm so sorry, I don't know why I stole them. I blacked out and when I woke up, I didn't know what to do. I panicked and I buried them somewhere but now I can't find them. I don't know how to make this right before Akka finds out. I have to leave. Farah, I'm sorry, please forgive me." |
- Farah
The following information may contain spoilers. |
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According to our sources Farah is a linchpin of the community. She operates a bar that functions as the island's primary social hub. She may know something useful, so it could be worth your time to see what she needs. |
- Farah's Cigars
The following information may contain spoilers. |
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Farah has asked 47 to find a box of cigars that was stolen from the bar. She mentioned that the suspected thief lives in a green hut near a noisy neighbor. |
- Farah's Coconut
The following information may contain spoilers. |
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Farah has asked 47 to fetch her a coconut. How quaint. But who knows what may come from doing favors for the island matriarch. |
- Farah's Concern
The following information may contain spoilers. |
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Farah has asked you to investigate rumors she's heard about a militia captive being kept in the ruins. She suspects it may have something to do with Akka's missing corporate contact. |
- Farah's Delivery
The following information may contain spoilers. |
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47 has delivered the proof of Lance Hsu's demise to Farah. She will bring it to Akka's attention. |
Repairs[]
- Boat Repairs
The following information may contain spoilers. |
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Crest is very eager to get this particular boat repaired. He would probably want to inspect the completed repairs itself. |
- Damaged Boat
The following information may contain spoilers. |
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Crest appears to be pestering the mechanics about the progress on the repairs to the damaged boat in the workshop. |
- No Tools
The following information may contain spoilers. |
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The repairs on Crest's boat are held up and it doesn't look like they're going to happen any time soon. Perhaps the local mechanics could use an extra set of hands. |
Communication Breakdown[]
- Communication Breakdown
The following information may contain spoilers. |
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It sounds like Crest prefers a hands-on approach with certain issues. He'd likely come running if something were to happen with their internal communications system. |
- Internal Communication
The following information may contain spoilers. |
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Crest appears to be checking in with the militia base regularly. |
- Rope Bridge
The following information may contain spoilers. |
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Crest mentioned that he will return to the village via the rope bridge. |
Keys[]
- Cage Key
The following information may contain spoilers. |
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A key for a cage. |
- Cook's Key
The following information may contain spoilers. |
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A key to the kitchens and storage huts in the village. |
- Pirate Key
The following information may contain spoilers. |
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A key to open doors in the pirate base. Property of Akka. |
- Rusty Key
The following information may contain spoilers. |
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An old key for an old lock. |
- Submarine Key
The following information may contain spoilers. |
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A key labelled "Submarine". |
- Village Master Key
The following information may contain spoilers. |
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Appears to be a master key for all huts in the village. |
Other[]
The following information may contain spoilers. |
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Depending on which way you look at it, Agent Smith is either the most or the least lucky intelligence operative in the history of the profession. Since parting ways with CIA he's signed on as an agent for Interpol and was assigned to help local law enforcement monitor piracy along key shipping routes in southeast Asia. He was unfortunately on the wrong tanker at the wrong time, leading to his capture. Agent Smith believes 47 can find the keys to his cell somewhere in Akka's private office. |
- Diary Entry #1
The following information may contain spoilers. |
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A note found with some confiscated luggage, which reads: "Day 10. Left Port Dickson later than expected. Chief mate reassigned some of the crew. No changes to manifest in spite of all of this. Suspicious??? Will need to observe further." |
- Diary Entry #2
The following information may contain spoilers. |
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A note hastily written on the inside of a paper airplane: "I am being held captive, To the holder of this message, please call the embassy. ANY embassy. Reward guaranteed!" "Guaranteed" has been underscored twice. |
- Diary Entry #3
The following information may contain spoilers. |
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A damp scrap of paper smuggled out among some dirty dishes, reading: "I am being held against my will. I am an important government operative, and if you help me I will make sure you are protected and rewarded. This is not a joke!" |
- Diary Entry #4
The following information may contain spoilers. |
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A note written (with impressive delicacy) on a square of toilet paper. "Day ??. I'm so tired of the shocks at night, and during the day every glimpse of sun is like a glimpse of heaven. At least the food's good. The crewman keeps crying and he barely eats. But that means there's more for me." The last line of text is followed by a simplistic drawing of a devil emoji. |
- Employment Opportunity
The following information may contain spoilers. |
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A slightly damaged invitation to visit Ambrose Island addressed to Torres Piombo. It vaguely mentions a job offer, and includes directions to the pirates' main base -- emphasizing to only approach over the bridge. |
- Fully Charged
The following information may contain spoilers. |
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According to Agent Smith, Akka makes use of a car battery hooked up to the prisoner's cage to keep them compliant. With the addition of a little water, the electrified cage could easily become lethal. |
- Hey, You!
The following information may contain spoilers. |
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Crest appears impressed and has requested a talk with you. This should be easy to exploit... |
- Message in a Bottle
The following information may contain spoilers. |
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A faded note inside of an old bottle. From the state of it, it must have been in the water for years. It reads: "Finally made it to Ambrose, got a room from the bar owner. She's so kind. None of the pirate crews want to take me on yet, but they spend more time bickering than raiding anyway. I'm going to show them how it's done. Everyone'll have a place on Sinhi's crew. If you find this bottle, come and see for yourself!" |
- The Student
The following information may contain spoilers. |
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A wayward Ph.D. student with more enthusiasm than sense. He's out collecting poisonous flora and fauna native to the island. |
Challenges[]
There are 53 challenges in total: 17 "Assassination", 16 "Discovery", 12 "Feats", 2 "Targets", 5 "The Classics" & 1 "Cloud Nine", worth 135000XP and containing 5 unlocks, with 2 melee, 1 tool & 2 explosive.
Name | Type | Description | Rewards |
---|---|---|---|
...I Thought About It![]() |
A![]() |
[REDACTED]
Make Crest eliminate himself after giving you a proposal.
|
+2000XP |
Ingenuity![]() |
A![]() |
Eliminate Crest with a spark of ingenuity. | +2000XP |
A Kill to Treasure![]() |
A![]() |
[REDACTED]
Make it so Akka eliminates Crest.
|
+4000XP |
Another for Good Measure![]() |
A![]() |
[REDACTED]
Cause Akka to eliminate herself after she eliminates Crest.
|
+4000XP |
Jump Start![]() |
A![]() |
[REDACTED]
Eliminate Akka with an electrified cage.
|
+4000XP |
A Pirate's Life For Me![]() |
A![]() |
[REDACTED]
Eliminate both targets with Jarl's Pirate Saber disguised as The Buccaneer.
|
+4000XP |
Made to Order![]() |
A![]() |
Eliminate Crest with lethal poison while he is eating. | +2000XP |
Adding Fuel to the Fire⸶![]() |
A![]() |
Eliminate Akka with fire. |
![]()
|
A Bridge Too Far![]() |
A![]() |
[REDACTED]
Eliminate Crest by loosening a bridge plank.
|
+4000XP |
Two Birds![]() |
A![]() |
Eliminate both targets simultaneously with a cannon while they are in the meeting room. | +4000XP |
Hippie Ki-Yay![]() |
A![]() |
Eliminate Akka while disguised as the Hippie. | +2000XP |
Straight Shot![]() |
A![]() |
Assassinate a target with a headshot on Ambrose Island. | +2000XP |
I'll Always Know...![]() |
A![]() |
Eliminate a target with the hook. | +2000XP |
Piano Man![]() |
A![]() |
Assassinate a target with the fiber wire on Ambrose Island. | +2000XP |
Hold My Hair![]() |
A![]() |
Assassinate a target by drowning them on Ambrose Island. | +2000XP |
Tasteless, Traceless![]() |
A![]() |
Assassinate a target with lethal poison on Ambrose Island. | +2000XP |
Someone Could Hurt Themselves![]() |
A![]() |
Assassinate a target in an accident on Ambrose Island. | +2000XP |
Versatile Assassin![]() |
A![]() |
Complete the following Versatile challenges on Ambrose Island:
|
+4000XP |
Picturesque![]() |
D![]() |
Take a picture of Lance Hsu. | +2000XP |
47 Leagues Under the Sea![]() |
D![]() |
Exfiltrate in the submarine disguised as the Hippie. | +2000XP |
Tactical Exfiltration![]() |
D![]() |
Exfiltrate in the militia's tactical speedboat. | +2000XP |
Fisherman's Friend![]() |
D![]() |
Obtain the hook. | +1000XP |
Penned Pal![]() |
D![]() |
[REDACTED]
Obtain all 4 diary entries.
|
+2000XP |
Shortcut: Pirate Outhouse![]() |
D![]() |
Unlock the ladder shortcut in the pirate outhouse. | +1000XP |
Sail Away![]() |
D![]() |
Exfiltrate in the workshop boat. | +2000XP |
Le Pew!![]() |
D![]() |
Obtain a durian. | +1000XP |
A Bone to Pick![]() |
D![]() |
[REDACTED]
Obtain a bone lockpick.
|
+1000XP |
Firestarter![]() |
D![]() |
Obtain a molotov cocktail. | +1000XP |
Discover Ambrose Island![]() |
D![]() |
Reveal all undiscovered areas on Ambrose Island. | +1000XP |
Waiting in the Wings![]() |
D![]() |
Exfiltrate in Grey's helicopter. | +2000XP |
Shortcut: Colonial Ruins![]() |
D![]() |
Unlock the ladder shortcut in the colonial ruins. | +1000XP |
Chameleon![]() |
D![]() |
Find and equip all disguises on Ambrose Island. | +4000XP |
Under the Bridge![]() |
D![]() |
Exfiltrate in the cove boat. | +2000XP |
The Smuggler![]() |
D![]() |
Become Torres Piombo. | +1000XP |
Destructive Neutralization![]() |
F![]() |
Destroy the Satellite Control Unit. | +4000XP |
Irrefutable![]() |
F![]() |
Give Farah the evidence she seeks. | +2000XP |
The Beacon is Lit![]() |
F![]() |
Manually activate the light on the Radar Tower. | +2000XP |
Access Denied![]() |
F![]() |
Obtain both Satellite Control Unit access cards. | +4000XP |
Elegant Neutralization![]() |
F![]() |
Overload the Satellite Control Unit. | +4000XP |
Forged in Fire†![]() |
F![]() |
Light all four braziers while disguised as a Metal Worker. |
![]()
|
Locksmith![]() |
F![]() |
[REDACTED]
Free Agent Smith.
|
+2000XP |
Maneki-Hitman⸷![]() |
F![]() |
[REDACTED]
Destroy all four of the hidden maneki-neko figurines.
|
![]()
|
Rotten Fruit‡![]() |
F![]() |
Poison Sinhi "Akka" Venthan with a Durian. |
![]()
|
Talk to the Hand![]() |
F![]() |
[REDACTED]
Defeat 4 opponents in the slapping contest.
|
+2000XP |
Nature's Bounty![]() |
F![]() |
Help out Gregory M. Yeager. | +2000XP |
Get It Yourself![]() |
F![]() |
[REDACTED]
Pacify Farah with a coconut.
|
+2000XP |
The Ronin![]() |
T![]() |
Eliminate Noel Crest. | +4000XP |
The Corsair![]() |
T![]() |
Eliminate Sinhi "Akka" Venthan. | +4000XP |
Silent Assassin, Suit Only![]() |
TC![]() |
|
+4000XP |
Silent Assassin![]() |
TC![]() |
|
+4000XP |
Suit Only![]() |
TC![]() |
|
+4000XP |
The Classics![]() |
TC![]() |
Complete all the Classic challenges on "Shadows in the Water":
|
+4000XP |
Sniper Assassin![]() |
TC![]() |
|
+4000XP |
Back Down to Earth*![]() |
CN![]() |
Blow up the Satellite Control Unit. |
![]()
|
* Added in Patch 3.170's Cloud Nine Challenge Pack.
† Added in Patch 3.180.
‡ Added in Patch 3.190.
⸶ Added in Patch 3.200.
⸷ Added in Patch 3.210.
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
1 | Starting Location![]() |
Western Beach![]() |
47 has come ashore on the western beach of Ambrose Island. |
2 | Hidden Stash![]() |
Big Tree![]() |
The ICA can conceal a small item in the roots of the banyan tree in the central jungle area. |
3 | Melee![]() |
Kukri Machete![]() |
A machete well suited to thinning out vines and dense foliage. It's sharp enough to cut down to the bone in one strike if it's handled unsafely. |
4 | Starting Location![]() |
Stilt Village![]() |
47 has arrived on Ambrose Island and is passing the time, as many of the locals do, with a spot of fishing. |
5 | Hidden Stash![]() |
Farah's Place![]() |
The ICA can conceal a small item inside a trashcan at Farah's Place. |
6 | SMG![]() |
Brine-Damaged SMG![]() |
Once upon a time this SMG was a perfectly passable DAK X2. After years of exposure to sea-spray and harsh raiding conditions it's so rusty it's a wonder it still fires. |
7 | Starting Location![]() |
Central Social Hub![]() |
47 is relaxing with a beer at Farah's after safely arriving on Ambrose Island. |
8 | Agency Pickup![]() |
Boat Cradle![]() |
The ICA can smuggle a briefcase containing a large item near the cradled boat towards the back of the village. |
9 | Agency Pickup![]() |
Food Storage![]() |
The ICA can smuggle a briefcase containing a large item into the food storage hut near Farah's Place. |
10 | Melee![]() |
Hook![]() |
A large, polished steel hook sometimes used to help secure and move large fish. The perfect tool to catch someone's attention. |
11 | Starting Location![]() |
Shrine![]() |
47 has landed safely on Ambrose Island and is sitting by the bonfire near the shrine. |
12 | Hidden Stash![]() |
Shrine![]() |
The ICA can conceal a small item in the shrine near the northeastern corner of the island. |
13 | SMG![]() |
Militia-Issued HX-10 SMG![]() |
A modified HX-10 SMG favored by militia footsoldiers. It packs a maximum amount of damage into a minimum amount of time. |
14 | Tool![]() |
Bone Lockpick![]() |
Bones from a human finger, shaped and secured in a way that allows them to function as a lockpick. It's far from the most conventional way to rake a set of pins but it's probably happy just to be useful to someone again. |
15 | Starting Location![]() |
Pirate Camp![]() |
47 has successfully disguised himself as a metalworker and infiltrated the pirate base. |
16 | Agency Pickup![]() |
Green Container![]() |
The ICA can smuggle a briefcase containing a large item inside the green container at the back of the pirate base. |
17 | Tool![]() |
Emetic Gas Grenade![]() |
An unusual-looking emetic gas grenade. The active ingredient is a poison frog prepared and suspended in preservative fluid. |
18 | Starting Location![]() |
Militia Camp![]() |
47 has cleverly infiltrated the militia camp by disguising himself as a food worker. |
19 | Agency Pickup![]() |
Colonial Ruins![]() |
The ICA can smuggle a briefcase containing a large item into the upper level of the colonial ruins. |
20 | Suit![]() |
Guerilla Wetsuit![]() |
A full-body wetsuit made of compression-resistant neoprene paired with camo-print pants. Provides excellent thermal insulation and is ideal for amphibious infiltration of jungle environments. |
Explosive![]() |
Molotov Cocktail![]() |
The best friend of arsonists who prefer to travel light. Make sure you aim well, because missing would be a terrible waste of vodka. |
Disguises[]
Items[]
Gallery[]
Mission Map[]

The full interactive map for this mission can be viewed via HITMAPS by clicking the image or clicking here.
Target Lockdown[]
If target lockdown is triggered:
- Akka will be escorted to her office, the pirates' private bar, or the ruins where she has meetings with Crest or 47 disguised as the Hippie.
- Noel Crest is armed and will engage 47 in armed and hand-to-hand combat, instead of fleeing.
Trivia[]
- This mission takes place after Another Life, but before the events of The Ark Society, in the explicit two month gap noted in the "Precautions" cinematic in HITMAN 2.
- As of 2024, the mission was removed from all HITMAN™ III menus and placed in its proper chronology within HITMAN™ 2.
- Like other HITMAN™ 2 missions, this was the only mission released as part of HITMAN™ III in which there are target IDs affiliated with the Elimination challenges: Crest is called “The Ronin,” and Venthan is called “The Corsair”.
- The signal tower prominently seen on Ambrose Island is directly lifted from the 'HITMAN™ III' mission Apex Predator.
- Reading Noel Crest's laptop reveals that he is planning to use the satellite along with the DNA Specific Virus to wipe out the Providence members along with the Partners.
- During the mission briefing, Lucas Grey mentions that Wazir Kale used Ambrose Island as a port of call.
- A room contains a projection of the post-humously released "Mumbai Hero", starring Dawood Rangan and Karisma Haasan, paused on the scene that was filmed during the events of Chasing a Ghost, and possibly moments before Rangan's on-screen demise due to a freak industrial fan accident.
- After the mission is finished, 47 can use the GPS tracker signal to exfiltrate via 2 locations: the north-western beach and the northern bridge. This isn't available in Contracts Mode.
- When using this exit, a cutscene will play with 47 riding away in a helicopter flown by Grey, interestingly, the model of Grey used is the same one from You Owe Him Nothing, including the bloody hands and gut wound.