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St. Petersburg Stakeout is the 3rd mission in Hitman 2: Silent Assassin. Set in St. Petersburg, Russia, 47 has to eliminate an unidentified Russian Army General with a 5 minute time limit to do the mission, forcing him to identify the target on the spot and execute him on the allotted time. The mission was later remade in Hitman GO

Mission Briefing[]

Targets[]

Icon-Target
Eliminate Rinat S. Rumyantsev


Objectives[]

Icon-Objective
Do Not Harm anyone else attending the meeting.


Exfiltrate[]

Icon-Exit
Locate the exit

St. Petersburg Stakeout[]

Click "Expand" to view the full mission briefing.
47 — Diana here. Sorry that you had so little luck at the mansion. It's really hard to tell where Vittorio was taken. We lost track of him at the airport.

The Agency does, however, feel that we fulfilled our end of the deal, and expect you to comply with the terms by completing a minor assignment at St. Petersburg. Your objective is to take out an ex-KGB officer, participating in a secret meeting, solely arranged so that you can take a clean shot at this officer.

The meeting is taking place at 1300 hours today in the Pushkin Building on Varosnij Square. The room is on the 2nd floor in the west wing, overlooking the square. The windows are marked on the attached image. The building is the former FSB headquarters, and can only be accessed from the square. There's one main entrance and a back entrance - both heavily guarded by FSB paramilitary personnel.

The target must be eliminated during the meeting, which is scheduled to last 5 minutes.

Absolutely nobody in the meeting room except the target must be harmed. This is very important, 47. Upon arrival by metro you will find your equipment paraphernalia in locker # 137 at the station. Your escape route is returning with the train.

Avoid all contact with soldiers and guards. They are instructed to remove any civilians from the area.
― Mission Briefing



Maps[]

Objectives[]

  • Kill the General at the meeting.
  • Don't harm anyone else attending the meeting.
  • Return to the subway train to escape.

Weapons[]

  • Beretta 9mm Pistol - Inside the Agency pickup. (a silenced version is found if playing on expert or professional)
  • .54 Pistol - Carried by some of the soldiers.
  • AK-74 - Carried by most of the soldiers.
  • Dragunov SVD - Inside the Agency pickup.

Disguises[]

Your suit allows almost unrestricted access but should avoid soldiers

  • Civilian - the same effect as 47's suit.
  • Russian Mafian Bodyguard - open access everywhere.
  • Soldier - open access everywhere, permits holding AK74 and Dragunov without suspicion

NPCs[]

Allies[]

There are no allies in this mission.

Neutral[]

  • Civilians
  • Rats

Enemies[]

VIP[]

Notes[]

  • 47 can roam freely while in the mission as long as he is not close to the Pushkin Building or holding a weapon.
  • Disguises are almost useless in the building west of the Pushkin Building as the soldier who's in there will often shoot at 47 if he sees him regardless of disguise.
  • There is a truck south of the metro, if 47 gets in, it will drive him to the end of the road south-west of the Pushkin Building.
  • The player must be careful when shooting the general from the west building's window with a sniper rifle as the bullet may cross the target's body and then kill the other general in front of him, thus failing the mission.
  • This is the first mission in the series where the target is not positively identified beforehand. A notable example is the Hitman: Blood Money mission Flatline, where the main target is unidentified until completing an objective.

Oversights and Beta Versions[]

  • There is a glitch where if you go to the ingame map whilst in the Metro area, near the start, the player can see a room which has no access in game. The use of noclipping shows nothing of the room remains, but users of the beta version Build 122 have discovered it was a small room with another batch of inaccessible lockers. Given its inclusion in the beta build, and its removal in the final release, it is safe to say this room was cut much later on in development.

Trivia[]

  • There appears to be an inaccessible door on the opposite subway rail where the player begins. It is unknown if this lead to a cut room or interior, but given the evidence of other inaccessible "Locked" lockers, it could have just been added for effect.
  • The beta name of this level is simply Stakeout.

Gallery[]

Missions in Hitman 2: Silent Assassin
Prologue (Sicily) The Gontranno Sanctuary - Anathema
Russia St. Petersburg Stakeout - Kirov Park Meeting - Tubeway Torpedo - Invitation to a Party
Japan Tracking Hayamoto - Hidden Valley - At the Gates - Shogun Showdown
Malaysia Basement Killing - The Graveyard Shift - The Jacuzzi Job
Afghanistan Murder at the Bazaar - The Motorcade Interception - Tunnel Rat
India Temple City Ambush - The Death of Hannelore - Terminal Hospitality
Epilogue (Russia & Sicily) St. Petersburg Revisited - Redemption at Gontranno
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