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The Suspicion Meter (also known in-game as the Tension Meter) is a recurring gameplay feature which made its first appearance in Hitman 2: Silent Assassin, and appears in all later games up to Hitman: Absolution. Its main function is to inform players of the level of NPC suspicion against Agent 47. The feature is largely replaced in World of Assassination with Alert Levels.

Description[]

Hitman: Codename 47[]

The suspicion meter is not present in Hitman: Codename 47, as the guards are never able to see through 47's disguise (unless they see him partaking in an illegal activity, such as entering/seen in restricted area, dragging bodies, killing, dead body of the original wearer discovered or armed with a weapon unless the disguise worn allows it).

However, specific individuals are able to see through specific disguises instantly, such as Tzun, who can instantly recognize Agent 47 if he is disguised as a bodyguard.

Hitman 2: Silent Assassin[]

SMeter H2SA

Suspicion Meter in Silent Assassin. From top to bottom; no suspicion, medium suspicion, high suspicion.

The suspicion meter first appeared in Silent Assassin. It is located near the health bar in the top left corner, and indicates the suspicion 47 is under through oscillations of a bar.

The more the amplitude and frequency of the oscillations, the more suspicion Agent 47 is under. Oscillations are black colored, but becomes red if amplitude becomes more serious.

If the bar starts to oscillate at maximum frequency, Agent 47's cover will be blown and the disguise will become useless. Being seen killing, pacifying, attacking, entering a restricted area, dragging bodies, picking up the locked doors, or remaining in restricted area after being ordered to leave (if ordered), etc will result in immediate cover blown.

Hitman: Contracts[]

In Hitman: Contracts. the suspicion meter is identical to its appearance, functionally, in Silent Assassin, except now being aligned vertically like the health bar and located in the bottom left corner of screen.

Hitman: Blood Money[]

SMeter HBM-0

Suspicion Meter in Blood Money, from left to right; No suspicion, Less Suspicion, High Suspicion, Maximum Suspicion/Cover Blown

Suspicion meter's mode of function is changed in Hitman: Blood Money, as it indicates suspicion through the rise of a bar instead of oscillations. Similar to Contracts, the meter is located near the health bar in bottom left corner of the screen. The bar also changes its color from green to red depending on the suspicion 47 is under.

  • No Suspicion - At the beginning of a mission, the bar will be empty, indicating zero suspicion on 47. Depending on 47's actions, it will rise accordingly.
  • Low Suspicion - The bar may rise slightly and become green as the game progresses. This indicates NPCs are aware of 47's presence or distracted by something. For example, when 47 walks up to a guard disguised, or when 47 distracts NPCs with a coin.
  • High Suspicion - The bar becomes yellow and rises to a medium level (almost 50-75% of the bar) when guards are alerted by gunshots, discovery of a body or explosions. The bar would also become yellow if 47 is under high suspicion, or is seen in a restricted area, or seen doing minor crimes such as trespassing, sneaking in front of people and climbing obstacles. Being seen picking a lock in a public area will also cause this. The bar will instantly go up to yellow if 47 is asked by a guard to stand for a frisk test.
  • Maximum Suspicion - The bar becomes red and rises to a high level (more than 75% of the bar) if 47 is under very high suspicion. For example, if a guard is very close to seeing through 47's disguise, the guard will follow him around for a while. If he does not get away quickly, his cover will be blown. This can also be the result of 47 refusing to obey a guard's orders, such as leaving a restricted area. If this is the case, the guard will point his weapon at 47. If 47 does not immediately comply, the guard will shoot.
  • Cover Blown - The bar becomes full, the guards now perceive 47 as a serious threat, and will open fire on him. If 47 is wearing a disguise, his cover is blown. Being seen doing serious crimes, such as holding a weapon, attacking or sedating will trigger this. This can also happen if 47 is seen doing minor crimes continuously or repeatedly. Going through a guarded entrance without an appropriate disguise will also cause this. Being seen successfully picking a lock, or picking a lock in a restricted area will cause this too. If every witness is either incapacitated or killed, the bar will decrease back to green, unless the area is on full alert.

Hitman: Absolution[]

In Hitman: Absolution, the suspicion meter's mode of function and appearance was changed once again. The meter appears in a form of light-yellow curves around 47, with their direction indicating the direction of threat/suspicion. The curves become yellower and wider with an edge as the suspicion rises, and as it becomes maximum with a pointy edge, 47 is spotted.

HA Smeter

47 under Suspicion. The meter indicates the direction of threat and suspicion.

  • If 47 is seen in a restricted area, he will be ordered to leave. If he doesn't leave, he will be ordered to surrender. Refusing to do this will cause the guards turn hostile and attack 47.
  • If 47 is seen in a hostile area, he would be instantly ordered to surrender without being ordered to leave. If 47 is seen doing activities like picking up objects/performing actions not allowed in a specific disguise, or dragging bodies, he would also be ordered to surrender. Seen killing/pacifying/attacking someone will result in guards immediately turning hostile towards 47.
  • If 47's cover is blown, he would be asked by the specific person to get close to him and let him see his face. He will be ordered to surrender either he does it or not. Entering a hiding spot in this condition will cause the guard to leave.

Multiple meters now appear, depending on the number of guards/people watching 47. If 47 is spotted by hostile enemies, the direction of threat will be indicated by a full, light red-colored curve with an edge. If 47 receives a bullet, the direction from where the bullet came will be indicated by a dark red, small crescent.

Like other HUD elements, the suspicion meter is not visible on Purist difficulty.

HITMAN™ World of Assassination[]

For the main article, see Alert Levels.

In HITMAN™ and HITMAN™ 2, the suspicion meter is somewhat similar to that of Absolution, that it's white instead of yellow. In HITMAN™ III and later become HITMAN™ World of Assassination, it is changed a little bit, with the curve now in a pale-yellow color, and will be filled with brighter yellow as the suspicion raises.

The following events will happen as the suspicion meter is filled up:

  • If 47 is trespassing and the suspicion meter is filled up from an NPC:
    • Civilian NPCs will report their discovery to the Guard NPC and they will run to where 47 is last seen.
    • Guard NPCs will ask 47 to comply to their orders as they escort 47 back to the public area. Failing to comply will result to the Guard NPCs to enter combat mode and attack 47.
    • Getting caught trespassing in a hostile area will result to Guard NPCs immediately ask 47 to enter combat mode instead of escorting him out.
    • If the suspicion meter is almost filled before losing sight of the NPC, the NPC will become suspicious and go to 47's last sighted location before resuming back to their routine as if they have seen a ghost.
  • Suspicion Meter will filled up if 47 is holstering or carrying an illegal weapon/explosives/firearm.
    • Civilian NPCs will report to the Guard NPCs.
    • Guard NPCs will ask 47 to surrender himself unless 47 shoots his firearm, throws an explosive/grenade or attacks an NPC to which they will enter their combat phase.
  • If 47 commits an illegal activity such as sabotaging, throwing a certain non illegal objects (For example, car battery), throwing objects at the NPCs, shooting a firearm, dragging/hiding bodies, and disguising.
    • Minor crimes such as sabotaging will cause NPCs to enter suspicious phase unless the sabotage causes the death of an NPC.
    • Major crimes such as assault, murdering, or disguising will cause the NPCs to report 47 to the Guard NPCs and will enter combat mode.
  • If the suspicion meter is filled up from the Enforcer, they will enter the suspicious phase and follow 47 until they conformed that 47 is wearing a disguise or has lost sight of him.
    • In rare cases, they will skip the suspicious phase and will immediately attack 47.
    • In Freelancer, getting caught by a Lookout will cause them to contact all of their connected Suspects of 47's presence and make an escape. Suspect who successfully escape will fail the campaign if one of them is the target.