Hitman Wiki
Advertisement
Hitman Wiki

Icon-Objective

The Chameleon is the eighteenth Elusive Target Mission in HITMAN™ and tasks you with eliminating Richard M. Foreman and uncovering the nature of the militia operation he is partaking in.

Targets[]

Icon-Target
Eliminate Richard M. Foreman with a non-explosion accident


Objectives[]

Icon-Objective
Uncover the Militia Operation


Exfiltrate[]

Icon-Exit
Locate the exit

The Chameleon[]

Diana Burnwood (VO): "Good afternoon, 47. Your target is Richard M. Foreman, a skilled infiltrator believed to be working with the militia on an unknown operation in U. S. soil.
The target is a highly skilled actor, and our files link him with the successful impersonation of billionaire Charles Vanderblathe. Where he siphoned hundreds of millions out of the Vanderblathe accounts over the course of three weeks. The contract has two objectives: identifying and eliminating the target in an apparently accidental death such as a fall, or drowning; secondly, uncover files or data about the operation being planned. The clock is ticking, 47. Good Luck."
― Mission Briefing

{{{Outro Name}}}[]

{{{Outro Transcript}}}
{{{Outro Cont}}}
― Outro


Appearance[]

HITMAN™[]

Start Date End Date
January 13th 2017 January 20th 2017
July 2nd 2018 July 9th 2018

HITMAN™ 2[]

Start Date End Date
August 2nd 2019 August 13th 2019

Foreman was the seventh Legacy Elusive Target.

HITMAN™ III[]

Start Date End Date
August 19th 2022 August 29th 2022

Foreman was the nineteenth Legacy Elusive Target.

Elusive Target Arcade[]

Added Mission
March 3rd 2022 The Nebulae
June 16th 2022 The Clichés
October 13th 2022 The Tregetours

Foreman appears as the fifth/sixth target in the first mission, as the second target in the second mission and as the first in the third mission.

Mission Stories[]

There are no Mission Stories in this mission.

Intel[]

There is no intel in this mission.

Challenges[]

Type Key: A=Assassination; D=Discovery; F=Feats; ET=Elusive Targets
Name Type Description Rewards
Someone Could Hurt Themselves A Assassinate a target in an accident. Mission Mastery +1000
Versatile Assassin A Complete the following Feats Challenges:
  • Piano Man
  • Someone Could Hurt Themselves
  • Hold My Hair
  • Straight Shot
  • Tasteless, Traceless
Mission Mastery +5000
Piano Man A Assassinate a target with the fiber wire. Mission Mastery +1000
Straight Shot A Assassinate a target with a headshot. Mission Mastery +1000
Hold My Hair A Assassinate a target by drowning them. Mission Mastery +1000
Tasteless, Traceless A Assassinate a target with lethal poison. Mission Mastery +1000
They Scream, They Cry A
  • Assassinate 1 target with a lethal throw using the axe while disguised as the Scarecrow.
  • The assassination must be seen.
  • Your disguise must be compromised.
  • Return to an uncompromised state without changing your disguise.
Mission Mastery +2000
Scare Tactics A Assassinate a target with a hay bale while disguised as a scarecrow. Mission Mastery +4000
All Terrain Exit D Escape with the quad bike. Mission Mastery +1000
Not Exactly Ulcer Pills D Play the video game. Mission Mastery +4000
The Long Way Out D [REDACTED] Mission Mastery +1000
Discover Colorado D Reveal all undiscovered areas in Colorado. Mission Mastery +1000
Chameleon D Find and equip all disguises in Colorado. Mission Mastery +4000
Lending a Hand F Pacify 10 militia with the mannequin arm. Mission Mastery +2000
Gunslinger F Shoot all the green bottles on the moose antlers in 5 seconds. Mission Mastery +2000
Hay There! F Bale 4 bodies in the hay baler. Mission Mastery +2000
Rep Tires F [REDACTED] Mission Mastery + 1000
Wicker Man F [REDACTED] Mission Mastery +4000
No Birds Here F [REDACTED] Mission Mastery +2000
Howdy, Partner F [REDACTED] Mission Mastery +2000
Elusive Targets - I ET Complete 3 Elusive Targets. Absolution Suit
Elusive Targets - II ET Complete 6 Elusive Targets. Blood Money Suit
Elusive Targets - III ET Complete 9 Elusive Targets. 47's Signature Suit with Gloves
Elusive Targets - IV ET Complete 12 Elusive Targets. The Undying Look
Elusive Targets - V ET Complete 15 Elusive Targets . Casual Undercover
Silent Assassin Elusive Target - I ET Complete 1 Elusive Target in any location achieving Silent Assassin . Terminus
Silent Assassin Elusive Target - II ET Complete 5 Elusive Target in any location achieving Silent Assassin . Winter Suit
Elusive Target Colorado ET Complete 1 Elusive Target in Colorado. Tactical Gear with Hunter's Hat
The Chameleon ET Assassinate The Chameleon. Mission Mastery +2000
Silent Assassin ET
  • Assassinate The Chameleon.
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
Mission Mastery +4000

Mastery[]

Mastery Level Type Unlock Description
2 Large Agency Pickup Water Tower The ICA has placed a large secure case at the top of the farm's water tower.
3 Starting Location Old Orchard 47 has infiltrated the derelict section of the orchard and begins the mission there.
4 Small Agency Pickup Orchard Road The ICA can conceal a small item in a cardboard box along the farm's main road, by the orchard.
5 Poison Modern Emetic Syringe A syringe containing a single dose of an emetic poison. Any individual dosed will immediately become nauseated and seek a location to throw up in. Must be administered manually.
6 Starting Location Undercover in the Garage 47 has infiltrated the militia, and begins the mission in the garage disguised as a militia technician.
7 Small Agency Pickup Hay Shed The ICA can conceal a small item in the hay barn.
8 Starting Location Undercover on the Demolition Range 47 has infiltrated the demolition crew and begins the mission disguised as an explosives specialist.
9 Large Agency Pickup Red barn The ICA can smuggle a large secure case into the hayloft of the farm's red barn.
10 Assault Rifle RS-15 A modern edition of a widely distributed assault rifle. Fully automatic. Equipped with an effective suppressor.
10 Melee Concealable Baton A collapsible baton. Can be used in close combat to knock an individual unconscious. Can be smuggled through frisk zones.
11 Starting Location Undercover by the Greenhouse 47 has infiltrated the northern end of the orchard and begins the mission by the greenhouse, disguised as a member of the militia.
12 Small Agency Pickup Courtyard Shed The ICA can smuggle a small item into a tool basket in the shed.
13 Large Agency Pickup West Bridge The ICA can smuggle a large, secure case to the compound perimeter, close to the covered bridge.
14 Starting Location West Bridge 47 has found an alternate approach to the farm perimeter, along the covered bridge, and begins the mission there.
15 Tool Disposable Scrambler An electronic lockpick. Can bypass an electronic lock. Cannot be reused.
16 Starting Location Water Tower 47 has infiltrated the farm and climbed the water tower. He begins the mission overlooking the farm from the tower.
17 Small Agency Pickup Truck Loading Area The ICA can conceal a small item amongst some grain bags on one of the trucks in the loading area.
18 Starting Location Undercover in the Farm House 47 has infiltrated the cyber warfare operations room and begins the mission disguised as one of the hackers.
19 Small Agency Pickup Ground Floor Laundry Room The ICA can conceal a small item in a non-descript box on the farm house ground floor
20 Assault Rifle TAC-4 S/A A modern bullpup battle rifle. Semi-automatic. Accurate, with good range and excellent damage.
20 Explosive Remote CX Demo Block A block of Composition-10 plastic explosive. Packaged for use in remote explosive applications. Highly suspicious. High risk of collateral damage.

Disguises[]

Weapons[]

Firearms
Bartoli 75R Fusil G1-4 HX-7
HX-10 Bartoli 12G Tactical Bartoli 12G

Melee Weapons

Baseball Baseball Bat Branding Iron Brick Cleaver
Cowboy Bust Crowbar Hammer Kitchen Knife Mannequin Arm
Old Axe Screwdriver Shovel Soda Can Wrench

Explosives

Explosive Propane Flask Fire Extinguisher Hacker's Phone Nitroglycerin
Distractions Poisons
Apricot Coin Emetic Rat Poison Lethal Poison Pill Jar Modern Lethal Syringe

Other NPCs[]

Trivia[]

  • Investigating the laptop to fulfill the objective of uncovering the militia's schemes and whereabouts is considered an illegal action, even when disguised as militia members.
  • In HITMAN™ & 2 the player was tasked with eliminating Richard M. Foreman with a non-explosion accident. This was removed in HITMAN™ III's Elusive Target Arcade only.
    • However, in the actual Year 2 event, the non-explosion accident kill complication is still retained and still has to be complied to finish the mission.

Gallery[]

Media[]

Roadmaps[]

Elusive Target Arcade[]

Advertisement