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The Collector is the first Elusive Target Mission in HITMAN™ III, and the thirty-fourth overall, and tasks you with eliminating Kody Haynes and retrieving the Sisal Bardu Painting.

Targets[]

Icon-Target
Eliminate Kody Haynes


Objectives[]

Icon-Objective
Retrieve the Painting [Optional]


Exfiltrate[]

Icon-Exit
Locate the exit

The Collector[]

Diana Burnwood (VO): "Good morning, 47. Your target is Kody Haynes, obsessive art collector currently in the process of procuring the complete oeuvre of Sisal Bardu.
Haynes went underground 6 years ago to escape his wife's family after embezzling their fast-food empire to pay for his art-habit. Freed from all social ties, his collecting took a turn to a dark extreme. Intel shows that he not only needs to possess the artworks but that he cannot accept any previous owners be left alive. Our client - the gallerist who originally sold the artworks of Sisal Bardu - is worried the killing will taint his business. Furthermore, he owns one of the paintings in his private collection, putting his name on Haynes' kill list. Your target's insatiable need to possess is leaving a bloody trail and he must be stopped. Good Luck 47."
― Mission Briefing

{{{Outro Name}}}[]

{{{Outro Transcript}}}
{{{Outro Cont}}}
― Outro


Appearance[]

HITMAN™ III[]

Start Date End Date
April 9th 2021 April 19th 2021
December 10th 2021 December 16th 2021
March 11th 2022 March 22nd 2022

Elusive Target Arcade[]

Added Mission
January 20th 2022 The Ellipses
May 24th 2022 The Déjà Vus
September 1st 2022 The Infiltrators

Haynes appears as the first, second and third target in the missions.

Mission Stories[]

There are no Mission Stories in this mission.

Intel[]

  • Top Floor Plan
The following information may contain spoilers.

A floor plan of the top floor of Thornbridge Mannor. The office is circled with a red marker pen.

  • Painting by Sisal Bardu
The following information may contain spoilers.

A painting by the late Sisal Bardu. Bardu died from complications after trying to remove their left eye at age 22. Their oeuvre consists of only seven paintings, all of which are made in a classical style; each painting has subtle yet distinct details stylistically referencing their world view in which sins are considered to be the primal force of change.

Challenges[]

Type Key: A=Assassination; D=Discovery; F=Feats; ET=Elusive Targets
Name Type Description Rewards
Someone Could Hurt Themselves A Assassinate a target in an accident. Mission Mastery +1000
Versatile Assassin A Complete the following Feats Challenges:
  • Piano Man
  • Someone Could Hurt Themselves
  • Hold My Hair
  • Straight Shot
  • Tasteless, Traceless
Mission Mastery +5000
Piano Man A Assassinate a target with the fiber wire. Mission Mastery +1000
Straight Shot A Assassinate a target with a headshot. Mission Mastery +1000
Hold My Hair A Assassinate a target by drowning them. Mission Mastery +1000
Tasteless, Traceless A Assassinate a target with lethal poison. Mission Mastery +1000
The Bridge on the Thornbrige River D Escape Thornbridge Manor via the river bridge. Mission Mastery +1000
Discover Dartmoor D Reveal all undiscovered areas in Dartmoor. Mission Mastery +1000
Chameleon D Find and equip all disguises in Dartmoor. Mission Mastery +4000
Magic is Real D Obtain a unicorn horn. Mission Mastery +1000
Shortcut: Balcony Ladder D Unlock the ladder shortcut at Zachary's balcony. Mission Mastery +1000
Shortcut: Maintenance Ladder D Unlock the ladder shortcut to the maintenance balcony. Mission Mastery +1000
Thornbridge Manor Keys D Obtain one of each Thornbridge Manor Keys. Mission Mastery +2000
Elementary, My Dear Diana D Disguise yourself as the Private Investigator. Mission Mastery +1000
Dog Secrets D [REDACTED] Mission Mastery +2000
Don't Lose Focus D Disguise yourself as the Photographer. Mission Mastery +1000
Don't Rock the Boat D Escape Thornbridge Manor via the boat. Mission Mastery +2000
D'ya Like Dags D Obtain the bulldog cane. Mission Mastery +1000
Justice for a Prize D Disguise yourself as the Lawyer. Mission Mastery +1000
Let's Go Hunting D Obtain a hunting rifle from the weapons locker. Mission Mastery +2000
Top Gear D Escape Thornbridge Manor via the motorcycle. Mission Mastery +1000
Bring Out Your Dead D Disguise yourself as the Undertaker. Mission Mastery +1000
Last Responder D Escape Thornbridge Manor via the hearse. Mission Mastery +2000
The Raven F Make the birds leave the graveyard. Mission Mastery +2000
It's a Fhammerly Affair F Pacify Edward, Emma, Gregory, Patrick and Rebecca Carlisle with a hammer.
Poison Ivy F [REDACTED] Mission Mastery +1000
Elusive Targets - I ET Complete 3 Elusive Targets. Absolution Suit
Elusive Targets - II ET Complete 6 Elusive Targets. Blood Money Suit
Elusive Targets - III ET Complete 9 Elusive Targets. 47's Signature Suit with Gloves
Elusive Targets - IV ET Complete 12 Elusive Targets. The Undying Look
Elusive Targets - V ET Complete 15 Elusive Targets . Casual Undercover
Silent Assassin Elusive Target - I ET Complete 1 Elusive Target in any location achieving Silent Assassin . Terminus
Silent Assassin Elusive Target - II ET Complete 5 Elusive Target in any location achieving Silent Assassin . Winter Suit
The Collector ET Assassinate The Collector. Mission Mastery +2000
Silent Assassin ET
  • Assassinate The Collector.
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
Mission Mastery +4000
The Painting ET Retrieve the painting. Mission Mastery +2000

Mastery[]

Mastery Level Type Unlock Description
2 Hidden Stash Deliveries Grey's informant can slip in and conceal a small item in a crate by the deliveries at the side of the manor.
Tool Lockpick Mk III A lockpick. Can be used to open locked doors. This one has the signature Mk III look.
3 Agency Pickup Bathroom Grey's informant can inconspicuously smuggle a briefcase containing a large item into the ground floor bathroom.
4 Starting Location Garden 47 has managed to infiltrate the garden area outside the manor house and disguised himself as a gardener.
5 Hidden Stash Greenhouse Grey's informant can use his green fingers to conceal a small item in a flower bed behind the greenhouse.
Pistol ICA19 Shortballer A tactical pistol. Custom slide with short suppressor. Low rate of fire with high damage.
6 Starting Location Staff Room 47 has expertly managed to infiltrate one of the manor's staff rooms, disguised as a mansion guard.
7 Agency Pickup Changing Room Grey's informant can subtly smuggle a briefcase containing a large item into the downstairs staff changing room.
Poison Sedative Poison Vial A vial of poison. Contains a single dose of sedative. Any individual dosed will immediately slip into unconsciousness. May be administered via food or drink.
8 Starting Location Behind Mansion 47 has arrived at Thornbridge Manor by way of the water and is in cover near the green house.
9 Agency Pickup Graveyard Grey's informant can stealthily smuggle a briefcase containing a large item into the graveyard, placing it near on of the old gravestones.
10 Distraction ICA Remote Audio Distraction Mk III An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present. It has the signature Mk III look.
11 Starting Location Library 47 has found his way to the well-stocked mansion library and starts there disguised as a member of staff.
12 Hidden Stash Library Grey's informant is able to conceal a small item on a bookshelf in the library, hiding it in plain sight.
13 Melee Kukri Knife An antique kukri knife recovered from India and brought to England during the late 1890s.
14 Agency Pickup Hallway Grey's informant can smuggle in a briefcase containing a large item into an upper floor hallway.
15 Explosive Proximity Explosive Duck A medium explosive device designed to resemble a rubber duck. Detonated by proximity. Exercise caution when placing. Will attract casual attention if spotted.
16 Starting Location Zachary's Bedroom 47 has infiltrated the mansion and ended up in Zachary Carlisle's bedroom, disguised as the private investigator.
17 Hidden Stash Laundry Room Grey's informant is able to conceal a small item in a basket in the upstairs laundry room.
18 Starting Location Main Road 47 has arrived at Thornbridge Manor by the main road, after the family gathering has started.
Melee Walking Cane A beautifully-crafted walking cane shaped from glossy cherry wood and adorned with the polished silver head of an alert English bulldog.
19 Starting Location Behind Mansion 47 has arrived at Thornbridge Manor by way of the water and is in cover near the green house, after the family gathering has started.
20 Coat Classic Cut Long Coat Suit with Gloves A practical, yet stylish long wool jacket in tasteful gray with matching gray pants, a dark turtleneck sweater underneath and matching gloves.
Sniper Rifle Bartoli Woodsman Hunting Rifle From Bartoli, makers of the finest hunting gear available, comes the new Woodsman Hunting Rifle. The stock is carved from solid walnut, the barrel drilled from the highest-quality metal blend.

Disguises[]

Weapons[]

Firearms
Bartoli 75R Bartoli Hunting Shotgun HX-10 Tactical Bartoli 12G
Melee Weapons
Bag of Sugar Banana Barber Razor Baseball
Brick Car Battery Cigar Box Cleaver
Crowbar Driftwood Log Feather Duster Fire Poker
Fish Folding Knife Garden Fork Golf Club
Hammer Hatchet Imperial Filigree Egg Iron
Kitchen Knife Lead Pipe Letter Opener Maori Paddle
Newspaper Pool Ball Rake Saber
Scissors Screwdriver Shears Shovel
Soda Can Statue Bust Unicorn Horn Walking Cane
Wrench
Explosives
Propane Tank Fuse Cell
Poisons
Emetic Rat Poison Lethal Poison Pill Jar Lethal Poison Vial Poisonous Flower (Emetic)
Distractions
Apple Apricot Classic Coin Coin
Soap

Other NPCs[]

Trivia[]

  • The Collector is the official Elusive Target Mission that is featured throughout the Season of Greed.

Gallery[]

Media[]

Roadmaps[]

Elusive Target Arcade[]

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