The Congressman is the second Elusive Target Mission in HITMAN™ and tasks you with eliminating Anthony L. Troutt.
The Congressman[]
Diana Burnwood (VO): "Good afternoon, 47. Your target is congressman Anthony L. Troutt, a veteran of the invasion of Grenada in 1983.
Reports linking him to a number of friendly fire accidents were suppressed after the conflict and never became public record. He is staying with Silvio Caruso in Sapienza as part of a meet and greet with European moneymen and power brokers, ahead of a possible presidential bid in 2024. Expect additional security and at least one personal assistant to be close to the target at all times.
The clock is ticking, 47. Good Luck."
― Mission Briefing
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― Outro
Appearance[]
HITMAN™[]
Starting date | End date |
---|---|
May 27th 2016 | May 29th 2016 |
December 1st 2017 | December 11th 2017 |
Mission Stories[]
There are no Mission Stories in this mission.
Intel[]
There is no intel in this mission.
Challenges[]
Name | Type | Description | Rewards |
---|---|---|---|
Someone Could Hurt Themselves | A | Assassinate a target in an accident. | Mission Mastery +1000 |
Versatile Assassin | A | Complete the following Feats Challenges:
|
Mission Mastery +5000 |
Piano Man | A | Assassinate a target with the fiber wire. | Mission Mastery +1000 |
Straight Shot | A | Assassinate a target with a headshot. | Mission Mastery +1000 |
Hold My Hair | A | Assassinate a target by drowning them. | Mission Mastery +1000 |
Tasteless, Traceless | A | Assassinate a target with lethal poison. | Mission Mastery +1000 |
The Bells are Ringing | A | Eliminate a target with the church bell. | Mission Mastery +4000 |
I Aim to Please | A |
|
Mission Mastery +2000 |
The Living Dead | D | [REDACTED] | Church Morgue starting location
Mission Mastery +2000 |
Unleash the Kraken | D | [REDACTED] | Mission Mastery +4000 |
Safe House | D | Find the ICA Safe House in Sapienza. | Mission Mastery +1000 |
Discover Sapienza | D | Reveal all undiscovered areas in Sapienza. | Mission Mastery
+1000 |
Chameleon | D | Find and equip all disguises in Sapienza. | Mission Mastery +4000 |
Investigator | D | Find and destroy six crocodiles. | Mission Mastery +2000 |
Get What You Wish For | F | Push a target into the wishing well. | Mission Mastery +4000 |
Luck Alone is Worthless | F | [REDACTED] | Mission Mastery +2000 |
Pipe Down | F |
|
Mission Mastery +4000 |
Elusive Targets - I | ET | Complete 3 Elusive Targets. | Absolution Suit |
Elusive Targets - II | ET | Complete 6 Elusive Targets. | Blood Money Suit |
Elusive Targets - III | ET | Complete 9 Elusive Targets. | 47's Signature Suit with Gloves |
Elusive Targets - IV | ET | Complete 12 Elusive Targets. | The Undying Look |
Elusive Targets - V | ET | Complete 15 Elusive Targets . | Casual Undercover |
Silent Assassin Elusive Target - I | ET | Complete 1 Elusive Target in any location achieving Silent Assassin . | Terminus |
Silent Assassin Elusive Target - II | ET | Complete 5 Elusive Target in any location achieving Silent Assassin . | Winter Suit |
Elusive Target Sapienza | ET | Complete 1 Elusive Target in Sapienza. | Italian Suit with Gloves |
The Congressman | ET | Assassinate The Congressman. | Mission Mastery +2000 |
Silent Assassin | ET |
|
Mission Mastery +4000 |
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
2 | Starting Location | ICA Safe House | 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there. |
3 | Agency Pickup | Café Basement | The ICA can smuggle a large, secure case into the basement of the café. |
4 | Starting Location | Undercover in Mansion Garden | 47 has infiltrated the mansion and now begins the mission as one of the gardeners |
5 | Gear | Remote Breaching Charge | An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet. |
6 | Agency Pickup | Mansion Garage | The ICA can smuggle a small item into a jacket pocket in the mansion garage. |
7 | Starting Location | Undercover in Mansion Kitchen | 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef. |
8 | Agency Pickup | Sapienza Ruins | The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso. |
9 | Starting Location | Undercover as Security Staff | 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security. |
10 | Gear | ICA Remote Audio Distraction | An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present. |
10 | Gear | Lethal Poison Vial | A vial of poison. Contains a single dose of a lethal poison. Will result in immediate death of the target. Can be administered via food or drink. |
11 | Starting Location | Undercover in Field Lab | 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there. |
12 | Agency Pickup | Mansion Pantry | The ICA can smuggle a small item into a stack of food crates in the mansion kitchen. |
13 | Starting Location | Harbor | 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina. |
14 | Agency Pickup | Confessional Booth | The ICA can smuggle a small item into the confessional booth inside the Sapienza church. |
15 | Weapon | Enram HV | A modern bullpup shotgun. Agile and effective at short ranges. Fast rate of fire, and tight speed. (Ammo/Rate of fire) |
16 | Starting Location | Main Square Tower | 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there. |
17 | Agency Pickup | Sewers | The ICA has placed a large, secure case in the Sapienza sewers below the marina. |
18 | Starting Location | Sapienza Ruins | 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there. |
19 | Agency Pickup | Ether Field Lab | The ICA can smuggle a large, secure case into the Ether field lab. |
20 | Weapon | Jaeger 7 Lancer | A modern marksman's rifle. Highly accurate and modular, allowing extensive customization. (Piercing/Variable scope) |
20 | Gear | Proximity Explosive Duck | A medium explosive device designed to resemble a rubber duck. Detonated by proximity. Exercise caution while placing. Will attract casual attention if spotted. |
Disguises[]
- Biolab Security
- Bodyguard
- Bohemian
- Butler
- Church Staff
- Cyclist
- Delivery Man
- Oscar Lafayette
- Gardener
- Green Plumber
- Hazmat Suit
- Housekeeper
- Kitchen Assistant
- Lab Technician
- Mansion Chef
- Mansion Security
- Mansion Staff
- Plague Doctor
- Priest
- Private Detective
- Red Plumber
- Roberto Vargas
- Store Clerk
- Street Performer
- Waiter
Weapons[]
Other NPCs[]
Trivia[]
- The Congressman was fused with The Guru in HITMANTM 2 to form The Deceivers.