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Icon-Objective

The Congressman is the second Elusive Target Mission in HITMAN™ and tasks you with eliminating Anthony L. Troutt.

Targets[]

Icon-Target
Eliminate Anthony L. Troutt


Objectives[]

Icon-Objective
N/A


Exfiltrate[]

Icon-Exit
Locate the exit

The Congressman[]

Diana Burnwood (VO): "Good afternoon, 47. Your target is congressman Anthony L. Troutt, a veteran of the invasion of Grenada in 1983.
Reports linking him to a number of friendly fire accidents were suppressed after the conflict and never became public record. He is staying with Silvio Caruso in Sapienza as part of a meet and greet with European moneymen and power brokers, ahead of a possible presidential bid in 2024. Expect additional security and at least one personal assistant to be close to the target at all times. The clock is ticking, 47. Good Luck."
― Mission Briefing

{{{Outro Name}}}[]

{{{Outro Transcript}}}
{{{Outro Cont}}}
― Outro


Appearance[]

HITMAN™[]

Starting date End date
May 27th 2016 May 29th 2016
December 1st 2017 December 11th 2017

Mission Stories[]

There are no Mission Stories in this mission.

Intel[]

There is no intel in this mission.

Challenges[]

Type Key: A=Assassination; D=Discovery; F=Feats; ET=Elusive Targets
Name Type Description Rewards
Someone Could Hurt Themselves A Assassinate a target in an accident. Mission Mastery +1000
Versatile Assassin A Complete the following Feats Challenges:
  • Piano Man
  • Someone Could Hurt Themselves
  • Hold My Hair
  • Straight Shot
  • Tasteless, Traceless
Mission Mastery +5000
Piano Man A Assassinate a target with the fiber wire. Mission Mastery +1000
Straight Shot A Assassinate a target with a headshot. Mission Mastery +1000
Hold My Hair A Assassinate a target by drowning them. Mission Mastery +1000
Tasteless, Traceless A Assassinate a target with lethal poison. Mission Mastery +1000
The Bells are Ringing A Eliminate a target with the church bell. Mission Mastery +4000
I Aim to Please A
  • Assassinate a target from the church tower with a sniper rifle.
  • Do it all in your suit.
Mission Mastery +2000
The Living Dead D [REDACTED] Church Morgue starting location

Mission Mastery +2000

Unleash the Kraken D [REDACTED] Mission Mastery +4000
Safe House D Find the ICA Safe House in Sapienza. Mission Mastery +1000
Discover Sapienza D Reveal all undiscovered areas in Sapienza. Mission Mastery

+1000

Chameleon D Find and equip all disguises in Sapienza. Mission Mastery +4000
Investigator D Find and destroy six crocodiles. Mission Mastery +2000
Get What You Wish For F Push a target into the wishing well. Mission Mastery +4000
Luck Alone is Worthless F [REDACTED] Mission Mastery +2000
Pipe Down F
  • Disguise yourself as either the Red or Green Plumber.
  • Pacify 10 individuals with a lead pipe.
  • Do not get spotted.
Mission Mastery +4000
Elusive Targets - I ET Complete 3 Elusive Targets. Absolution Suit
Elusive Targets - II ET Complete 6 Elusive Targets. Blood Money Suit
Elusive Targets - III ET Complete 9 Elusive Targets. 47's Signature Suit with Gloves
Elusive Targets - IV ET Complete 12 Elusive Targets. The Undying Look
Elusive Targets - V ET Complete 15 Elusive Targets . Casual Undercover
Silent Assassin Elusive Target - I ET Complete 1 Elusive Target in any location achieving Silent Assassin . Terminus
Silent Assassin Elusive Target - II ET Complete 5 Elusive Target in any location achieving Silent Assassin . Winter Suit
Elusive Target Sapienza ET Complete 1 Elusive Target in Sapienza. Italian Suit with Gloves
The Congressman ET Assassinate The Congressman. Mission Mastery +2000
Silent Assassin ET
  • Assassinate The Congressman.
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
Mission Mastery +4000

Mastery[]

Mastery Level Type Unlock Description
2 Starting Location ICA Safe House 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there.
3 Agency Pickup Café Basement The ICA can smuggle a large, secure case into the basement of the café.
4 Starting Location Undercover in Mansion Garden 47 has infiltrated the mansion and now begins the mission as one of the gardeners
5 Gear Remote Breaching Charge An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet.
6 Agency Pickup Mansion Garage The ICA can smuggle a small item into a jacket pocket in the mansion garage.
7 Starting Location Undercover in Mansion Kitchen 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef.
8 Agency Pickup Sapienza Ruins The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso.
9 Starting Location Undercover as Security Staff 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security.
10 Gear ICA Remote Audio Distraction An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present.
10 Gear Lethal Poison Vial A vial of poison. Contains a single dose of a lethal poison. Will result in immediate death of the target. Can be administered via food or drink.
11 Starting Location Undercover in Field Lab 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there.
12 Agency Pickup Mansion Pantry The ICA can smuggle a small item into a stack of food crates in the mansion kitchen.
13 Starting Location Harbor 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina.
14 Agency Pickup Confessional Booth The ICA can smuggle a small item into the confessional booth inside the Sapienza church.
15 Weapon Enram HV A modern bullpup shotgun. Agile and effective at short ranges. Fast rate of fire, and tight speed. (Ammo/Rate of fire)
16 Starting Location Main Square Tower 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there.
17 Agency Pickup Sewers The ICA has placed a large, secure case in the Sapienza sewers below the marina.
18 Starting Location Sapienza Ruins 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there.
19 Agency Pickup Ether Field Lab The ICA can smuggle a large, secure case into the Ether field lab.
20 Weapon Jaeger 7 Lancer A modern marksman's rifle. Highly accurate and modular, allowing extensive customization. (Piercing/Variable scope)
20 Gear Proximity Explosive Duck A medium explosive device designed to resemble a rubber duck. Detonated by proximity. Exercise caution while placing. Will attract casual attention if spotted.

Disguises[]

Weapons[]

Firearms
Bartoli 75R Bartoli 75S HX-10 Bartoli 12G Tactical Bartoli 12G

Melee Weapons

Amputation Knife Baseball Bat Battle Axe Brick Bust Cannonball
Circumcision Knife Combat Knife Crowbar Fire Axe Fire Poker Folding Knife
Golf Club Hammer Hatchet Katana Kitchen Knife Lead Pipe
Leather Briefcase Letter Opener Old Axe Police Baton Saber Scissors
Screwdriver Shovel Soda Can Toy Tank Wrench

Explosives

Bag of Gunpowder Explosive Golf Ball Explosive Propane Flask Fire Extinguisher Remote Explosive
Poisons
Cannabis Joint Emetic Rat Poison Expired Can of Spaghetti Sauce
Distractions Intel
Coin Radio Flower Bouquet Virus Prototype

Other NPCs[]

Trivia[]

Gallery[]

Media[]

Roadmaps[]

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