The Enforcer is the second mission of The Sarajevo Six campaign, featured in HITMAN™.
The Enforcer[]
Diana Burnwood (VO): "Welcome back, 47. I trust you found your time in Paris successful. The Agency has found your second target in the Italian coastal town of Sapienza. We have learned that Gary Lunn, formerly known as 'The Enforcer' for the Sarajevo Six, is working at the Ether Corporation biolab supervising high-level security.
This is an exclusive holiday destination, 47, and the Agency would discourage a public elimination. Although the target was part of the same CICADA paramilitary unit as Scott Sarno, there is no indication that he has learned of his collegue's death.
Lunn is likely to be found in the luxurious Villa Caruso or the Ether biolab. You should expect access to these areas to be restricted and the laboratory's security to be particularly heavy.
I'll leave you to prepare. Good luck."― Mission Briefing
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― Outro
Opportunities[]
There are no Opportunities in this mission.
Intel[]
There is no intel in this mission.
Challenges[]
There are 26 challenges in total: 8 "Assassination", 6 "Discovery", 3 "Feats", 1 "Target" & 9 "The Classics", worth 45000XP, 1 pistol, 1 sniper rifle, 1 melee, 1 container, 1 distraction, 1 poison, 1 explosive, 9 suits and 1 starting location.
Type Key: A=Assassination; D=Discovery; F=Feats; T=Target, TC=The Classics
Name | Type | Description | Reward |
---|---|---|---|
Rock On! | A | Assassinate The Enforcer by dropping a stalactite on him. | +1000XP |
Silent Assassin | A |
|
+1000XP |
Piano Man | A | Assassinate a target with the fiber wire in Sapienza. | +1000XP |
Versatile Assassin | A | Complete all the Versatile challenges in Sapienza:
|
+4000XP |
Hold My Hair | A | Assassinate a target by drowning them in Sapienza. | +1000XP |
Straight Shot | A | Assassinate a target with a headshot in Sapienza. | +1000XP |
Tasteless, Traceless | A | Assassinate a target with lethal poison in Sapienza. | +1000XP |
The Bells are Ringing | A | Eliminate a target with the church bell. | +4000XP |
Someone Could Hurt Themselves | A | Assassinate a target in an accident in Sapienza. | +1000XP |
I Aim to Please | A |
|
+2000XP |
Discover Sapienza‡ | D | Reveal all undiscovered areas in Sapienza. | +1000XP |
Investigator | D | Find and destroy six crocodiles. | +2000XP |
Chameleon | D | Find and equip all disguises in Sapienza. | +4000XP |
The Living Dead | D | [REDACTED]
Hide in the coffin in the church morgue.
|
|
Unleash the Kraken | D | [REDACTED]
Shoot all four bells on the boat in the sea behind the mansion.
|
+4000XP |
Safe House | D | Find the ICA Safe House in Sapienza. | +1000XP |
Get What You Wish For | F | Push a target into the wishing well. | +4000XP |
Luck Alone is Worthless | F | [REDACTED]
Throw 5 coins into the fountain in the main square.
|
+2000XP |
The Enforcer | T | Assassinate the Enforcer. | +2000XP |
Pipe Down | F |
|
+4000XP |
Silent Assassin x5 | TC | Complete 5 Silent Assassin Challenges. | |
Silent Assassin x12 | TC | Complete 12 Silent Assassin Challenges. | |
Silent Assassin x17 | TC | Complete 17 Silent Assassin Challenges. | |
Silent Assassin, Suit Only x5 | TC | Complete 5 Silent Assassin, Suit Only Challenges. | |
Silent Assassin, Suit Only x12 | TC | Complete 12 Silent Assassin, Suit Only Challenges. | |
Silent Assassin, Suit Only x17 | TC | Complete 17 Silent Assassin, Suit Only Challenges. | |
Sniper Assassin x5 | TC | Complete 5 Sniper Assassin Challenges. | |
Sniper Assassin x12 | TC | Complete 12 Sniper Assassin Challenges. | |
Sniper Assassin x17 | TC | Complete 17 Sniper Assassin Challenges. |
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
1 | Starting Location | Main Square | 47 arrives at the Main Square, overlooking Villa Caruso. |
Agency Pickup | ICA Safe House | The ICA can smuggle a briefcase containing a large item into an apartment near the main square. | |
2 | Starting Location | ICA Safe House | 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there. |
Poison | Modern Lethal Syringe | A syringe containing a single dose of lethal poison. Will eliminate any target immediately (HITMAN™ 2 & HITMAN™ III only). | |
3 | Agency Pickup | Café Basement | The ICA can smuggle a large, secure case into the basement of the café (Mastery Level 2 on HITMAN™ Professional Difficulty). |
4 | Starting Location | Undercover in Mansion Garden | 47 has infiltrated the mansion and now begins the mission as one of the gardeners (Mastery Level 3 on HITMAN™ Professional Difficulty). |
5 | Assault Rifle | TAC-4 AR Auto | A modern bullpup assault rifle. Fully automatic. Accurate and stable with excellent damage (HITMAN™ 2 & HITMAN™ III only). |
6 | Hidden Stash | Mansion Garage | The ICA can smuggle a small item into a jacket pocket in the mansion garage (Mastery Level 3 on HITMAN™ Professional Difficulty). |
7 | Starting Location | Undercover in Mansion Kitchen | 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef (Mastery Level 4 on HITMAN™ Professional Difficulty). |
Melee | Combat Knife | A military knife. Stainless steel. Effective in close-quarters engagements (HITMAN™ 2 & HITMAN™ III only). | |
8 | Agency Pickup | Sapienza Ruins | The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso (Mastery Level 4 on HITMAN™ Professional Difficulty). |
9 | Starting Location | Undercover as Security Staff | 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security (Mastery Level 5 on HITMAN™ Professional Difficulty). |
10 | Distraction | ICA Remote Audio Distraction | An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only). |
Distraction | The Big One | A small pyrotechnic device. When thrown, generates a loud and visual distraction for a short period of time. Attracts all onlookers while active. Can ignite flammables. Name likely ironic (HITMAN™ III only). | |
11 | Starting Location | Undercover in Field Lab | 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there (Mastery Level 5 on HITMAN™ Professional Difficulty). |
12 | Hidden Stash | Mansion Pantry | The ICA can smuggle a small item into a stack of food crates in the mansion kitchen (Mastery Level 6 on HITMAN™ Professional Difficulty). |
Shotgun | Enram HV | A modern bullpup shotgun. Agile and effective at short ranges. Fast fire rate and tight speed (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 15 in H1). | |
13 | Starting Location | Harbor | 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina (Mastery Level 6 on HITMAN™ Professional Difficulty). |
14 | Hidden Stash | Confessional Booth | The ICA can smuggle a small item into the confessional booth inside the Sapienza church (Mastery Level 7 on HITMAN™ Professional Difficulty). |
15 | Explosive | Remote Breaching Charge | An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 5 in H1). |
16 | Starting Location | Main Square Tower | 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there (Mastery Level 7 on HITMAN™ Professional Difficulty). |
17 | Agency Pickup | Sewers | The ICA has placed a large, secure case in the Sapienza sewers below the marina (Mastery Level 8 on HITMAN™ Professional Difficulty). |
18 | Starting Location | Sapienza Ruins | 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there (Mastery Level 8 on HITMAN™ Professional Difficulty). |
19 | Agency Pickup | Ether Field Lab | The ICA can smuggle a large, secure case into the Ether field lab (Mastery Level 9 on HITMAN™ Professional Difficulty). |
20 | Sniper Rifle | Jaeger 7 Lancer | A modern marksman's rifle. Highly accurate and modular, allowing extensive customization (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only). |
Poison | Antique Emetic Syringe | An antique brass syringe containing a single dose of an emetic poison. Any individual dosed will immediately become nauseous and seek a location to throw up in (HITMAN™ Professional Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 10 in H1). |
Disguises[]
Items[]
Target Lockdown[]
To be added.
Trivia[]
- The Enforcer, as well as all other missions that featured members of the Sarajevo Six, are among the few pieces of content from HITMAN™ that did not feature in HITMAN™ 2's HITMAN™ Legacy Pack downloadable content.
- This includes the PlayStation 4 version of HITMAN™ 2.
- The Sarajevo Six returned in HITMAN™ III on all platforms with the 3.160 game update as a paid DLC.