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Icon-Mission

The Final Test is the fourth mission in HITMAN™, and the last of the four missions that feature in the game's prologue.


Targets[]

Icon-Target
Eliminate Jasper Knight


Objectives[]

Icon-Objective
N/A


Exfiltrate[]

Icon-Exit
Locate the exit

The Final Test[]

Diana Burnwood (VO): "The final test is based on an authentic 1979 mission; the high point of training director Soders' career as an active agent.
The target was Jasper Knight. A famous U.S. chess master exposed as a Soviet spy. Soders caught up with Knight at a military airfield in Cuba and eliminated him against all odds. This is your objective as well.

Now listen carefully; ICA exams aren't normally this difficult. Not only was the airfield a virtual fortress, he even added additional guards. Soders wants you to fail. He considers you a threat and this way your unfortunate exit from the program will not raise any eyebrows. He did not, however, factor me into the equation.

If Soders can bend the rules, then so can I. Good luck, initiate."
― Mission Briefing


Description[]

PLOT:

For Agent 47's final test to determine whether he is ready to join the International Contract Agency, he is tasked with infiltrating a Cuban military airfield and assassinating Jasper Knight, an American chess grandmaster who intends to defect after being exposed as a Soviet spy.

The test is overseen by Training Director Erich Soders, who does not trust 47 and deliberately rigs the test by adding more guards and introducing other variables not present in the original mission in an attempt to ensure that he will fail.

AREA:

As with the previous mission, this is a recreation of a previous ICA assignment; this one was originally completed in 1979 by Soders, then a top ICA operative. This simulation uses simulated environments and weapons, with actors portraying various persons such as Knight and his KGB handler Cilas Netzke.

The setting takes place in Cuba, at a remote airfield guarded by both trained security personnel and Soviet soldiers accompanying Netzke.

Mission Stories[]

Safety First

Safety First Tile
Testing the ejector seat mechanism. Indoors. Sounds dangerous.


Escape by fighter jet. Jasper Knight certainly knows how to make an exit. But first he needs to test the jet's safety equipment, including the ejector seat.


To Fallen Comrades

To Fallen Comrades Tile
The KGB officer has a thirst for vodka and is unlikely to drink alone.


The officer in charge has ordered airfield security to get him a bottle of vodka. He will probably offer Knight a drink as well. That is, provided he is able to drag the grandmaster away from his chess game.


Final Terms

Final Terms Tile
Knight is blackmailing the KGB. High stakes indeed.


Apparently, Jasper Knight is demanding that his girlfriend accompanies him to the Soviet Union, and he refuses to leave until he gets affirmation from his superiors in Moscow. The call will come through in the restricted, but otherwise unguarded, radio room.


Safe Conduct

Safe Conduct Tile
Knight's escape plan is at the reception desk. He will likely want to review it in private.


The slides depicting Knight's escape route from Cuba to his new home in the Soviet Union are ready for pickup at the reception. Desk security expect a soldier to fetch the slides, whereupon the KGB officer and Knight will likely retreat to the upstairs office.

Intelligence[]

  • Fighter Jet Safety Protocol
The following information may contain spoilers.

According to the safety protocol, Jasper Knight is required to do a safety check before takeoff. The protocol, which is performed by certified airplane mechanics, includes a test of the onboard ejector seat.

  • Knight's Chess Conundrum
The following information may contain spoilers.

According to airfield security, Knight is trying to solve a chess conundrum created by the unusual opening move of his victim, the late Russian Ambassador. Beginner's luck no doubt, but Knight is a grandmaster and highly obsessive in these matters.

  • Knight's Escape Route
The following information may contain spoilers.

According to desk security, the red folder contains projector slides depicting Knight's escape route from Cuba to his new home in the Soviet Union. A soldier is coming back to fetch the slides, whereupon the KGB officer and Knight will likely retreat to the upstairs office.

  • Knight's Final Demand
The following information may contain spoilers.

Knight has made an unexpected demand for his girlfriend to accompany him to the Soviet Union and he refuses to leave Cuba until he receives affirmation from KGB high command. The call will come through in the restricted radio room.

  • Knight's Safety Check
The following information may contain spoilers.

It appears that all fighter jet passengers are required to do an onboard safety check before takeoff. The protocol is performed by airplane mechanics and is listed on a clipboard.

  • Netzke's Thirst for Vodka
The following information may contain spoilers.

Cilas Netzke, the KGB officer in charge of the extraction, has ordered airfield security to get him a bottle of vodka. He probably wants to make a toast.

  • Note for KGB High Command
The following information may contain spoilers.

A list of demands from Jasper Knight to KGB officer Cilas Netzke. Apparently, Knight wants his girlfriend to accompany him to the Soviet Union and refuses to leave Cuba until the request is granted. The request is currently pending KGB high command approval.

  • Projector Slides
The following information may contain spoilers.

Slides for an overhead projector, containing Jasper Knight's escape plan from Cuba to the USSR.

  • The Skylight
The following information may contain spoilers.

According to the soldiers, there is an open skylight at the roof of the hangar. Could be a weak spot in security.

  • The Spymaster
The following information may contain spoilers.

Knight and Officer Netzke both work for Janus, the legendary KGB spymaster. A yet unidentified strategic genius, Janus heads the KGB's special infiltration branch. They say that Janus' sleeper agents cannot be turned or broken, but the Russian Ambassador's unexpected defection hints that Janus' power might be crumbling.

  • Training Director Soders' Plan
The following information may contain spoilers.

Training Director Erich Soders is a legendary Cold War era ICA assassin, considered the best of his generation. However, he has grown reactionary and paranoid, and considers you a security risk to the ICA. By basing your final exam on his own legendary 1979 mission, he is stacking the odds unfairly against us, hoping that you will die in the attempt. Our only chance is to win - and if you happen to outshine Soders' own performance, it can only be considered poetic justice.

  • Vodka Bottle
The following information may contain spoilers.

A bottle of Russian vodka. Decent brand, too.

Challenges[]

There are 29 challenges in total: 8 "Assassination", 9 "Discovery", 9 "Feats" & 3 "The Classics", worth 49000XP & contain 2 unlocks.

Type Key: A=Assassination; D=Discovery; F=Feats; TC=The Classics
Name Type Description Rewards
Death by Proxy
Tfta5
A
Icon-Assassination
Set the KGB officer up to electrocute the target while he investigates the projector. +2000XP
Mechanical Solutions
Tfta4
A
Icon-Assassination
Assassinate Jasper Knight in an accident while disguised as a Mechanic. +2000XP
Flying Colors
Tfta10
A
Icon-Assassination
Assassinate Jasper Knight in an ejector seat accident. +1000XP
Drowning His Sorrows
Tfta7
A
Icon-Assassination
Assassinate Jasper Knight by drowning him. +2000XP
Sweeping Snow in Siberia
Tfta12
A
Icon-Assassination
Assassinate Jasper Knight with an assault rifle while disguised as a Soviet Soldier. +2000XP
A Light Headache
Tfta9
A
Icon-Assassination
Assassinate Jasper Knight with a spotlight. +2000XP
Indiscriminate Security
Tfta11
A
Icon-Assassination
Assassinate Jasper Knight with a pistol while disguised as a Security Guard. +2000XP
A Slide Mistake
Tfta6
A
Icon-Assassination
Electrocute Jasper Knight as he investigates the projector. +2000XP
You Are the Colonel Now
Tftd4
D
Icon-Discovery
Disguise yourself as the KGB Colonel. +1000XP
Security Breach
Tftd1
D
Icon-Discovery
Disguise yourself as a Security Guard. +1000XP
Sick to his Stomach
Tftd11
D
Icon-Discovery
Use an emetic poison to make Jasper Knight sick. +1000XP
A Slide Show
Tftd2
D
Icon-Discovery
Find the slides. +1000XP
Nobody Notices a Grease Monkey
Tftd3
D
Icon-Discovery
Disguise yourself as a Mechanic. +1000XP
Fast and Low
Tftd12
D
Icon-Discovery
Examine Jasper Knight's exit strategy. +1000XP
Nash Z'darove!
Nash Z'darove!
D
Icon-Discovery
  • Deliver the vodka.
  • Do not get spotted.
+1000XP
Armed Insurrection
Tftd5
D
Icon-Discovery
Disguise yourself as a Soviet Soldier. +1000XP
Discover Cuba*
Final Test H2
D
Icon-Discovery
Reveal all undiscovered areas in Cuba. +2000XP
Master Assassin
Versatile H3
F
Icon-Disguise
Complete all the Assassination challenges in "The Final Test". +2000XP
Mission Story - Safety First
Safety First Tile
F
Icon-Disguise
Disguise yourself as an Airplane Mechanic and prepare the jet for an instruction in safety protocols. +1000XP
Mission Story - To Fallen Comrades
Tftd10
F
Icon-Disguise
Solve the chess puzzle. +1000XP
Mission Story- Final Terms
Final Terms Tile
F
Icon-Disguise
Lure Jasper Knight somewhere private as the KGB Officer. +1000XP
Tactical Turtleneck
Tactical Turtleneck Challenge
F
Icon-Disguise
Complete "The Final Test".
Tactical Turtleneck Suit H3
  • +1000XP
Hammer Time
Tftf2
F
Icon-Disguise
This challenge was inspired by Bongeh & Tommy from TwoGamersTV. +1000XP
Mission Story - Safe Conduct
Safe Conduct Tile
F
Icon-Disguise
Intercept secret information and lure Jasper Knight with error prone equipment. +1000XP
Chameleon
Chameleon H3
F
Icon-Disguise
Equip all disguises in the ICA Facility. +2000XP
Mission Stories - ICA Facility*
Mission Stories - ICA Facility
F
Icon-Disguise
Complete all 4 Mission Story challenges in the ICA Facility.
Lockpick HITMAN2021
  • +2000XP
Suit Only
SuitOnly2021
TC
Icon-Classic
  • Assassinate Jasper Knight.
  • Complete the mission without changing disguises.
+4000XP
Silent Assassin, Suit Only
SASO 2021
TC
Icon-Classic
  • Complete "The Final Test."
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
  • Do it all in your suit.
+4000XP
Silent Assassin
SilentAssassin2021
TC
Icon-Classic
  • Complete "The Final Test."
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
+4000XP

*Added in HITMAN™ 2.

†Added in HITMAN™ III (Patch 3.11).

Cut Challenges[]

Name Type Description Rewards
No Evidence (cut in HITMAN™ III)
No Evidence S2
TC
Icon-Classic
  • Complete "The Final Test" with no bodies discovered.
  • If you are detected by cameras, erase or destroy the evidence.
+1000XP

Mastery[]

There is no Mastery tied to this mission

Disguises[]

Items[]

Firearms
ICA19 (Default Loadout)
ICA19 (H3)
Bartoli 75R
Bartoli 75R HITMAN2021
Shaskha A33*
ShashkaA33
Melee
Fiber Wire (Default Loadout)
Fiber Wire HITMAN2021
Brick
Brick HITMAN2021
Bust
Statue Bust A HITMAN2021
Crowbar
Crowbar HITMAN2021
Hammer
Hammer HITMAN2021
Lead Pipe
Lead Pipe HITMAN2021
Pool Ball
Pool Ball HITMAN2021
Wrench
Wrench HITMAN2021
Distractions Poisons
Coin (Default Loadout x5)
Coin-HITMAN2021
Emetic Rat Poison
Emetic Rat Poison

*Fusil G1-4 in HITMAN™.

Gallery[]

Escalation Contracts[]

There is currently one escalation contract available on The Final Test:

Mission Map[]

HITMAPS Wordmark

The full interactive map for this missiom can be viewed via HITMAPS by clicking the image or clicking here.

Trivia[]

For the easter eggs on this and other levels, see here.

  • There are a total of 47 civilians in this mission.
  • The jet model in the hangar is a Sukhoi Su-24.


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