The Final Test is the fourth mission in HITMAN™, and the last of the four missions that feature in the game's prologue.
The Final Test[]
Now listen carefully; ICA exams aren't normally this difficult. Not only was the airfield a virtual fortress, he even added additional guards. Soders wants you to fail. He considers you a threat and this way your unfortunate exit from the program will not raise any eyebrows. He did not, however, factor me into the equation.
If Soders can bend the rules, then so can I. Good luck, initiate."
Description[]
PLOT:
For Agent 47's final test to determine whether he is ready to join the International Contract Agency, he is tasked with infiltrating a Cuban military airfield and assassinating Jasper Knight, an American chess grandmaster who intends to defect after being exposed as a Soviet spy.
The test is overseen by Training Director Erich Soders, who does not trust 47 and deliberately rigs the test by adding more guards and introducing other variables not present in the original mission in an attempt to ensure that he will fail.
AREA:
As with the previous mission, this is a recreation of a previous ICA assignment; this one was originally completed in 1979 by Soders, then a top ICA operative. This simulation uses simulated environments and weapons, with actors portraying various persons such as Knight and his KGB handler Cilas Netzke.
The mission takes place in the Agency's enormous training area, a vast metal dome which has been modified to resemble a Cuban airfield guarded by both trained security personnel and Soviet soldiers accompanying Netzke. It is complete with a multi-story structure and an authentic partially functioning jet aircraft.
Mission Stories[]
Safety First
Escape by fighter jet. Jasper Knight certainly knows how to make an exit. But first he needs to test the jet's safety equipment, including the ejector seat.
To Fallen Comrades
The officer in charge has ordered airfield security to get him a bottle of vodka. He will probably offer Knight a drink as well. That is, provided he is able to drag the grandmaster away from his chess game.
Final Terms
Apparently, Jasper Knight is demanding that his girlfriend accompanies him to the Soviet Union, and he refuses to leave until he gets affirmation from his superiors in Moscow. The call will come through in the restricted, but otherwise unguarded, radio room.
Safe Conduct
The slides depicting Knight's escape route from Cuba to his new home in the Soviet Union are ready for pickup at the reception. Desk security expect a soldier to fetch the slides, whereupon the KGB officer and Knight will likely retreat to the upstairs office.
Intelligence[]
- Fighter Jet Safety Protocol
The following information may contain spoilers. |
---|
According to the safety protocol, Jasper Knight is required to do a safety check before takeoff. The protocol, which is performed by certified airplane mechanics, includes a test of the onboard ejector seat. |
- Knight's Chess Conundrum
The following information may contain spoilers. |
---|
According to airfield security, Knight is trying to solve a chess conundrum created by the unusual opening move of his victim, the late Russian Ambassador. Beginner's luck no doubt, but Knight is a grandmaster and highly obsessive in these matters. |
- Knight's Escape Route
The following information may contain spoilers. |
---|
According to desk security, the red folder contains projector slides depicting Knight's escape route from Cuba to his new home in the Soviet Union. A soldier is coming back to fetch the slides, whereupon the KGB officer and Knight will likely retreat to the upstairs office. |
- Knight's Final Demand
The following information may contain spoilers. |
---|
Knight has made an unexpected demand for his girlfriend to accompany him to the Soviet Union and he refuses to leave Cuba until he receives affirmation from KGB high command. The call will come through in the restricted radio room. |
- Knight's Safety Check
The following information may contain spoilers. |
---|
It appears that all fighter jet passengers are required to do an onboard safety check before takeoff. The protocol is performed by airplane mechanics and is listed on a clipboard. |
- Netzke's Thirst for Vodka
The following information may contain spoilers. |
---|
Cilas Netzke, the KGB officer in charge of the extraction, has ordered airfield security to get him a bottle of vodka. He probably wants to make a toast. |
- Note for KGB High Command
The following information may contain spoilers. |
---|
A list of demands from Jasper Knight to KGB officer Cilas Netzke. Apparently, Knight wants his girlfriend to accompany him to the Soviet Union and refuses to leave Cuba until the request is granted. The request is currently pending KGB high command approval. |
- Projector Slides
The following information may contain spoilers. |
---|
Slides for an overhead projector, containing Jasper Knight's escape plan from Cuba to the USSR. |
- The Skylight
The following information may contain spoilers. |
---|
According to the soldiers, there is an open skylight at the roof of the hangar. Could be a weak spot in security. |
- The Spymaster
The following information may contain spoilers. |
---|
Knight and Officer Netzke both work for Janus, the legendary KGB spymaster. A yet unidentified strategic genius, Janus heads the KGB's special infiltration branch. They say that Janus' sleeper agents cannot be turned or broken, but the Russian Ambassador's unexpected defection hints that Janus' power might be crumbling. |
- Training Director Soders' Plan
The following information may contain spoilers. |
---|
Training Director Erich Soders is a legendary Cold War era ICA assassin, considered the best of his generation. However, he has grown reactionary and paranoid, and considers you a security risk to the ICA. By basing your final exam on his own legendary 1979 mission, he is stacking the odds unfairly against us, hoping that you will die in the attempt. Our only chance is to win - and if you happen to outshine Soders' own performance, it can only be considered poetic justice. |
- Vodka Bottle
The following information may contain spoilers. |
---|
A bottle of Russian vodka. Decent brand, too. |
Challenges[]
There are 29 challenges in total: 8 "Assassination", 9 "Discovery", 9 "Feats" & 3 "The Classics", worth 49000XP & contain 2 unlocks.
Name | Type | Description | Rewards |
---|---|---|---|
Death by Proxy | A | Set the KGB officer up to electrocute the target while he investigates the projector. | +2000XP |
Mechanical Solutions | A | Assassinate Jasper Knight in an accident while disguised as a Mechanic. | +2000XP |
Flying Colors | A | Assassinate Jasper Knight in an ejector seat accident. | +1000XP |
Drowning His Sorrows | A | Assassinate Jasper Knight by drowning him. | +2000XP |
Sweeping Snow in Siberia | A | Assassinate Jasper Knight with an assault rifle while disguised as a Soviet Soldier. | +2000XP |
A Light Headache | A | Assassinate Jasper Knight with a spotlight. | +2000XP |
Indiscriminate Security | A | Assassinate Jasper Knight with a pistol while disguised as a Security Guard. | +2000XP |
A Slide Mistake | A | Electrocute Jasper Knight as he investigates the projector. | +2000XP |
You Are the Colonel Now | D | Disguise yourself as the KGB Colonel. | +1000XP |
Security Breach | D | Disguise yourself as a Security Guard. | +1000XP |
Sick to his Stomach | D | Use an emetic poison to make Jasper Knight sick. | +1000XP |
A Slide Show | D | Find the slides. | +1000XP |
Nobody Notices a Grease Monkey | D | Disguise yourself as a Mechanic. | +1000XP |
Fast and Low | D | Examine Jasper Knight's exit strategy. | +1000XP |
Nash Z'darove! | D |
|
+1000XP |
Armed Insurrection | D | Disguise yourself as a Soviet Soldier. | +1000XP |
Discover Cuba* | D | Reveal all undiscovered areas in Cuba. | +2000XP |
Master Assassin | F | Complete all the Assassination challenges in "The Final Test". | +2000XP |
Mission Story - Safety First | F | Disguise yourself as an Airplane Mechanic and prepare the jet for an instruction in safety protocols. | +1000XP |
Mission Story - To Fallen Comrades | F | Solve the chess puzzle. | +1000XP |
Mission Story- Final Terms | F | Lure Jasper Knight somewhere private as the KGB Officer. | +1000XP |
Tactical Turtleneck† | F | Complete "The Final Test". |
|
Hammer Time | F | This challenge was inspired by Bongeh & Tommy from TwoGamersTV. | +1000XP |
Mission Story - Safe Conduct | F | Intercept secret information and lure Jasper Knight with error prone equipment. | +1000XP |
Chameleon | F | Equip all disguises in the ICA Facility. | +2000XP |
Mission Stories - ICA Facility* | F | Complete all 4 Mission Story challenges in the ICA Facility. |
|
Suit Only | TC |
|
+4000XP |
Silent Assassin, Suit Only | TC |
|
+4000XP |
Silent Assassin | TC |
|
+4000XP |
*Added in HITMAN™ 2.
†Added in HITMAN™ III (Patch 3.11).
Cut Challenges[]
Name | Type | Description | Rewards |
---|---|---|---|
No Evidence (cut in HITMAN™ III) | TC |
|
+1000XP |
Mastery[]
There is no Mastery tied to this mission
Disguises[]
Items[]
Firearms | |||
---|---|---|---|
ICA19 (Default Loadout) | Bartoli 75R | Shaskha A33* | |
Melee | |||
Fiber Wire (Default Loadout) | Brick | Bust | Crowbar |
Hammer | Lead Pipe | Pool Ball | Wrench |
Distractions | Poisons | ||
Coin (Default Loadout x5) | Emetic Rat Poison |
*Fusil G1-4 in HITMAN™.
Gallery[]
Escalation Contracts[]
There is currently one escalation contract available on The Final Test:
Mission Map[]

The full interactive map for this missiom can be viewed via HITMAPS by clicking the image or clicking here.
Trivia[]
For the easter eggs on this and other levels, see here.
- There are a total of 47 civilians in this mission.
- The jet model in the hangar is a Sukhoi Su-24.
- Soders intentionally made the mission more difficult for 47 by adding more guards, this was done because Soders did not trust 47 and wanted him to fail the initiation