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The Finish Line is the second mission in HITMAN™ 2 . It begins with Agent 47 being contracted to assassinate Robert Knox (CEO of Kronstadt Industries) and his daughter Sierra Knox.

Objectives:

  • Eliminate Robert Knox
  • Eliminate Sierra Knox
  • Locate Exit

Mission Briefing


"Good afternoon, 47. Your destination is the annual Global Innovation motor race in Miami, Florida. After analyzing the data from Reynard's computer, the case is clear; the Providence defectors are Robert and Sierra Knox, head of robotics developer Kronstadt Industries.

A visionary inventor and technological innovator, Robert Knox has spearheaded Kronstadt Industries to the bleeding edge of technological development. His equally brilliant daughter, Sierra, is not only a financial wizard but also a fiercely competitive race car driver, with a fiery temper to match. Kronstadt enjoys enormous popularity with global consumers. However, few are aware that the company is also one of the world's leading suppliers of next-gen military tech.

Last year, despotic ruler, Jin Po, employed prototype Kronstadt drones against peaceful civilian protestors in the now-infamous "Tungan Valley incident." And although it has yet to be proven, there is little doubt that the Knoxes personally brokered the deal, making them complicit in a war crime. It is unclear why the Knoxes would betray their masters, but likely, the fear of being next on the shadow client's hit list has pressured them to cut a deal with the enemy.

Undoubtedly, with Kronstadt Industries on their side, the militia will increase their attacks ten-fold, and so our contract obligates us to restire Robert and Sierra Knox and contain the damage they may inflict on Providence. I will leave you to prepare."
― In-Game Briefing

Mission Stories

A Perfect Machine

The following contain spoilers. Click "show" to continue.

A spot on the Kronstadt pit crew. Sounds like an invitation to mischief. One of the Kronstadt pit crew has unexpectedly quit the team in protest and Grace Miller, the ball-buster chief mechanic, is in critical need of a replacement. Why don't you step in and offer your services, 47? You're good with a wrench.

Intravenous

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Sierra Knox is due for an intravenous revitalization treatment at the emergency area. Interesting, 47. So, it seems Sierra Knox has jumped on the revitalization bandwagon and is scheduled for an injection of some sort. The doctor who is supposed to help her with the procedure is preoccupied with a patient who is unable to urinate. Curious situation, 47. Maybe you can speed things up?

Pretty in Pink

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A blackmailer in a pink flamingo outfit. Sierra Knox keeps some colorful enemies. A disgruntled Kronstadt employee has acquired some dirt on Sierra Knox and intends on blackmailing her. Disguised as one of the racing mascots, he plans to meet Sierra by the old motel. Well, I always did feel that pink was your color, 47.

The Munchies

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Robert Knox's favorite street food vendor has a stand at the race. Sounds promising. It seems Robert Knox paid several visits to a bayside area food stand yesterday. The vendor, known as Florida Man, sells extremely addictive food so we should expect Knox to return. Maybe this is a way to catch Robert Knox away from the office?

The New Army

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Robert Knox, a military contractor, and a new robotics project. Ted Mendez, a defense funding consultant with the US military, is scheduled for a private demonstration of a new Kronstadt project. Sounds like a way to get up close and personal with Robert Knox.

The Triumph

The following contain spoilers. Click "show" to continue.

The victory podium is rigged to a pyrotechnics display. Sounds promising. Maxwell Rutter, the race Chief Coordinator, is worried that the powerful new pyrotechnics system connected to the victory podium is not exactly tamper-proof. Sabotaging it could have devastation consequences. Well, what are you waiting for?

Turbo Charged

The following contain spoilers. Click "show" to continue.

Robert Knox has a race car on display in the expo building. The show staff is under strict institutions to summon him at any sign of malfunction. Apparently, Knox trusts no one to fix his car but him. Hm, perhaps it's time to poke around under the hood, 47/ They do say one should never mess with another man's wheels. A prototype Kronstadt race car. If anything happens to it, Knox will likely come running.

Intelligence

  • A Spanner in the Gears
The following contain spoilers. Click "show" to continue.

One of the Kronstadt mechanics had left the team after an argument with Grace Miller, head of Kronstadt mechanics. The constant supervision by Robert Knox has finally gotten to him and the team is now one mechanic short.

  • Event Area Key
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A key that grants access to the backstage areas of the event.

  • Pit Building Keycard
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A keycard that grants access to the team pit garages.

  • VIP Tickets
The following contain spoilers. Click "show" to continue.

There's a scalper selling tickets for the VIP areas of the race. It would be a way to get into the exclusive areas of the public part of the event.


Challenges

Type Key: A=Assassination; D=Discovery; F=Feats; T=Targets; TC=The Classics
Name Type Description Rewards
The Man And The Sea A Assassinate Robert Knox with the fish trophy. Mission Mastery +2000
Better Burn Up Then Fade Away A Assassinate Sierra using the podium pyrotechnics. Mission Mastery +2000
The Message A Don't push Robert, because he's close to the edge. He might lose his head. Mission Mastery +2000
Under The Sea A Assassinate Robert Knox with the shark in the aquarium. Mission Mastery +4000
Pink Menace A Assassinate Sierra Knox by pushing her down the elevator shaft during the blackmail meeting, disguised as the blackmailer. Mission Mastery +2000
Hot Shot A [REDACTED] Mission Mastery +2000
The Florida Diet A Assassinate Robert Knox by serving him poisoned food at the Florida Man's food stand. Mission Mastery +2000
Don't Drive And Drink A Assassinate Sierra Knox by putting lethal poison in the trophy. Mission Mastery +4000
Explosive Liaisons A [REDACTED] Mission Mastery +4000
External Combustion Engine A Assassinate Robert Knox with an explosion from the Kronstadt demo vehicle. Mission Mastery +2000
Ocular Administration A Assassinate Robert Knox by poisoning his eye drops. Mission Mastery +2000
Wheel Of Misfortune A Assassinate Sierra Knox by sabotaging her tires at the pit stop. Mission Mastery +2000
Vitamin Overdose A Make the medic assassinate Sierra Knox. Mission Mastery +4000
Doctor 47 A Assassinate Sierra Knox by poisoning the IV drip, disguised as a medic. Mission Mastery +2000
Days Of Thunder A Assassinate Sierra Knox by blowing her car up during the race. Mission Mastery +2000
The Tree Falls On The Apple A Assassinate Robert and Sierra Knox with one well-timed push. Mission Mastery +4000
Moving Target A Assassinate Sierra by sniping her car during the race. Mission Mastery +2000
Paranoid Android A Assassinate Robert Knox using the android. Mission Mastery +2000
The Flamingo D Disguise yourself as the mascot. Mission Mastery +1000
The Military Man D Disguise yourself as Ted Mendez. Mission Mastery +2000
One Kilo Brick D Get a brick of cocaine. Mission Mastery +4000
Frutti Di Mare D Find all aquatic weapons in Miami. Mission Mastery +2000
What's In This Thing D Open the evidence locker. Mission Mastery +2000
Slice Of Vice D Sail away on the speedboat. Mission Mastery +2000
Coconut Balls D Disguise yourself as Florida Man. Mission Mastery +2000
Very Important Person D Get a VIP pass. Mission Mastery +1000
Day At The Aquarium D Find the Kronstadt Bayside Center keycard. Mission Mastery +1000
Backdoor Engineering D Get the even crew key. Mission Mastery +1000
Discover Miami D Reveal all undiscovered areas of Miami. Mission Mastery +1000
The Sewer Beyond D Exfiltrate through the sewers. Mission Mastery +1000
The Rival D Disguise yourself as Moses Lee. Mission Mastery +2000
Sheik Zanzibar, I Presume? D Disguise yourself as the Sheik. Mission Mastery +2000
Blackmail D Find the blackmail documents. Mission Mastery +2000
Communication Breakdown D Sabotage the satellite dish. Mission Mastery +2000
Arms Dealer F Pacify a Kronstadt Researcher using an Android Arm. Mission Mastery +1000
Tintamarresque F [REDACTED] Mission Mastery +1000
Someone Could Hurt Themselves F Assassinate a target in an accident Mission Mastery +2000
Through Demonstration F Make the Android eliminate someone other than Robert Knox. Mission Mastery +2000
Shafted F [REDACTED] Mission Mastery +1000
Chameleon F Find and equip all disguises in Miami. Mission Mastery +4000
Safety First F Tamper with the gas pressure relief valve. Mission Mastery +2000
Tasteless, Traceless F Assassinate a target with lethal poison. Mission Mastery +2000
You Got A Fast Car F [REDACTED] Mission Mastery +1000
Straight Shot F Assassinate a target with a headshot. Mission Mastery +2000
Hold My Hair F Assassinate a target by drowning them. Mission Mastery +2000
Free Fishie F Release a fish back into the ocean. Mission Mastery +1000
Fish Slapping Dance F Slap someone into the ocean with a fish. Mission Mastery +4000
Piano Man F Assassinate a target with the fiber wire. Mission Mastery +1000
Mr. Tambourine Man F [REDACTED] Mission Mastery +1000
Versatile Assassin F Complete the following Versatile challenges in Miami:


  • Piano Man
  • Someone Could Hurt Themselves
  • Hold My Hair
  • Straight Shot
  • Tasteless, Traceless
Mission Mastery +4000
Tanked F [REDACTED] Mission Mastery +1000
Sleeping with the Fishes F Dump a body into an aquarium. Mission Mastery +1000
Red Flag F Cause the race to be aborted due to too many crashes. Mission Mastery +2000
Non-pacifist F
  • Win a Duel.
  • Do not pacify anyone during the match.
Mission Mastery +1000
Quintuple F Win five duels. Mission Mastery +4000
Flawless F Win a Duel with only unnoticed target elimination, no non-target eliminations, and no deaths. Mission Mastery +2000
Hit-trick F Win three Duels in a row. Mission Mastery +4000
Victorious F Win a Duel. Mission Mastery +1000
Explosive F
  • Win a Duel.
  • Eliminate your final target in an explosion.
Mission Mastery +4000
Suit Only F
  • Win a Duel.
  • Do it all in a Suit.
Mission Mastery +2000
Accidental F
  • Win a Duel.
  • Kill all targets in accidents.
Mission Mastery +2000
The Inventor T Assassinate Robert Knox. Mission Mastery +4000
The Daredevil T Assassinate Sierra Knox. Mission Mastery +4000
Silent Assassin TC
  • Complete "The Finish Line" on X difficulty.
  • Only eliminate the targets
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase of destroy the evidence. (master/professional)
Mission Mastery +4000 (all)
No Evidence TC
  • Complete "The Finish Line" on X difficulty with no bodies found.
  • If you are detected by cameras, erase or destroy the evidence. (master/professional)
Mission Mastery +1000 (all)
The Classics TC Complete all of the Classic challenges on "The Finish Line" on X difficulty:


  • Silent Assassin
  • Silent Assassin, Suit Only
  • Sniper Assassin
  • Suit Only
  • No Evidence
Mission Mastery +8000 (master)
Mission Mastery +4000 (professional)
Mission Mastery +2000 (casual)
Suit Only TC
  • Assassinate the targets and complete the mission on X difficulty.
  • Do it all in your suit.
Mission Mastery +1000 (all)
Silent Assassin, Suit Only TC
  • Complete "The Finish Line" on X difficulty.
  • Only eliminate the targets.
  • No bodies found.
  • Do not get spotted.
  • Do it all in your suit.
Mission Mastery +4000 (all)
Sniper Assassin TC
  • Complete "The Finish Line" on X difficulty.
  • Assassinate your targets with a sniper rifle.
  • Only eliminate the targets.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence. (master/professional)
Mission Mastery +2000 (all)

Mastery

Unlock Description Level
Dolphin Fountain

Starting-location-icon-2018

Dolphin Fountain 47 has slipped away from the main race and starts near a beautiful dolphin fountain outside the Kronstadt Bayside Center. He is wearing his normal civilian clothes. 2
Lockpick Mk II

Tool-icon-2018

Lockpick Mk II A set of lockpicks. Can be used to open locked doors. This one has the signature Mk II look. 2
Loadout Slots

Pistol-Icon-2018

All Loadout Slots Available Gives you the option to use loadout slots during the planning phase of the mission. This can be used to bring items you have unlocked into the level. 2
Kronstadt Reception

Hidden-stash-icon-2018

Kronstadt Reception The ICA can conceal a small item on a magazine stand in the reception area of the Bayside Center. 3
Marina

Starting-location-icon-2018

Marina 47 has arrived at the Innovation Race by boat and starts his mission by the beautiful marina. 4
Fish

Melee-icon-2018

Fish A fish. Effective as a non-lethal, blunt weapon. 4
Stands Toilet

Hidden-stash-icon-2018

Stands Toilet The ICA can conceal a small item in a toilet trash bin under the stands. 5
Jager 7 Mk II

Sniper-Rifle-Icon-2018

Jaeger 7 Mk II A modern marskman's rifle. Highly accurate and modular, allowing extensive customization. This one has the signature Mk II look. 5
Stands

Starting-location-icon-2018

Stands 47 has outdone himself and can start his mission in the spectator stands, disguised as the flamingo mascot. 6
Boat Rental Hut

Hidden-stash-icon-2018

Boat Rental Hut The ICA can smuggle a briefcase containing a large item into the Boat Rental Hut. 7
HWK 21 Mk II

Pistol-Icon-2018

HWK 21 Mk II A modern light pistol. Rapid firing with good magazine capacity. This one with the signature Mk II look. 7
Food Stand

Starting-location-icon-2018

Food Stand 47 has managed to infiltrate the catering services at the race and starts between the stands and the paddock street, disguised as a food vendor. 8
Podium Storage

Hidden-stash-icon-2018

Podium Storage The ICA can conceal a small item on a bookshelf in the podium building. 8
Overpass

Starting-location-icon-2018

Overpass 47 has infiltrated the overpass near the hotel and has disguised himself as a race marshal. 9
ICA Proximity Taser

Tool-icon-2018

ICA Proximity Taser An ICA proximity taser. A device that sends out an electrical surge upon detonation. This device will detonate if anyone comes inside the proximity of it and it is placed in water. It will also affect anyone trying to pick it up. 10
Backstage Truck

Hidden-stash-icon-2018

Backstage Truck The ICA can smuggle a briefcase containing a large item into a backstage truck. 11
Drivers' Lounge

Starting-location-icon-2018

Drivers' Lounge 47 has infiltrated the VIP Drivers' Lounge and disguised himself as a bartender. 12
Parkside Food Stands

Hidden-stash-icon-2018

Parkside Food Stands The ICA can smuggle a briefcase containing a large item into the park side food stands. 13
Proximity Explosive Rubber Duck

Explosive-icon-2018

Proximity Explosive Rubber Duck Mk II A medium explosive device designed to resemble a rubber duck. Detonated by proximity. Exercise caution when placing. Will attract casual attention if spotted. It also has the signature Mk II look. 13
Podium

Starting-location-icon-2018

Podium 47 has infiltrated deep inside the Global Innovation Race backstage area and starts his mission at the podium, disguised as event crew. 14
Kronstadt Storage Area

Hidden-stash-icon-2018

Kronstadt Storage Area The ICA can smuggle a briefcase containing a large item into the Kronstadt storage area. 15
Concept 5-0

Pistol-Icon-2018

Concept 5 Kronstadt produced firearm. Used to test Kronstadt android systems. With automatic fire and fairly low recoil. 15
Medical Area

Starting-location-icon-2018

Medical Area 47 has infiltrated the emergency facilities at the Global Innovation Race and starts in the medical bay reception area, disguised as a medic. 16
Thwack Paddock

Hidden-stash-icon-2018

Thwack Paddock The ICA can smuggle a briefcase containing a large item into the Thwack Paddock. 17
Kronstadt bayside Center

Starting-location-icon-2018

Kronstadt Bayside Center 47 has infiltrated the Kronstadt Bayside Center and starts in the upstairs conference room, disguised as an engineer. 18
ICA Remote Audio Distraction Mk II

Distraction-icon-2018

ICA Remote Audio Distraction Mk II An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present. It also has the signature Mk II look. 18
Pit Building Locker Room

Hidden-stash-icon-2018

Pit Building Locker Room The ICA can smuggle a briefcase containing a large item into the pit building locker room. 19
Kowoon Pit

Starting-location-icon-2018

Kowoon Pit 47 has gone deep undercover and starts his mission inside the Kowoon pits, disguised as a mechanic. 20
Concussion Grenade

Explosive-icon-2018

Concussion Grenade A concussion grenade. Can be thrown and detonates in a shockwave after a small delay. Rendering anyone close by unconscious. 20

Disguises

Weapons

Gallery

Escalation Contracts

There are currently three escalation contracts available in Miami:

Target Lockdown

There are no target lockdowns in this mission.

Missions in HITMAN™ 2
Season One
New Zealand Nightcall
United States of America The Finish Line
Colombia Three-Headed Serpent
India Chasing a Ghost
United States of America Another Life
North Atlantic The Ark Society
Sniper Assassin
Austria The Last Yardbird
Singapore The Pen and the Sword