The Gunrunner is the fifth Elusive Target Mission in HITMAN™ and tasks you with eliminating Vito Đurić.
The Gunrunner[]
Diana Burnwood (VO): "Good afternoon, 47. Your target is Vito Đurić, arms dealer and sanctions buster.
Although the subject of a global manhunt, the target has successfully evade capture and prosecution for more than a decade. Tired of waiting for the slow wheels of international justice, the client has turned to the ICA. Intelligence places the target inside the Swedish consulate, most likely involved in the operation to extract Strandberg. The situation is fluid, but this is our best opportunity to eliminate him before he vanishes again.
The clock is ticking, 47. Good Luck."
― Mission Briefing
Appearance[]
HITMAN™[]
Starting date | End date |
---|---|
July 1st 2016 | July 4th 2016 |
January 26th 2017 | February 5th 2017 |
HITMAN™ 2[]
Starting date | End date |
---|---|
August 30th 2019 | September 9th 2019 |
HITMAN™ III[]
Starting date | End date |
---|---|
June 10th 2022 | June 20th 2022 |
June 16th 2023 | June 26th 2023 |
December 22th 2023 | January 15th 2023 |
Đurić was the fifteenth Legacy Elusive Target.
Elusive Target Arcade[]
Added | Mission |
---|---|
March 3rd 2022 | The Nebulae |
May 24th 2022 | The Provocateurs |
Đurić appears as the second target of both missions.
Mission Stories[]
There are no Mission Stories in this mission.
Intel[]
There is no intel in this mission.
Challenges[]
There are 39 challenges in total: 8 "Assassination", 8 "Discovery", 4 "Feats", 9 "The Classics" & 10 "Elusive Targets", worth 42000XP, 1 pistol, 1 sniper rifle, 1 melee, 1 container, 1 tool, 1 distraction, 1 explosive, 1 poison, 8 suits and 1 starting location.
Type Key: A=Assassination; D=Discovery; F=Feats; ET=Elusive Targets
Name | Type | Description | Rewards |
---|---|---|---|
Straight Shot | A | Assassinate a target with a headshot in Marrakesh. | +1000XP |
Versatile Assassin | A |
Complete all the Versatile challenges in Marrakesh:
|
+4000XP |
Someone Could Hurt Themselves | A | Assassinate a target in an accident in Marrakesh. | +1000XP |
Hold My Hair | A | Assassinate a target by drowning them in Marrakesh. | +1000XP |
Tasteless, Traceless | A | Assassinate a target with lethal poison in Marrakesh. | +1000XP |
Piano Man | A | Assassinate a target with the fiber wire in Marrakesh. | +1000XP |
Seven Years of Bad Luck* | A | Assassinate 5 targets in 5 different accidents while disguised as the Fortune Teller. | +4000XP |
Pipe Dreams | A | Assassinate a target by poisoning the shisha pipe. | +1000XP |
Looking Through Walls | D | Look through all the peepholes in the school. | +2000XP |
Chameleon | D | Find and equip all disguises in Marrakesh. | +4000XP |
I'm a Member | D | Find the courtyard club membership card. | +1000XP |
Floor It! | D | [REDACTED]
Escape in the Consulate car.
|
|
The Scenic Route | D | Find a child's painting. | +1000XP |
Get the Truck Out of Here! | D | Escape in the army truck. | +1000XP |
A Tall, Bald Stranger | D | Disguise yourself as a Fortune Teller. | +2000XP |
Discover Marrakesh† | D | Reveal all undiscovered areas in Marrakesh. | +1000XP |
Wishing Well | F | Hide five bodies in the well. | +2000XP |
Public Sneaker | F |
|
+2000XP |
Your Luck is Running Out | F | [REDACTED]
Throw six coins into the fountain.
|
+1000XP |
Begging for It | F | [REDACTED]
Give the fortune teller five coins.
|
+4000XP |
Silent Assassin x5 | TC | Complete 5 Silent Assassin Challenges. | |
Silent Assassin x12 | TC | Complete 12 Silent Assassin Challenges. | |
Silent Assassin x17 | TC | Complete 17 Silent Assassin Challenges. | |
Silent Assassin, Suit Only x5 | TC | Complete 5 Silent Assassin, Suit Only Challenges. | |
Silent Assassin, Suit Only x12 | TC | Complete 12 Silent Assassin, Suit Only Challenges. | |
Silent Assassin, Suit Only x17 | TC | Complete 17 Silent Assassin, Suit Only Challenges. | |
Sniper Assassin x5 | TC | Complete 5 Sniper Assassin Challenges. | |
Sniper Assassin x12 | TC | Complete 12 Sniper Assassin Challenges. | |
Sniper Assassin x17 | TC | Complete 17 Sniper Assassin Challenges. | |
The Gunrunner | ET | Assassinate the Gunrunner. | +2000XP |
Silent Assassin | ET |
|
+4000XP |
Eluisve Target - Marrakesh | ET | Complete 1 Elusive Target in Marrakesh. | |
Elusive Targets - I | ET | Complete 3 Elusive Targets. | |
Elusive Targets - II | ET | Complete 6 Elusive Targets. | |
Elusive Targets - III | ET | Complete 9 Elusive Targets. | |
Elusive Targets - VI | ET | Complete 12 Elusive Targets. | |
Elusive Targets - V | ET | Complete 15 Elusive Targets. | |
Silent Assassin Elusive Target - I | ET | Complete 1 Elusive Target in any location while achieving Silent Assassin. | |
Silent Assassin Elusive Targets - II | ET | Complete 5 Elusive Targets in any location while achieving Silent Assassin. |
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
1 | Starting Location | Bazaar Entrance | 47 has arrived in Marrakesh and begins the mission in the bazaar area. |
Agency Pickup | Lamp Shop Alley | The ICA can smuggle a briefcase containing a large item in a secluded alley in Marrakesh. | |
2 | Agency Pickup | Consulate Parking Garage | The ICA can smuggle a large secure case into the storage room in the basement parking lot beneath the consulate in Marrakesh. |
Explosive | ICA Proximity Explosive | A modular explosive device designed by the ICA. Detonated by proximity. Exercise caution when placing. Highly suspicious if noticed (HITMAN™ 2 & HITMAN™ III only). | |
3 | Starting Location | Undercover in the Courtyard Club | 47 has infiltrated the Courtyard Club in the shisha café and begins the mission disguised as a waiter (Mastery Level 2 on HITMAN™ Professional Difficulty). |
4 | Hidden Stash | Mechanic Shop | The ICA can conceal a small item inside a mechanic's toolbox (Mastery Level 3 on HITMAN™ Professional Difficulty). |
5 | Pistol | ICA19 F/A | A tactical pistol. Custom slide. Capable of automatic fire (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 10 on HITMAN™ Normal Difficulty). |
6 | Starting Location | Undercover at the Snail Stand | 47 has infiltrated the bazaar and he begins the mission cooking snails, disguised as a local food vendor (Mastery Level 3 on HITMAN™ Professional Difficulty). |
7 | Agency Pickup | West Bazaar Rooftops | The ICA has placed a large secure case on one of the rooftops close to a good vantage point overlooking the bazaar and consulate in Marrakesh (Mastery Level 4 on HITMAN™ Professional Difficulty). |
Poison | Emetic Poison Vial | A vial of poison. Contains a single dose of an emetic poison. When consumed, an individual will immediately become nauseated and seek a location to throw up in. Can be administered via food or drink (HITMAN™ Normal Difficulty & HITMAN™ III only; Mastery Level 10 on HITMAN™ Normal Difficulty). | |
8 | Starting Location | Undercover in Zaydan's Compound | 47 has infiltrated General Zaydan's forces and begins the mission inside the compound, disguised as a soldier (Mastery Level 4 on HITMAN™ Professional Difficulty). |
9 | Hidden Stash | Shisha Café Restroom | The ICA can hide a small item inside the toilet cistern in the shisha café's Courtyard Club restroom (Mastery Level 5 on HITMAN™ Professional Difficulty). |
10 | Explosive | Remote Explosive Duck | A medium explosive device designed to resemble a rubber duck. Detonated remotely. Exercise caution when placing. Will attract casual attention if spotted (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 15 on HITMAN™ Normal Difficulty). |
Melee | Janbiya | A curved dagger. Ceremonial origins, likely Middle Eastern. Can be used in melee or thrown to eliminate a target (HITMAN™ III only). | |
11 | Starting Location | Undercover on the West Bazaar Rooftop | 47 has infiltrated a local electronics company and has found a sniper vantage point overlooking the bazaar and consulate. He begins the mission here (Mastery Level 5 on HITMAN™ Professional Difficulty). |
12 | Agency Pickup | Old Headmaster's Terrace | The ICA has placed a large secure case on the house terrace of an aspiring and preoccupied novelist. This location is now available during planning (Mastery Level 6 on HITMAN™ Professional Difficulty). |
Shotgun | Enram HV CM | A modern bullpup shotgun. Agile and effective at close ranges. Fastest fire rate of the Enrams, tight spread (HITMAN™ 2 & HITMAN™ III only). | |
13 | Starting Location | Lamp Store Rooftop | 47 has chosen a vantage point overlooking the city and begins the mission on a lamp store's rooftop (Mastery Level 6 on HITMAN™ Professional Difficulty). |
14 | Hidden Stash | Consulate Top Floor | The ICA can smuggle a small item in one of the consulate's cleaning carts (Mastery Level 7 on HITMAN™ Professional Difficulty). |
15 | Explosive | Proximity CX Demo Block | A block of Composition 10 plastic explosive. Shaped for use in demolitions or improvised explosive snares. Integrated proximity trigger. Exercise caution when placing (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 20 on HITMAN™ Normal Difficulty). |
16 | Starting Location | Undercover in the Consulate | 47 has infiltrated the consulate and begins the mission on the top floor, disguised as a janitor (Mastery Level 7 on HITMAN™ Professional Difficulty). |
17 | Hidden Stash | Carpet Shop | The ICA can conceal a small item inside a stack of carpets in the carpet shop in the Marrakesh market (Mastery Level 8 on HITMAN™ Professional Difficulty). |
18 | Starting Location | School Alley | 47 has infiltrated the rear of the military compound in Marrakesh and begins mission near the the school's south-facing windows (Mastery Level 8 on HITMAN™ Professional Difficulty). |
19 | Agency Pickup | School Gate | The ICA can smuggle a large secure case to the back entrance of the old school (Mastery Level 9 on HITMAN™ Professional Difficulty). |
20 | Assault Rifle | TAC-4 AR Stealth | A modern bullpup assault rifle. Fully automatic. Has a powerful suppressor attached. |
Melee | Crystal Ball | A crystal ball. Breaks when thrown, or when used in melee combat. Knocks an individual unconscious (HITMAN™ Professional Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 10 on HITMAN™ Professional Difficulty). |
Disguises[]
Items[]
Firearms | ||||
---|---|---|---|---|
Bartoli 75R | HX-10 | Fusil G1-4 | Fusil G1-4/C | Fusil G2 |
Shashka A33 | Tactical Bartoli 12G | |||
Melee | ||||
Battle Axe | Brick | Cleaver | Crowbar | Fire Axe |
Folding Knife | Hammer | Kitchen Knife | Letter Opener | Pool Ball |
Saber | Scissors | Screwdriver | Soda Can | Toy Tank |
Wrench | Explosives | Containers | ||
Fire Extinguisher | Propane Flask | Remote Explosive | Leather Briefcase* | |
Poisons | Distractions | |||
Emetic Rat Poison | Lethal Poison Pill Jar | Coin |
Trivia[]
- Vito Đurić's assassination was contracted by Kronstadt Industries, likely for being competition in the gunrunning business and for selling one of their combat drones in 2015.
- Vito's mission revolves around him helping in the evacuation Claus Hugo Strandberg, which is unlikely as Strandberg was killed on the day he was broken free. This would require his contract to take place directly before or during the elimination of Strandberg and Reza Zaydan.