The Guru is the sixteenth Elusive Target Mission in HITMAN™ and tasks you with eliminating Richard J. Magee.
The Guru[]
Diana Burnwood (VO): "Good afternoon, 47. Your target is Richard J. Magee, a self-help guru infamous for abandoning his protégés as soon as their money runs out.
His current mark is Keith Keeble and the young man's trust fund. His family have turned to the ICA for help in rescuing their son, and their money, from the guru's clutches. The family lawyer, Catherine Feller, has arranged a meeting in Sapienza, Italy, ostensibly to discuss extending his access to the trust fund, and in so doing, has provided us with a window to engage. Note that the contract stipulates that neither the son nor the lawyer Catherine Feller may be harmed.
The clock is ticking, 47. Good Luck."
― Mission Briefing
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― Outro
Appearance[]
HITMAN™[]
Starting date | End date |
---|---|
May 27th 2016 | May 29th 2016 |
December 1st 2017 | December 11th 2017 |
Mission Stories[]
There are no Mission Stories in this mission.
Intel[]
There is no intel in this mission.
Challenges[]
Name | Type | Description | Rewards |
---|---|---|---|
Someone Could Hurt Themselves | A | Assassinate a target in an accident. | Mission Mastery +1000 |
Versatile Assassin | A | Complete the following Feats Challenges:
|
Mission Mastery +5000 |
Piano Man | A | Assassinate a target with the fiber wire. | Mission Mastery +1000 |
Straight Shot | A | Assassinate a target with a headshot. | Mission Mastery +1000 |
Hold My Hair | A | Assassinate a target by drowning them. | Mission Mastery +1000 |
Tasteless, Traceless | A | Assassinate a target with lethal poison. | Mission Mastery +1000 |
The Bells are Ringing | A | Eliminate a target with the church bell. | Mission Mastery +4000 |
I Aim to Please | A |
|
Mission Mastery +2000 |
The Living Dead | D | [REDACTED] | Church Morgue starting location
Mission Mastery +2000 |
Unleash the Kraken | D | [REDACTED] | Mission Mastery +4000 |
Safe House | D | Find the ICA Safe House in Sapienza. | Mission Mastery +1000 |
Discover Sapienza | D | Reveal all undiscovered areas in Sapienza. | Mission Mastery
+1000 |
Chameleon | D | Find and equip all disguises in Sapienza. | Mission Mastery +4000 |
Investigator | D | Find and destroy six crocodiles. | Mission Mastery +2000 |
Get What You Wish For | F | Push a target into the wishing well. | Mission Mastery +4000 |
Luck Alone is Worthless | F | [REDACTED] | Mission Mastery +2000 |
Pipe Down | F |
|
Mission Mastery +4000 |
Elusive Targets - I | ET | Complete 3 Elusive Targets. | Absolution Suit |
Elusive Targets - II | ET | Complete 6 Elusive Targets. | Blood Money Suit |
Elusive Targets - III | ET | Complete 9 Elusive Targets. | 47's Signature Suit with Gloves |
Elusive Targets - IV | ET | Complete 12 Elusive Targets. | The Undying Look |
Elusive Targets - V | ET | Complete 15 Elusive Targets . | Casual Undercover |
Silent Assassin Elusive Target - I | ET | Complete 1 Elusive Target in any location achieving Silent Assassin . | Terminus |
Silent Assassin Elusive Target - II | ET | Complete 5 Elusive Target in any location achieving Silent Assassin . | Winter Suit |
Elusive Target Sapienza | ET | Complete 1 Elusive Target in Sapienza. | Italian Suit with Gloves |
The Guru | ET | Assassinate The Guru. | Mission Mastery +2000 |
Silent Assassin | ET |
|
Mission Mastery +4000 |
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
2 | Starting Location | ICA Safe House | 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there. |
3 | Agency Pickup | Café Basement | The ICA can smuggle a large, secure case into the basement of the café. |
4 | Starting Location | Undercover in Mansion Garden | 47 has infiltrated the mansion and now begins the mission as one of the gardeners |
5 | Gear | Remote Breaching Charge | An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet. |
6 | Agency Pickup | Mansion Garage | The ICA can smuggle a small item into a jacket pocket in the mansion garage. |
7 | Starting Location | Undercover in Mansion Kitchen | 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef. |
8 | Agency Pickup | Sapienza Ruins | The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso. |
9 | Starting Location | Undercover as Security Staff | 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security. |
10 | Gear | ICA Remote Audio Distraction | An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present. |
10 | Gear | Lethal Poison Vial | A vial of poison. Contains a single dose of a lethal poison. Will result in immediate death of the target. Can be administered via food or drink. |
11 | Starting Location | Undercover in Field Lab | 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there. |
12 | Agency Pickup | Mansion Pantry | The ICA can smuggle a small item into a stack of food crates in the mansion kitchen. |
13 | Starting Location | Harbor | 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina. |
14 | Agency Pickup | Confessional Booth | The ICA can smuggle a small item into the confessional booth inside the Sapienza church. |
15 | Weapon | Enram HV | A modern bullpup shotgun. Agile and effective at short ranges. Fast rate of fire, and tight speed. (Ammo/Rate of fire) |
16 | Starting Location | Main Square Tower | 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there. |
17 | Agency Pickup | Sewers | The ICA has placed a large, secure case in the Sapienza sewers below the marina. |
18 | Starting Location | Sapienza Ruins | 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there. |
19 | Agency Pickup | Ether Field Lab | The ICA can smuggle a large, secure case into the Ether field lab. |
20 | Weapon | Jaeger 7 Lancer | A modern marksman's rifle. Highly accurate and modular, allowing extensive customization. (Piercing/Variable scope) |
20 | Gear | Proximity Explosive Duck | A medium explosive device designed to resemble a rubber duck. Detonated by proximity. Exercise caution while placing. Will attract casual attention if spotted. |
Disguises[]
- Biolab Security
- Bodyguard
- Bohemian
- Butler
- Church Staff
- Cyclist
- Delivery Man
- Oscar Lafayette
- Gardener
- Green Plumber
- Hazmat Suit
- Housekeeper
- Kitchen Assistant
- Lab Technician
- Mansion Chef
- Mansion Security
- Mansion Staff
- Plague Doctor
- Priest
- Private Detective
- Red Plumber
- Roberto Vargas
- Store Clerk
- Street Performer
- Waiter
Weapons[]
Other NPCs[]
- Keith Keeble - Magee's target and the client's son
- Katherine Feller - Keeble's Laywer
- Salvatore Bravuomo
Trivia[]
- The lawyer's name is spelled differently between the briefing video and subtitles, "Katherine" for the former and "Catherine" for the latter.
- The Guru was fused with The Congressman in Hitman™ 2 to form The Deceivers.
- The Elusive Target used for the Elusive Target Arcade mission, The Dyads, is The Deceivers. However, the image used is The Guru's Mission Still.