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Icon-Objective

The Twin is the sixth Elusive Target Mission in HITMAN™ and tasks you with eliminating Dylan Narváez.

Targets[]

Icon-Target
Eliminate Dylan Narváez


Objectives[]

Icon-Objective
N/A


Exfiltrate[]

Icon-Exit
Locate the exit

The Twin[]

Diana Burnwood (VO): "Good afternoon, 47. Your target is Dylan Narváez, currently in Sapienza with his identical twin brother, Gonzales.
The Narváez brothers are tobacco billionaires operating in mainland China. Note that Gonzales is not to be harmed, and the contract will be canceled if he is injured in any manner. As they are identical twins, you will have to choose your target with supreme care. We have learned that the target has recently purchased a one-of-a-kind, platinum Mangôt wristwatch, so if you can get close enough, this will help you to identify him. The clock is ticking, 47. Good Luck."
― Mission Briefing

{{{Outro Name}}}[]

{{{Outro Transcript}}}
{{{Outro Cont}}}
― Outro


Appearance[]

HITMAN™[]

Starting Date End Date
July 15th 2016 July 18th 2016
February 9th 2018 February 19th 2018

HITMAN™ III[]

Starting Date End Date
July 2nd 2021 July 12th 2021

Elusive Target Arcade[]

Added Mission
March 3rd 2022 The Nebulae
July 14th 2022 The Cartes Blanches
September 1st 2022 The Illusory

Dylan Narváez appears as the fourth/fifth, third and first target in the missions respectively.

Mission Stories[]

There are no Mission Stories in this mission.

Intel[]

There is no intel in this mission.

Challenges[]

There are 36 challenges in total: 8 "Assassination", 6 "Discovery", 3 "Feats", 9 "The Classics" & 10 "Elusive Targets", worth 45000XP, 1 pistol, 1 sniper rifle, 1 melee, 1 container, 1 distraction, 1 poison, 1 explosive, 9 suits and 1 starting location.

Type Key: A=Assassination; D=Discovery; F=Feats; ET=Elusive Targets
Name Type Description Reward
Piano Man
Piano Man H3
A
Icon-Assassination
Assassinate a target with the fiber wire in Sapienza. +1000XP
Versatile Assassin
Versatile H3
A
Icon-Assassination
Complete all the Versatile challenges in Sapienza:
  • Piano Man
  • Someone Could Hurt Themselves
  • Hold My Hair
  • Straight Shot
  • Tasteless, Traceless
+4000XP
Hold My Hair
Drown H3
A
Icon-Assassination
Assassinate a target by drowning them in Sapienza. +1000XP
Straight Shot
Headshot H3
A
Icon-Assassination
Assassinate a target with a headshot in Sapienza. +1000XP
Tasteless, Traceless
Tasteless H3
A
Icon-Assassination
Assassinate a target with lethal poison in Sapienza. +1000XP
The Bells are Ringing
The Bells are Ringing
A
Icon-Assassination
Eliminate a target with the church bell. +4000XP
Someone Could Hurt Themselves
Accident H3
A
Icon-Assassination
Assassinate a target in an accident in Sapienza. +1000XP
I Aim to Please
I Aim to Please Tile
A
Icon-Assassination
  • Assassinate a target from the church tower with a sniper rifle.
  • Do it all in your suit.
+2000XP
Discover Sapienza
Discover Sapienza
D
Icon-Discovery
Reveal all undiscovered areas in Sapienza. +1000XP
Investigator
Investigator
D
Icon-Discovery
Find and destroy six crocodiles. +2000XP
Chameleon
Chameleon H3
D
Icon-Discovery
Find and equip all disguises in Sapienza. +4000XP
The Living Dead
The Living Dead
D
Icon-Discovery
[REDACTED]
Hide in the coffin in the church morgue.
Sapienza Church Morgue
  • +2000XP
Unleash the Kraken
Unleash the Kraken
D
Icon-Discovery
[REDACTED]
Shoot all four bells on the boat in the sea behind the mansion.
+4000XP
Safe House
Wotcd17
D
Icon-Discovery
Find the ICA Safe House in Sapienza. +1000XP
Get What You Wish For
Wotcf2
F
Icon-Disguise
Push a target into the wishing well. +4000XP
Luck Alone is Worthless
Wotcf6
F
Icon-Disguise
[REDACTED]
Throw 5 coins into the fountain in the main square.
+2000XP
Pipe Down
Pipe Down
F
Icon-Disguise
  • Disguise yourself as either the red or green plumber.
  • Pacify 10 individuals with a lead pipe.
  • Do not get spotted.
+4000XP
The Twin
Dylan Narvaez
ET
Icon-Elusive Target
Assassinate the Twin. +2000XP
Silent Assassin
The Twin (Silent Assassin challenge) h3 full
ET
Icon-Elusive Target
  • Assassinate the Twin.
  • Only eliminate the target.
  • No bodies found.
  • Do not get spotted.
  • If you are detected by cameras, erase or destroy the evidence.
+4000XP
Elusive Target - Sapienza
ElusiveTargetSapienzaTile
ET
Icon-Elusive Target
Complete 1 Elusive Target in Sapienza.
ItalianSuitWithGloves2021
Elusive Targets - I
ElusiveTarget3Tile
ET
Icon-Elusive Target
Complete 3 Elusive Targets.
AbsolutionSuit2021
Elusive Targets - II
ElusiveTarget6Tile
ET
Icon-Elusive Target
Complete 6 Elusive Targets.
BloodMoneySuit2021
Elusive Targets - III
ElusiveTarget9Tile
ET
Icon-Elusive Target
Complete 9 Elusive Targets.
SignatureGloves2021
Elusive Targets - VI
ElusiveTarget12Tile
ET
Icon-Elusive Target
Complete 12 Elusive Targets.
TheUndyingLook2021
Elusive Targets - V
ElusiveTarget15Tile
ET
Icon-Elusive Target
Complete 15 Elusive Targets.
CasualUndercover2021
Silent Assassin Elusive Target - I
SAElusiveTarget1Tile
ET
Icon-Elusive Target
Complete 1 Elusive Target in any location while achieving Silent Assassin.
TerminusSuit2021
Silent Assassin Elusive Targets - II
SAElusiveTarget5Tile
ET
Icon-Elusive Target
Complete 5 Elusive Targets in any location while achieving Silent Assassin.
Winter2021

Mastery[]

Mastery Level Type Unlock Description
1 Starting Location
Icon-Start Location
Main Square
Sapienza Main Square
47 arrives at the Main Square, overlooking Villa Caruso.
Agency Pickup
Icon-Smuggled Item
ICA Safe House
Sapienza SI0
The ICA can smuggle a briefcase containing a large item into an apartment near the main square.
2 Starting Location
Icon-Start Location
ICA Safe House
Sapienza ICA Safe House
47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there.
Poison
Icon-Poison
Modern Lethal Syringe
Modern Lethal Syringe HITMAN2021
A syringe containing a single dose of lethal poison. Will eliminate any target immediately (HITMAN™ 2 & HITMAN™ III only).
3 Agency Pickup
Icon-Smuggled Item
Café Basement
Sapienza SI1
The ICA can smuggle a large, secure case into the basement of the café (Mastery Level 2 on HITMAN™ Professional Difficulty).
4 Starting Location
Icon-Start Location
Undercover in Mansion Garden
Sapienza Undercover In Mansion Garden
47 has infiltrated the mansion and now begins the mission as one of the gardeners (Mastery Level 3 on HITMAN™ Professional Difficulty).
5 Assault Rifle
Icon-Assault Rifle
TAC-4 AR Auto
TAC-4 AR Auto HITMAN2021
A modern bullpup assault rifle. Fully automatic. Accurate and stable with excellent damage (HITMAN™ 2 & HITMAN™ III only).
6 Hidden Stash
Icon-Smuggled Item
Mansion Garage
Sapienza SI2
The ICA can smuggle a small item into a jacket pocket in the mansion garage (Mastery Level 3 on HITMAN™ Professional Difficulty).
7 Starting Location
Icon-Start Location
Undercover in Mansion Kitchen
Sapienza Undercover In Mansion Kitchen
47 has infiltrated the mansion kitchen and begins the mission disguised as a chef (Mastery Level 4 on HITMAN™ Professional Difficulty).
Melee
Icon-Melee
Combat Knife
Combat Knife HITMAN2021
A military knife. Stainless steel. Effective in close-quarters engagements (HITMAN™ 2 & HITMAN™ III only).
8 Agency Pickup
Icon-Smuggled Item
Sapienza Ruins
Sapienza SI3
The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso (Mastery Level 4 on HITMAN™ Professional Difficulty).
9 Starting Location
Icon-Start Location
Undercover as Security Staff
Sapienza Undercover As Security Staff
47 has infiltrated the Villa Caruso security team and begins the mission as mansion security (Mastery Level 5 on HITMAN™ Professional Difficulty).
10 Distraction
Icon-Distraction
ICA Remote Audio Distraction
ICA Remote Audio Distraction HITMAN2021
An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only).
Distraction
Icon-Distraction
The Big One
The Big One (H3)
A small pyrotechnic device. When thrown, generates a loud and visual distraction for a short period of time. Attracts all onlookers while active. Can ignite flammables. Name likely ironic (HITMAN™ III only).
11 Starting Location
Icon-Start Location
Undercover in Field Lab
Sapienza Undercover In Field Lab
47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there (Mastery Level 5 on HITMAN™ Professional Difficulty).
12 Hidden Stash
Icon-Smuggled Item
Mansion Pantry
Sapienza SI4
The ICA can smuggle a small item into a stack of food crates in the mansion kitchen (Mastery Level 6 on HITMAN™ Professional Difficulty).
Shotgun
Icon-Shotgun
Enram HV
Enram HV HITMAN2021
A modern bullpup shotgun. Agile and effective at short ranges. Fast fire rate and tight speed (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 15 in H1).
13 Starting Location
Icon-Start Location
Harbor
Sapienza Harbor
47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina (Mastery Level 6 on HITMAN™ Professional Difficulty).
14 Hidden Stash
Icon-Smuggled Item
Confessional Booth
Sapienza SI5
The ICA can smuggle a small item into the confessional booth inside the Sapienza church (Mastery Level 7 on HITMAN™ Professional Difficulty).
15 Explosive
Icon-Explosive
Remote Breaching Charge
Remote Breaching Charge HITMAN2021
An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 5 in H1).
16 Starting Location
Icon-Start Location
Main Square Tower
Sapienza Main Square Tower
47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there (Mastery Level 7 on HITMAN™ Professional Difficulty).
17 Agency Pickup
Icon-Smuggled Item
Sewers
Sapienza SI6
The ICA has placed a large, secure case in the Sapienza sewers below the marina (Mastery Level 8 on HITMAN™ Professional Difficulty).
18 Starting Location
Icon-Start Location
Sapienza Ruins
Sapienza Sapienza Ruins
47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there (Mastery Level 8 on HITMAN™ Professional Difficulty).
19 Agency Pickup
Icon-Smuggled Item
Ether Field Lab
Sapienza SI7
The ICA can smuggle a large, secure case into the Ether field lab (Mastery Level 9 on HITMAN™ Professional Difficulty).
20 Sniper Rifle
Icon-Sniper
Jaeger 7 Lancer
Jaeger 7 Lancer HITMAN2021
A modern marksman's rifle. Highly accurate and modular, allowing extensive customization (HITMAN™ Normal Difficulty, HITMAN™ 2 & HITMAN™ III only).
Poison
Icon-Poison
Antique Emetic Syringe
Antique Emetic Syringe HITMAN2021
An antique brass syringe containing a single dose of an emetic poison. Any individual dosed will immediately become nauseous and seek a location to throw up in (HITMAN™ Professional Difficulty, HITMAN™ 2 & HITMAN™ III only; Mastery Level 10 in H1).

Disguises[]

Items[]

Firearms
Bartoli 75R
Bartoli 75R HITMAN2021
Bartoli 75S
Bartoli 75S HITMAN2021
HX-10
HX-10 HITMAN2021
Bartoli 12G
Bartoli 12G HITMAN2021
Tactical Bartoli 12G
Tactical Bartoli 12G HITMAN2021

Melee

Amputation Knife
Amputation Knife HITMAN2021
Baseball Bat
Baseball Bat HITMAN2021
Battle Axe
Battle Axe HITMAN2021
Brick
Brick HITMAN2021
Bust
Statue Bust A HITMAN2021
Cannonball
Cannonball HITMAN2021
Circumcision Knife
Circumcision Knife HITMAN2021
Cleaver
Cleaver HITMAN2021
Crowbar
Crowbar HITMAN2021
Combat Knife
Combat Knife HITMAN2021
Expired Can of Spaghetti Sauce
Expired Can HITMAN2021
Fire Axe
Fire Axe HITMAN2021
Fire Poker
Fire Poker HITMAN2021
Folding Knife
Folding Knife HITMAN2021
Golf Club
Golf Club HITMAN2021
Hammer
Hammer HITMAN2021
Hatchet
Hatchet HITMAN2021
Katana
Katana HITMAN2021
Kitchen Knife
Kitchen Knife HITMAN2021
Lead Pipe
Lead Pipe HITMAN2021
Letter Opener
Letter Opener HITMAN2021
Old Axe
Old Axe HITMAN2021
Police Baton
Police Baton HITMAN2021
Saber
Saber HITMAN2021
Scissors
Scissors HITMAN2021
Screwdriver
Screwdriver HITMAN2021
Shovel
Shovel HITMAN2021
Soda Can
DrPopp Soda
Toy Tank
Toy Tank HITMAN2021
Wrench
Wrench HITMAN2021
Explosives
Bag of Gunpowder
Bag of Gunpowder HITMAN2021
Explosive Golf Ball
Explosive Golf Ball (2021)
Fire Extinguisher
Fire Extinguisher HITMAN2021
Propane Flask
Propane Flask HITMAN2021
Remote Explosive
Remote Explosive
Containers Poisons Distractions
Leather Briefcase*
Leather Briefcase HITMAN2021
Cannabis Joint
Cannabis Joint HITMAN2021
Emetic Rat Poison
Emetic Rat Poison
Virus Prototype
Virus Prototype HITMAN2021
Coin
Coin-HITMAN2021
Miscellaneous Items
Flower Bouquet
Flower Bouquet

Other NPCs[]

Trivia[]

  • His assassination was contracted by his brother, Gonzales, in order for Gonzales to get full ownership of their business. Gonzales is a VIP in the mission, and killing him results in a mission failure.
    • Harming Gonzales by pacifying him will also result in mission failure. However, poisoning him with an ingested or gas emetic will not.
    • Dylan is possibly aware of Gonzales' plan to have him killed - if the two go to the wine shop, Dylan will goad Gonzales into drinking the wine first, joking that it could be poisoned. Dylan can then be poisoned with the same wine glass.
  • According to concept art by Simon Lindwall, the Twins were both originally known as the "Tobacco Twins[1]".

Gallery[]

Media[]

Roadmaps[]

Elusive Target Arcade[]