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Icon-Mission

The Vector is the third mission of the Patient Zero bonus campaign, featured in HITMAN™ - Game of the Year Edition.


Targets[]

Icon-Target
Eliminate Bradley Paine
Icon-Target
Eliminate infected patients


Objectives[]

Icon-Objective
N/A


Exfiltrate[]

Icon-Exit
Locate the exit

The Vector[]

Agent 47's private jet speeds through a cloudy sky.

Agent 47 (VO): "So, Colorado next?"

Inside, 47 works a laptop from his passenger seat; Craig Black's novel can be seen.

Diana Burnwood (VO): "That's correct, 47. ICA intel has just confirmed the exact coordinates of the US-bound signal from Nabazov's dead man's trigger."

In the seat beside him is the Sieger 300 Ghost and some ammo.

Diana (CONT'D): "It's...remote."

Agent 47: "Sounds perfect."

47's laptop screen lights up with new intel and schematics.

Diana (VO): "Quite. We've 'borrowed' an NSA satellite and so I'm looking at the location now. It appears to be some kind of paramilitary compound, but intel is limited. However, we do have a positive ID on another of Nabazov's disciples; a medical doctor, with a live sample of the Nabazov virus."

Agent 47: "Small place for a dispersal. Maybe just a test?"

Diana (VO): "Or an act of desperation. We cannot allow this to spread, 47. I'm uploading a full briefing to your laptop. Review as soon as you can."

The jet banks a hard left.

Diana (VO): "All right, 47. Your primary target is medical doctor and radical cultist Bradley Paine. Intel confirms that Paine has already infected a number of unsuspecting militia operatives with the Nabazov virus.

Initial examination of the virus show it to be incredibly infectious, and utterly lethal. Fortunately, there is no indication that the virus has spread beyond the compound. However, in order to prevent any contagion, Paine must be eliminated along with any infected mercenaries.

To remove the risk of exposure to the virus, we're recommending you go long range for this one. I will be providing intel upon touch down, identifying targets for you once you've set up your sniper nest.

Good luck, 47."

MISSION ACTIVE
― Mission Briefing


Description[]

47 and Diana have discovered that the biological weapon they retrieved in Sapienza is a highly lethal virus, making their mission more urgent as they race to stop Liberation from spreading it to the public.

Their next target is Bradley Paine, a doctor and disciple of the cult. Paine has been sighted inside a paramilitary compound located in an old farm, where he has already infected several members of the local militia with the Nabazov Virus to test its efficiency.

To prevent the risk of infection, 47 sets up in a sniper nest on the outskirts of the farm. Using a sniper rifle, he must shoot down the infected militia members once Diana has identified them, before taking out Bradley Paine.

Mission Stories[]

There are no Mission Stories available for this mission.

Intelligence[]

There is no Intelligence available for this mission.

Challenges[]

There are 7 challenges in total: 6 "Assassination" & 1 "The Classics", worth 19000XP.

Type Key: A=Assassination; TC=The Classics
Name Type Description Rewards
Brain Detail
Brain Detail
A
Icon-Assassination
Complete "The Vector" by eliminating every target with a headshot. +2000XP
Where is Everybody?
Where is EveryBODY
A
Icon-Assassination
Complete "The Vector" by hiding the bodies of all targets. +2000XP
Unsafe Work Environment
Unsafe Work Environment
A
Icon-Assassination
Complete "The Vector" by eliminating all targets in accidents. +4000XP
Environmentalist
Environmentalist
A
Icon-Assassination
Eliminate all targets with ballistic kills using precisely five bullets and without missing a shot. +4000XP
The One that (Almost) Got Away
The One that (Almost) Got Away
A
Icon-Assassination
Eliminate an escaping target. +1000XP
Quicker than the Eye
Quicker than the Eye
A
Icon-Assassination
Eliminate each infected target before Diana delivers her last hint about them. +2000XP
Silent Assassin
SilentAssassin2021
TC
Icon-Classic
  • Complete "The Vector".
  • Only eliminate the targets.
  • No bodies found.
+4000XP

Mastery[]

There is no Mastery tied to this mission.

Disguises[]

Items[]

Firearms
Sieger 300 Ghost (Default Loadout)
Sieger 300 Ghost (2021)

Clues & Potential Targets[]

Diana gives you 3 clues in order to ascertain each of the 4 infected patients. Firstly, their location in the compound, then symptoms and / or traits. There is a pool of 24 NPCs which are randomly selected each time the mission is started; there is never more than one target per location. Each location contains 5 NPCs, 4 of which are potential infected patients, and 1 wildcard. Jeff also appears if he survives the preceeding missions. Bradley Paine will visit each target for a quick check-up, and Diana may also point out if they are taking a phone call, tying their shoe laces or smoking at that moment in time after a long period after the final clue reveal. Note that the last 2 clues can appear in either order.

If Clue #1 is At the Garage, the following two clues will be:

  • On Break & Eating Lunch: Militia Technician on the right of the garage rooftop, who eats and has a smoke near an oil cannister. He can be hidden by luring him near a ledge by shooting his plate, or simply shoot the oil cannister.
  • On Break & Symptomatic Narcolepsy: Militia Technician sleeping on the garage rooftop. He can be hidden when he walks to the ledge to have a smoke, or you can shoot the propane flask by the chair he sits on when he sleeps.
  • Repairing a Vehicle & Eating Lunch: Militia Technician repairing a van in front of the garage, who occasionally eats from a plate in front of the van. You can lure him to a secluded spot by shooting the plate, or you can simply shoot the gas cannister by the plate.
  • Repairing a Vehicle & Symptomatic Narcolepsy: Militia Technician repairing underneath a car in the garage, who then has a nap on a stool by the garage. He can be hidden in a hedge by shooting him when he's sleeping, or can be crushed under the car by shooting the button next to it.

If Clue #1 is Central Greenhouse Area, the following two clues will be:

  • Cooking in Field Kitchen & Freezing: Militia Chef in the central orchard kitchen closer to 47, who occasionally rubs his hands and holds them over a stove to keep warm. You can lure him to a hedge to the right with a nearby shot, or can blow up a propane flask by the stove.
  • Cooking in Field Kitchen & Using a Laptop: Militia Chef in the central orchard kitchen further from 47, who occasionally uses a laptop. He can be hidden in a hedge as he uses the laptop, or another hedge to the right of the stoves by shooting an above bell, or kiled with a burning oil drum as he uses the laptop.
  • Enjoys Gardening & Freezing: Militia Soldier in the central orchard, tending to the plants and occasionally rubbing his hands or warming them above a burning oil drum. He can be hidden in a hedge as he tends to it, or killed with a propane flask as he stands by the oil drum.
  • Enjoys Gardening & Using a Laptop: Hacker in the central orchard, tending to the plants and occasionally uses a laptop. He can be hidden in a hedge as he tends to it, or blown up with a nearby propane flask, or killed with a burning oil drum as he uses the laptop.

If Clue #1 is Explosives Expert, the following two clues will be:

  • Assigned to Chemistry Lab & Symptomatic Itching: Explosives Specialist under the windmill in the chemistry lab, scratching himself. He can be hidden in a hay stack as he checks a laptop, or electrocuted by shooting a nearby water cannister & electrical socket.
  • Assigned to Chemistry Lab & Using Clipboard: Explosives Specialist under the windmill in the chemistry lab, occasionally writing on a clipboard. He can be eliminated by shooting a nearby bell and shooting him into a hay stack, or by shooting a gas cannister as he stands near it.
  • Assigned to Safecracking & Symptomatic Itching: Explosives Specialist in the Demolition Control area prone to scratching himself, checking on the red safe, then goes to a laptop on top of an oil drum. He can be hidden in a hedge by his laptop, or can be killed with a gas cannister by the laptop.
  • Assigned to Safecracking & Using Clipboard: Explosives Specialist in the Demolition Control area who checks on the red safe and uses a clipboard from time to time. He can be hidden in a hay stack near the safe, or killed by a burning oil drum he stands next to, by the observation area.

If Clue #1 is Outside Main House, the following two clues will be:

  • Does Cardio & Boxer: Militia Elite on the left side of the main house running back and forth between a gas cannister and a bag of soil, shadowboxing. He can be hidden in a hedge by the bag of leaves, or blown up with the gas cannister.
  • Does Cardio & Symptomatic Nausea: Militia Elite that runs around the main house and vomits into a hedge at the front of the house. He can be hidden in the hedge as he vomits, or lured by a bell at the front of the house, then electrocuted by shooting the nearby water cannister & electrical outlet, or shooting a propane flask by another Elite sitting by the barbeque on his phone.
  • Gardening & Boxer: Militia Elite at the front of the house, raking leaves and occasionally shadowboxing. He can be hidden in a hedge he tends to, or killed by blowing up a nearby propane flask.
  • Gardening & Symptomatic Nausea: Militia Elite at the front of the house, raking leaves, trimming a hedge and occasionally going to the well to throw up. He can be hidden in a nearby hedge or the well itself, or blown up with a propane flask on the well.

If Clue #1 is Recruited as Spec Ops, the following two clues will be:

  • Plays Chess & Limping: Militia Spec Ops by the shooting range, limps around and goes between a chess board by the barn house entrance and leaning against a post by a gas cannister to smoke. He can be killed by luring him to the haystacks as he smokes, or blowing up the gas cannister.
  • Plays Chess & Symptomatic Sweating: Militia Spec Ops by the shooting range, going between a chess board by the barn house entrance and the interior of the barn house itself, visibly wiping sweat off himself. He can be hidden in a hay stack as he enters the barn house,or electrocuting him by shooting a nearby water cannister and electrical socket.
  • Practicing Aim & Limping: Militia Spec Ops at the shooting range, limping around. He can be hidden in many nearby hedges and hay stacks, or killed with a nearby oil drum or propane flask.
  • Practicing Aim & Symptomatic Sweating: Militia Spec Ops at the shooting range, going between the shooting range and a trailer next to it, visibly wiping sweat off himself. He can be hidden by shooting him as he's in the trailer, or can be killed by shooting a gas canister he walks past.

If Clue #1 is Stationed in the Junk Yard, the following two clues will be:

  • Plays the Guitar & Paranoid Behaviour: Militia Soldier by the southern farm perimeter shack, to the far right of the junk yard, playing a guitar and looking paranoid. Can be hidden in a hedge to the right of his chair when he stands by it, or can be killed with a burning oil drum by his chair.
  • Plays the Guitar & Signs of Alcoholism: Militia Soldier under the water tower to the right playing a guitar by a sign that says "Tonight Only: Live Music". You can lure him to a hedge to the left by shooting his beer bottle, or you can eliminate him by blowing up the propane flask by the burning oil drum.
  • Repairing a Tractor & Paranoid Behaviour: Militia Soldier working on a blue tractor on the far right side of the junk yards, who looks paranoid. You can hide him in a hedge to the right of the tractor that he stands next to, or blow him up with a gas cannister in front of the tractor.
  • Repairing a Tractor & Signs of Alcoholism: Militia Soldier working on a blue tractor on the far right side of the junk yard, who occasionally stops to have a drink. You can lure him to a hedge nearby by shooting his beer bottle, or simply blow up the gas cannister by the tractor.

Trivia[]

  • According to Jacob Mikkelsen and Eskil Møhl, game director and co-director of HITMAN™, this mission is a throwback to St. Petersburg Stakeout, a mission in Hitman 2: Silent Assassin.[1];
  • Occasionally, if one of the targets is a demolitions expert, Diana will say that they are Scottish, and that that can only mean they are an explosives expert. This is a reference to the Demoman from Team Fortress 2, a Scottish demoman.
  • Jeff will appear if he survives The Source and The Author. He will walk over to an oil barrel, say a prayer, smoke a cigarette, then proceed to burn himself to death. However, if Jeff is saved by burning the oil drum before he gets to it, he will appear in Patient Zero.

References[]

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