Three-Headed Serpent is the third mission in HITMAN™ 2. Agent 47 heads to Santa Fortuna, a small village in the heart of the Colombian rainforest, to eliminate the three heads of the infamous Delgado Drug Cartel that rules over it: Rico Delgado, nephew and successor to Fernando Xalvador Delgado; Jorge Franco, the Cartel's Chief Chemist; and Andrea Martínez, childhood friend of Delgado, and the Cartel's PR Guru.
Targets[]
Eliminate Rico Delgado | |
Eliminate Jorge Franco | |
Eliminate Andrea Martínez |
Objectives[]
N/A |
Exfiltrate[]
Locate the exit |
Three-Headed Serpent[]
Sociopathic cartel head Rico Delgado and his two closest lieutenants: PR guru Andrea Martínez and savant chemist Jorge Franco. With equal parts guts and guile, Rico Delgado runs a thriving billion-dollar criminal empire. The word is, the brutal and volatile cartel head is hell-bent on becoming the number one drug lord in the world.
To achieve this, Martínez, a childhood friend of Delgado's, has been buttering up state leaders and decision-makers, paving the way for an expansion of the Delgado logistics network, while the brilliant but aloof and anti-social Franco has been hard at work developing a new type of super-cocaine. So. Three of Colombia's most infamous crime lords, inhabiting a decidedly hostile environment.
I will leave you to prepare."
MISSION ACTIVE
Description[]
The ICA and Providence have finally uncovered the Shadow Client's true identity: Lucas Grey, a mercenary and former bodyguard of Providence member Eugene Cobb. As Providence attempts to track him down, the ICA has been tasked with hampering the movements of Grey's militia. The militia has been covertly moving around by using the distribution network of the Delgado Cartel, Colombia's biggest drug manufacturer.
In order to cripple the cartel and stop the militia's movements, 47 must infiltrate the small town of Santa Fortuna and eliminate three of the Cartel's top officers: Rico Delgado, the cartel's leader, PR guru Andrea Martínez and the cartel's top chemist, Jorge Franco.
Mission Stories[]
Heart of Stone
Submerged
Deadly Art
Half Baked
Backpacker
Undying Love
Hallowed Ground
Intelligence[]
A Secret Project |
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"An employee of the Delgado cartel was injured while working on a secret project in the caves beneath Santa Fortuna. Could be a chance to access the heart of the Delgado Cartel." |
Accommodation Check-In Details |
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"A rather feisty booking detailing demands from Jorge Franco to the owner of the hostel. Franco demands a range of items for a guest of his, who is apparently staying at the hostel. The demands detail a reservation for the premium suite above the reception, plenty of fruit baskets and the addition of a bong to be made available at all times. The booking indicates that Franco's business partner has checked in." |
Bar Basement Key |
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"A key. Grants access to the bar's basement." |
Botany Lab Keycard |
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"Keycard to access Jorge Franco's botany lab." |
Builder's Strike |
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"While digging out for the foundation work on the new water treatment plant, workers have uncovered a possible old burial site. Worried that they may anger the spirits in the burial site, the workers have gone on strike, much to the chagrin of the foreman and, presumably, Martínez." |
Cartel Lockups Key |
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"A key. Grants access to the cartel lockup in the village." |
Caves Keycard |
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"Keycard to access the locked off cave system under the village." |
Celebrity Ink |
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"P-Power; celebrity tattooist of "Tattoo Torment" fame has come to Santa Fortuna. Presumably, to work his magic on Rico Delgado, a known ink enthusiast. Sounds like an invitation to the mansion." |
Circuit Board |
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"A fresh circuit board used in some kind of large machinery." |
Cocaine Machine Blueprints |
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"The cartel looks to be automating their cocaine production and one of the initiatives used to reach that goal is the construction of a new cocaine packing machine. The machine blueprint shows that raw cocaine powder is inserted at one end and processed by the machine. Once the processing is complete, the machine spits out a perfect brick of pure cocaine." |
Cocaine Souvenir Recipe |
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"A recipe for how to mold cocaine into a variety of souvenir products, written by Jorge Franco. The recipes are not particularly detailed but do reveal that he has had the biggest success with the creation of small souvenirs, made from molded cocaine. The biggest issue so far is the fragility of the product but Franco feels he has a solution to the problem and is using "his European contact" to test the quality of the mold." |
Combination for Rico Delgado's Safe |
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"A yellow note with the numbers 28, 02 and 04 scribbled on it. It's the combination to Rico Delgado's office safe." |
Construction Equipment Brochure |
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"A brochure detailing a state-of-the-art concrete mixer. This model has a particularly powerful pump attached, capable of pouring substantial amounts of concrete at a very high speed. The safety instructions indicate that no one should ever stand in front of the machine while it's operating." |
Construction Storage Key |
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"A key. Opens a locked storage container on the construction site." |
Deceased Drummer |
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"One of the band members hired to play at the statue unveiling, has met with either an accident or has been drinking too heavily, causing some sort of fatal heart attack. Now the band is missing a drummer." |
Delgado's Statue |
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"The ever-classy Rico Delgado has commissioned a statue of himself to adorn the village square. Today's unveiling ceremony will feature a local band and Rico Delgado will attend in person. This should be a unique opportunity to engage Delgado outside the walls of his compound." |
Drug Experiment Report |
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"A report from Jorge Franco to Rico Delgado indicates that Franco is on the verge of a major breakthrough in his efforts to create a "super cocaine". His White Stallion brand of cocaine is being infused with the sap from a rare plant found locally and Franco is convinced it's the missing piece." |
Drug Smuggler Memo |
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"A small note with some strange writing upon it. It seems to detail some sort of plan to smuggle a small souvenir through customs and airports around the world. Apparently, the souvenir is cast from pure cocaine and is to be delivered back, intact, to Jorge Franco, the cartel's chief chemist, for some sort of unspecified taste test. The note also contains a recipe for what looks to be very delicious hash brownies." |
Drummer's House Key |
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"A key. Grants access to the drummer's house in Santa Fortuna." |
Franco's Drug Notes |
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"Jorge Franco is something of an amateur horticulturalist. His fascination with plants seems to be centered around the addictive or hallucinogenic properties of plants and his notes around these subjects are very detailed. It looks like he's been exploring a large portion of the jungle in his efforts to find plants to use and one in particular has caught his attention. A rare plant only found in a single location in the jungle, overlooking a steep drop off a cliff." |
Franco's Experiments |
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"It seems that Jorge Franco spends time hunting for unusual plants in the jungle. Plants, which he uses for his drug development experimentation. One plant in particular looks to have caught his eye - a rare plant that grows on the edge of a cliff nearby the coca plantation." |
Franco's Hut Key |
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"A key to Jorge Franco's hut." |
Franco's Taste Buds |
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"According to people in the know, Jorge Franco uses his acute sense of taste to test the quality of his own product." |
Glue |
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"A tube of adhesive that can be used to tie various substances together." |
Héctor Delgado and Andrea Martínez |
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"Héctor Delgado and Andrea Martínez used to be an item but they have since split up. Héctor, however, seems intent on winning her back and so, has been showering Martínez with gifts of all kinds. Martínez has so far refused his advances. Is there still hope for a reunion?" |
Helicopter Cargo Manifest |
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"A detailed list of cargo recently transported from Bogota to the cartel compound. One of the items, a red box containing a replacement circuit board, is listed as unaccounted for. A note indicates the box may have dropped from the helicopter while flying over the jungle." |
Hippo Behaviour Notes |
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"A notebook containing details on Rico Delgado's pet hippo and its recent behavior. Delgado has been feeding the hippo lots of meat, which, according to the notes, has resulted in altered behavior in the animal. It now keeps mostly to itself, only coming out when lured with meat. The notes conclude that the animal has somehow developed an addiction of some sort." |
Hippo Whisperer |
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"Rico Delgado's pet hippo, Mijo, has become sick. Delgado has tried a number of different things to make it better but nothing has proved to work. He has now gone to the extreme of hiring a "hippo whisperer" who is currently trying to connect with the animal." |
Hostel Master Key |
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"A master key. Will unlock all rooms in the hostel in Santa Fortuna." |
Interrogation Recording |
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"A recording of Rico Delgado's recent interrogation of Oscar Wong, Ether's chief biochemist." |
Lost Parcel |
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"It sounds like the Delgado's helicopter pilot dropped a package over the jungle by mistake. A red box containing circuit boards for Jorge Franco's new cocaine processing machine. Sounds like a workplace accident waiting to happen. Providing Franco can get his machine working." |
Love Letter |
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"Rico Delgado's brother Héctor is trying to win his old flame, Andrea Martínez. Apparently, Héctor has authored a rather slushy love letter, but one of the sicarios foolheartedly stole it from Héctor's room during last night's party." |
Mansion Gate Key |
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"Key to the Gate leading to the Delgado compound." |
Martínez's Office Key |
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"A key. Opens the gate leading to Andrea Martinez's office." |
Missing Circuit Board |
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"Jorge Franco is expecting a replacement part for a cocaine production machine. But the part fell from the helicopter while being transported to the cocaine production fields. Now, he needs someone to go find the red box with the circuit boards." |
Pharmacy Key |
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"A key. Grants access to the local pharmacy." |
Picture of Héctor Delgado and Andrea Martínez |
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"A photograph of Hector Delgado and Andrea Martinez. It looks like the two had some sort of intimate relationship when the picture was taken." |
Rico Delgado's Tattoo |
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"It seems that Catalina Delgado is not a big fan of her husband's neck tattoo of her. He had it made when she was younger and according to one of the housekeepers, it reminds her too much of how much she's aged." |
Safe Combination |
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"The combination for the Vanisher's safe." |
Scooter Key |
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"A key for a scooter. Could be a handy getaway vehicle." |
Shaman's Hut Key |
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"A key. Grants access to the Shaman's hut." |
Shaman's Notes on Flowers |
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"A few handwritten notes on the various types of flora, found in the area near the Shaman's hut. Details include medicinal properties, how to correctly harvest the plants and how to treat and prepare them for the various infusions used by the Shaman. A note indicates that the purple flowers growing close by are extremely poisonous." |
Shop Key |
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"A key. Grants access to the closed shop in Santa Fortuna." |
Speedboat Key |
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"Key to an expensive speedboat. Could be one of those moored behind Delgado's mansion." |
Spiritual Cleansing |
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"Andrea Martinez wants the local shaman to do a spirit cleanse at the construction site and she has ordered her sicarios to summon him, against his will, if necessary." |
Statue Unveiling |
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"The Delgado cartel has decided to donate a statue to the village. There is going to be an unveiling in the town square where Rico Delgado will likely say a few things while presenting his gift to the villagers." |
Submarine |
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"A villager claims to have seen something large emerge from under a local waterfall close to the village. His friend insists it's a submarine used by the cartel for various nefarious purposes." |
Submarine Blueprints |
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"A set of blueprints with details on a small submarine. The layout of the sub would make it ideal for stealth transportation of drugs, but modifications to the design also seem to indicate that it is designed to transport personnel. It has substantial range and would be highly efficient if mass-produced." |
Submarine Engineer's Key |
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"A key. Opens the Submarine Engineer's house." |
Submarine Safety Procedure |
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"A report covering details of an unsafe rig used to support a small submarine. The report describes how the rig has failed on multiple occasions and has injured one of the engineers. The rig is still unstable but the submarine has now been outfitted with an engine limiter, which should reduce the risk of the rig breaking down again." |
The Drug Mule |
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"A drug dealer from Sapienza has been testing a new method for smuggling Delgado brand cocaine into Europe. Baking the substance into souvenirs, coated in a special anti-drug detection paint solution, the dealer has been traveling the globe, testing the method. However, he accidentally broke the souvenir on arrival and needs to mend it before going to see Franco." |
Truck Key |
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"Key to a pickup truck. Could be useful for exfiltration." |
Unstable Statue |
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"The foundation built for the statue, which is supposed to be unveiled by Rico Delgado, is seemingly very unstable and built using cheap materials." |
Challenges[]
There are 66 challenges in total: 25 "Assassination", 6 "Discovery", 26 "Feats", 3 "Targets", 5 "The Classics" & 1 "Codename 47", worth 155000XP.
Name | Type | Description | Rewards |
---|---|---|---|
Caution: Heavy Machinery | A | Assassinate Jorge Franco by pushing him into his cocaine machine. | +4000XP |
Splash Landing | A | Assassinate Rico Delgado in a submarine accident. | +4000XP |
A Strong Foundation | A | Assassinate Andrea Martínez in a cement mixer accident. | +4000XP |
Exit, Stage Left | A | Assassinate both Rico Delgado and Andrea Martínez with Rico Delgado's statue. | +2000XP |
Deadlier Art | A | Assassinate Rico Delgado with the art in his lobby. | +2000XP |
Still as a Statue | A | Assassinate Rico Delgado with a statue of himself. | +4000XP |
Hard Hat Area | A | Assassinate Andrea Martínez by dropping an object suspended from a crane. | +2000XP |
Mind the Step | A | Assassinate Jorge Franco by pushing him off a cliff as he searches for rare flowers. | +4000XP |
It Looks Just like Her | A | Assassinate Rico Delgado with a tattoo gun. | +4000XP |
Special Delivery | A |
|
+2000XP |
Bait and Switch | A | Assassinate Andrea Martínez by pushing her off her balcony. | +4000XP |
A Bite Out of Crime | A | Assassinate Rico Delgado by pushing him into the hippo pool. | +4000XP |
The Secret Ingredient | A | Assassinate Jorge Franco by poisoning the cocaine bus souvenir. | +4000XP |
Hold My Hair | A | Assassinate a target by drowning them in Santa Fortuna. | +1000XP |
Blowing Bubbles | A | Eliminate Catalina Delgado by drowning her in her hot tub. | +1000XP |
Tasteless, Traceless | A | Assassinate a target with lethal poison in Santa Fortuna. | +1000XP |
Straight Shot | A | Assassinate a target with a headshot in Santa Fortuna. | +1000XP |
We Meat Again | A |
|
+1000XP |
The Healing* | A | While disguise as the Shaman, eliminate 10 different Coca Field Guards, while they are among the coca field crops. | +4000XP |
Authentic Local Cuisine | A | Eliminate someone with poisoned street food. | +1000XP |
The Hallowed Ground* | A | Push 3 people into the construction site pit while disguised as the Shaman. | +2000XP |
Piano Man | A | Assassinate a target with the fiber wire in Santa Fortuna. | +1000XP |
Versatile Assassin | A | Complete the following Versatile challenges in Santa Fortuna:
|
+4000XP |
Off the Wagon | A | Eliminate Héctor Delgado by poisoning a line of cocaine. | +2000XP |
Someone Could Hurt Themselves | A | Assassinate a target in an accident in Santa Fortuna. | +1000XP |
Plain Sailing | D | Escape on a speed boat. | +1000XP |
The Wind in Your Hair | D | Escape in one of Rico Delgado's sports cars. | +1000XP |
Chameleon | D | Find and equip all disguises in Santa Fortuna. | +4000XP |
Pop a Wheelie | D | Escape on a motorbike. | +1000XP |
Low Mileage | D | Escape in a local's car. | +1000XP |
Discover Santa Fortuna | D | Reveal all undiscovered areas in Santa Fortuna. | +1000XP |
It Looks Nothing like Her | F | Gain access to the mansion as the Tattooist. | +2000XP |
Mission Story - Deadly Art | F | Impersonate a reality star tattooist as Rico Delgado honors his wife with a love tattoo. | +2000XP |
Mission Story - Submerged‡ | F | A secret project? Surely this warrants attention. | +1000XP |
Feedin' Time | F | Make the hippo feel better. | +2000XP |
Fly Tipping | F |
|
+2000XP |
A Brief History of Rico Delgado | F | Listen to all of the displays in Rico Delgado's Trophy Room. | +2000XP |
Secret Tunnel | F | [REDACTED]
|
+2000XP |
How Ribbiting | F | Catch 5 frogs. | +2000XP |
Mission Story - Undying Love‡ | F | An old love affair ready to spark anew, 47? | +1000XP |
Got Any ID? | F | Gain access to the cave system as the Hippie. | +2000XP |
Who Ya Gonna Call? | F | Talk to Andrea Martínez disguised as the Shaman. | +2000XP |
Drown Your Sorrows | F | Listen to P. Power while he tells you about his problems. | +1000XP |
Cog in the Machine | F | Recover Franco's missing circuit board. | +1000XP |
Brick and Mortar | F | Collect 3 bloodstained cocaine bricks. | +2000XP |
Mission Story - Half Baked‡ | F | A helicopter pilot lost a package belonging to Jorge Franco. | +1000XP |
Mission Story - Backpacker‡ | F | A drug smuggler has a meeting with Jorge Franco but needs to mend his sample first. | +1000XP |
Key Master | F | Unlock all of the secret doors located around Santa Fortuna. | +4000XP |
20,000 Leagues Under the Ground | F | Enter the submarine cave as the Submarine Engineer. | +2000XP |
Salt the Earth | F | Destroy Franco's rare flower sample. | +2000XP |
Mission Story - Hallowed Grounds | F | Perform a spiritual cleansing as a holy man of the jungle. | +2000XP |
Nature Finds a Way | F | Pacify 5 different Coca Field Guards while they are among the coca field crops. | +2000XP |
On a Pedestal | F | Loosen Rico Delgado's statue. | +2000XP |
Don't Shoot the Messenger | F | Find Héctor Delgado's love letter. | +1000XP |
Cupid | F | Help Héctor Delgado find his love letter. | +1000XP |
Mission Story - Heart of Stone | F | Sabotage Rico Delgado's statue unveiling ceremony. | +2000XP |
Feel Good Hit of the Stunner† | F | Pacify each Band Member with a Cocaine Brick, while disguised as a Musician. | +4000XP |
The Cook | T | Assassinate Jorge Franco. | +4000XP |
The Face | T | Assassinate Andrea Martínez. | +4000XP |
The Boss | T | Assassinate Rico Delgado. | +4000XP |
Sniper Assassin | TC |
|
+4000XP |
Silent Assassin | TC |
|
+4000XP |
The Classics | TC | Complete all the Classic challenges on "Three-headed Serpent"
|
+4000XP |
Silent Assassin, Suit Only | TC |
|
+4000XP |
Suit Only | TC |
|
+4000XP |
Say Hello to my Little Friend⸶ | C47 |
|
+2000XP |
*Added in HITMAN™ 2 Patch 2.13's Shaman Shenanigans Challenge Pack.
†Added in HITMAN™ 2 Patch 2.40's I'm With the Band Challenge Pack.
‡Added in HITMAN™ III.
⸶Added in HITMAN™ III Patch 3.170's Codename 47 Challenge Pack.
Cut Challenges[]
Name | Type | Description | Rewards |
---|---|---|---|
Three Course Dinner | F | Assassinate Rico Delgado, Jorge Franco and Andrea Martínez by feeding them to El Mijo. | +2000XP |
Mission Stories - Santa Fortuna | F | Complete all [then] 3 Mission Story Challenges in Santa Fortuna. | ICA Remote Taser |
The Hero of Santa Fortuna | F |
|
+4000XP |
No Evidence | TC |
|
+1000XP |
The Altar Ritual | SS | Kill someone with Fiber Wire in the Altar Cavern, while disguised as the Shaman. | +4000XP |
The Divination | SS | Eliminate 5 people with poison while disguised as the Shaman. | +1000XP |
The New Concoction | SS | While disguised as the Shaman, acquire the following:
|
+1000XP |
Shaman Shenanigans | SS | Complete all the Shaman Shenanigans challenges:
|
|
More Bass in the Monitors | IWTB | While disguised as a Musician, cause an explosion on stage as the band plays. | +1000XP |
Impromptu Jam Session | IWTB | Bring all the band members back to the party house alive, while disguised as a Musician. | +4000XP |
Strung Out | IWTB | Use the Cello in the mansion while disguised as a Musician. | +2000XP |
The After-Party | IWTB | Join the band in the bar after the gig for a drink, while disguised as a Musician. | +1000XP |
I'm With The Band | IWTB | Complete all of the I'm With The Band challenges:
|
|
All of these were cut in HITMAN™ III.
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
1 | Starting Location | Village Bus Stop | 47 has arrived in Santa Fortuna by bus and starts near the village bus stop. |
2 | Agency Pickup | Village Construction Building | The ICA can smuggle a briefcase containing a large item into the unfinished building in the village. |
Poison | Sedative Pills | A container of pills. Dissolvable. Contains enough for a single dose of sedative poison. Those who consume it will immediately slip into unconsciousness. May be administered via food or drink. | |
3 | Starting Location | Village Hostel | 47 has arrived in Santa Fortuna as a tourist and starts in his second floor room in the hostel wearing his normal clothes. |
4 | Hidden Stash | Hostel | The ICA can conceal a small item inside a laundry basket in the village Hostel. |
Melee | Meaty Bone | An old bone with bits of meat still attached [HITMAN™ III only]. | |
5 | Explosive | Fragmentation Grenade | A fragmentation grenade. Can be thrown and detonates in an explosion after a small delay. |
6 | Starting Location | Village Bar | 47 has cleverly found a way to the village bar and starts there as a tourist. |
7 | Hidden Stash | Fishing Village | The ICA can conceal a small item in a pot in the fishing village. |
Poison | Emetic Pills | A container of pills. Dissolvable. Enough for a single dose of an emetic poison. An individual consuming this will immediately become nauseated and seek a toilet to throw up in. Can be administered via food or drink. | |
8 | Starting Location | Shaman's Hut | 47 has been trekking in the jungle and starts his mission near the Shaman's hut. |
Melee | Violin | Small violin. Can break if used with excessive force [HITMAN™ III only]. | |
9 | Hidden Stash | Jungle | The ICA can conceal a small item inside a box into the jungle. |
10 | Assault Rifle | Shashka A33 H | A modern assault rifle. Fully automatic. With high damage but only semi accurate. |
11 | Starting Location | Construction Site | 47 has managed to infiltrate the construction site on the edge of town and is disguised as part of the construction crew. |
12 | Agency Pickup | Construction Site | The ICA can smuggle a briefcase containing a large item into one of the buildings on the construction site. |
13 | Starting Location | Coca Fields | 47 has expertly infiltrated the Delgado coca fields and disguised himself as a Coca Field Worker. |
SMG | TAC-SMG Mk II | A modern machine gun. Lightweight, with excellent rate of fire and precision. This one with the signature Mk II look. | |
14 | Agency Pickup | Coca Fields | The ICA can smuggle a briefcase containing a large item into a shed at the coca fields. |
15 | Explosive | RFID Triggered Explosive | This will explode when armed, and in proximity of the corresponding RFID tag. |
16 | Starting Location | Submarine Cave | 47 has infiltrated the cave system deep under the Delgado mansion where he starts in the submarine cave disguised as a Submarine Crew Member. |
Melee | Sacrificial Knife | A beautifully crafted obsidian-bladed knife with an ornate gold handle. If you listen closely, it almost sounds like the blade hums slightly [HITMAN™ III only]. | |
17 | Hidden Stash | Caves | The ICA can conceal a small item inside the toilet cistern in the caves. |
Tool | ICA Remote Taser | An ICA remote taser. A device that sends out an electrical surge upon detonation. Remotely triggered [HITMAN™ III only]. | |
18 | Starting Location | Mansion Basement | 47 has infiltrated the Delgado mansion, starting in the basement disguised as mansion staff. |
Explosive | Proximity CX Demo Block Mk II | A block of Composition 10 plastic explosive. Shaped for use in demolitions or improvised explosive snares. Integrated proximity trigger. Exercise caution when placing. It also has the signature Mk II look. | |
19 | Agency Pickup | Wine Cellar | The ICA can smuggle a briefcase containing a large item into the mansion basement. |
20 | Distraction | ICA Remote Micro Audio Distraction | A micro audio distraction device. Remotely triggered. Will attract an individual in hearing range. Too small to notice. |
Explosive | Shaman Powder | Mysterious powder. When thrown, it explodes in a dust of powder, knocking down anyone nearby [HITMAN™ III only]. |
Disguises[]
Items[]
Firearms | ||||
---|---|---|---|---|
"El Matador" | Bartoli 75S | Hackl 9S Covert | DAK X2 | |
Shashka A33 | Shashka A33 Gold | Bartoli 12G | ||
Melee | ||||
Barber Razor | Baseball | Baseball Bat | Brick | Bloodstained Cocaine Brick |
Car Battery | Claw Hammer | Cleaver | Cocaine Brick | Coconut |
Collector's Baseball Bat | Crowbar | Driftwood Log | Fish | Folding Knife |
Frying Pan | Gold Idol | Hammer | Kitchen Knife | Lead Pipe |
Letter Opener | Machete | Meaty Bone | Pool Ball | Sacrificial Knife |
Scissors | Screwdriver | Shovel | Soda Can | Wrench |
Explosives | ||||
Bag of Gunpowder | Fire Extinguisher | Letterbomb Parcel | Propane Flask | Remote Explosive |
Distractions | ||||
Apricot | Coin | |||
Poisons | ||||
Emetic Rat Poison | Expired Can of Spaghetti Sauce | Lethal Poison Pill Jar | Lethal Poisonous Frog | Poisonous Flower (Emetic & Lethal) |
Miscellaneous Items | ||||
Cocaine Souvenir |
Gallery[]
Mission Map[]
Escalation Contracts[]
There are currently 7 Escalation Contracts available in Santa Fortuna:
Elusive Targets[]
This is a list of Elusive Targets that appeared in Santa Fortuna, with reactivations occuring over HITMAN™ 2 & HITMAN™ III.
Target Lockdown[]
There are no target lockdowns in this mission.
Trivia[]
- Disobeying Rico Delgado's instructions or disabling the safety mechanism while disguised as the Submarine Engineer will result in him ordering his guards to execute you. Furthermore, the entire map becomes a hostile area.
- Fulfilling all the requirements for "The Hero of Santa Fortuna" (see "Cut Challenges") and completing the contract unlocks an easter-egg exit. By shooting the yellow umbrella on the other side of the river to the village warehouse, it will bob down next to the warehouse and allow you to exit the mission by flying away, a reference to Mary Poppins.
- There is a rubber duck in an out of bounds area by the Shaman's hut. Shooting it will cause another duck to appear in Catalina Delgado's Wardrobe, then one on the Construction Yard's crane's load block, then in a building with a frying pan in it by the Town Plaza, then by a pit in the Smuggling Cave, and finally on a rock in the river, on the south-west corner of the map. Shooting the last one will cause a giant rubber duck to appear and float down the river, similar to an easter egg in The Last Yardbird, and one later found in Freelancer.[1]