The White Void is a recurring visual motif featured in Hitman: Codename 47, Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money. It is a white, featureless space that appears during various scenes throughout the series. Seemingly endless, it is empty except for the relevant characters, blood, and, in case of Hitman: Contracts, a door. It usually appears at important moments in the games' story. It is not a physical space, but a method of visually emphasizing the importance of certain events without the distraction of physical surroundings.
Appearances[]
Hitman: Codename 47[]
- Whenever 47 dies. There is also an unique cutscene for 47 getting killed by the Jungle God.
- When 47 kills Dr. Ort-Meyer at the end of the game.
Hitman 2: Silent Assassin[]
- Arguably, on the front cover of the game.
- In the main menu, featuring animated fog.
- Whenever 47 dies.
- During the St. Petersburg Revisited mission, when 47 kills Agent 17.
- During the Redemption at Gontranno mission, when 47 kills Sergei Zavorotko, and then after the mission, during the end credits.
Hitman: Contracts[]
- During the opening cutscene of the Asylum Aftermath mission, in which Agent 47 shoots an Agent 48, then shoots Dr. Ort-Meyer.
- The mission itself beings in a circular white-lit room, with Agent 47 standing over the dead body of Dr. Ort-Meyer. Whether or not this is an instance of the White Void appearing as a physical space is up for debate.
Hitman: Blood Money[]
- Whenever 47 is killed in cutscenes by either the unknown female Franchise assassin or Eve.
Gallery[]
Agent 47 right after killing Agent 17 in Silent Assassin.
Trivia[]
- The introductory cutscene for Mark Parchezzi III takes place in a black void, fitting his overall theme as "47's counterpart".
- A similar visual motif is used in the opening sequence of Untouchable, the final mission in the World of Assassination trilogy, featuring a black void known as Reflection. It takes place within the mind of 47; during the sequence, 47 witnesses memories of various events of the WoS trilogy.
- The Assassin's Creed series also has a concept somewhat similar to the White Void called the Memory Corridor; the series' protagonists often find themselves inside the Corridor during plot-critical moments, as well as loading screens.
- White Void is also somewhat similar to the early stages of the Construct in The Matrix film series, which appears as large, empty white space.



