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World of Tomorrow is the fourth mission in HITMAN™, and the second to be set in the present day. Agent 47 is required to destroy a virus and assassinate Silvio Caruso and Francesca De Santis.

Objectives:

Description

Agent 47 has been contracted to eliminate Silvio Caruso, a brilliant but troubled bio-engineer employed by Ether Biotech Corporation

Caruso is currently developing a DNA-specific virus, designed to only kill certain people once released into the air. Fearful of the ethical concerns involved, a shareholder within Ether has asked the ICA to prevent Caruso's project from coming to fruition.

47 must infiltrate Caruso's family mansion in the coastal town of Sapienza and eliminate Caruso, as well as Francesca De Santis, an Ether scientist sent to oversee Caruso, and who could potentially continue his work. Finally, 47 must infiltrate the Ether bio-lab hidden underneath the mansion, and destroy the prototype virus sample.

Mission Briefing


Diana Burnwood (VO): "Good morning, 47. Your destination is the coastal town of Sapienza, also known as "the jewel of the Amalfi Coast." Your target is a former client of ours, Silvio Caruso, a brilliant but troubled bio-engineer employed by the Ether Biotech Corporation.

Renowned for his early stem-cell research, Caruso is now reportedly working on a far more disturbing project, a DNA-specific virus able to infect anyone, anywhere in the world. Imagine a bullet fired in any direction, passing through countless bodies without inflicting harm, invisible and undetectable, until it strikes its target. A world of armchair assassins killing with impunity. This is what awaits us unless Caruso is stopped.

Our client, one of Ether's major private stockholders, wants the project canceled on ethical grounds, but without destroying the company in the process. She has asked us to eliminate Silvio Caruso and destroy the yet unfinished virus prototype.

You will also need to deal with Caruso's lab head, Francesca De Santis, a high-level Ether employee and cutthroat corporate climber who holds intimate knowledge of Caruso's research and could potentially carry on in his place.

This is no ordinary contract, 47. Caruso's virus is a serious threat to our craft and trade, not to mention our core ideals, so failure is not an option.

I'll leave you to prepare."

MISSION STATUS ACTIVE
― Briefing

Opportunities

A Case Most Peculiar

The following contain spoilers. Click "show" to continue.

Francesca De Santis has hired a PI. Wherever they plan to meet, they are bound to do so in private.

According to our research, Sal Falcone, a private investigator from Milan, has performed services for Silvio Caruso in the past. The question is, does Falcone still work for Caruso, or does De Santis have an agenda of her own? Only one way to find out.

Absolution

The following contain spoilers. Click "show" to continue.

Entering the lab requires a keycard and a uniform. Luckily both are within reach.

An accident at the Ether lab has claimed the life of a scientist. His body is currently stored at the town morgue, and a guilt-ridden colleague plans to visit there to pay her respects. Between them, these two have everything we need to infiltrate the field lab.

Beyond the Grave

The following contain spoilers. Click "show" to continue.

A year ago, Caruso suffered a mental breakdown. Perhaps the circumstances can be replicated.

According to the medical journal, Caruso suffered a breakdown last year. He claims to have found his mother's favorite record playing in the empty dining hall and seen her chair lift move by itself. Upon hearing the service bell ring in Isabella's old bedroom, Caruso entered alone and was later found unconscious by staff. He claims to have no recollection of what he witnessed inside. Now that is interesting.

By Candlelight

The following contain spoilers. Click "show" to continue.

De Santis plans a romantic rendezvous. Sounds like a chance to catch her with her guard down.

Francesca De Santis is evidently having an affair with Caruso's golf coach, Roberto Vargas. A notorious ladies' man, Vargas has turned De Santis' bedroom in a candlelit love nest and plans to call her after his golf lesson with Caruso. Well, she should know better than to mix business with pleasure.

Catharsis

The following contain spoilers. Click "show" to continue.

Caruso expects a visit from a psychologist. I would love to be a fly on the wall in that session.

It seems Ether management is concerned about Silvio Caruso's mental health, no doubt due to his mental breakdown last year. They have hired world-renowned psychologist Dr. Oscar Lafayette to treat the neurotic bioengineer. The session will no doubt take place in private, and furthermore, our records show that Caruso and Lafayette have not previously met.

First Day on the Job

The following contain spoilers. Click "show" to continue.

Villa Caruso has a new kitchen hand. Could be useful.

Chef Marcello Ray has hired a new kitchen hand by recommendation, and the two have yet to meet. Could be a convenient way to infiltrate the mansion. FYI, according to our research, Chef Marcello has been trying to replicate Isabella Caruso's famous home cooking, but Silvio Caruso is not impressed. I suggest you give him a helping hand.

Hostile Environment

The following contain spoilers. Click "show" to continue.

The air inside the central lab unit is toxic. Entering requires a hazmat suit.

In case of a accident, the central lab unit is kept perpetually doused in chemicals to stop the virus prototype from spreading. Entering without a hazmat suit is sure to be lethal. The air purification system is able to clear the toxin, but the controls are only operated by senior lab personnel.

Memento

The following contain spoilers. Click "show" to continue.

Caruso keeps a secret safe in the attic. Could turn out interesting.

The Ether Corporation clearly doesn't trust Caruso and have ordered their proxy, De Santis, to spy on him. Paranoid or not, the content of Caruso's safe is sure to be useful.

Memory Lane

The following contain spoilers. Click "show" to continue.

Caruso likes to watch videos of his childhood. Sounds like a perfect distraction.

According to staff, Caruso has a nostalgic streak and keeps a crate of VHS tapes from his childhood somewhere in the observatory. Apparently, he used to watch them on the projector, but stopped after his mental breakdown. I suggest you locate those tapes. Could be just what we need.

The Good Son

The following contain spoilers. Click "show" to continue.

The flower van was making a delivery at Villa Caruso. Shame about the accident.

Today is the anniversary of Isabella Caruso's death. Silvio Caruso will be visiting her grave and has ordered a fresh bouquet of flowers. His visit would be a good time to catch Caruso alone. That is, provided the flowers ever arrive.

Intelligence

  • Apartment Key
The following contain spoilers. Click "show" to continue.

Key to an apartment in town.

  • Bag of Gunpowder
The following contain spoilers. Click "show" to continue.

A bag containing gunpowder used to arm the antique cannon.

  • Biolab Keycard
The following contain spoilers. Click "show" to continue.

An access keycard for the Ether biolab.

  • Biolab Laptop Dongle
The following contain spoilers. Click "show" to continue.

A laptop access dongle. Must be important.

  • Biolab Safety Protocol
The following contain spoilers. Click "show" to continue.

According to the safety protocol, the air inside the central lab unit is highly toxic, and entering requires a hazmat suit. However, the air recycling system on the control platform outside the lab can temporarily clear the toxins.

  • Biolab Safety Protocol
The following contain spoilers. Click "show" to continue.

A clipboard with the lab's safety protocol. To prevent a disastrous outbreak, a kill switch has been installed. One push of a key, and the virus instantly overheats and dies. However, the laptop that controls the kill switch requires an access dongle, and the scientist who holds this dongle has left a note that reads "gone to church."

  • Caruso's Family Footage
The following contain spoilers. Click "show" to continue.

According to staff, Caruso keeps a crate of VHS tapes from his childhood somewhere in the observatory. Apparently, he used to watch them on the projector in the observatory but stopped after his mental breakdown.

  • Cannabis Joint
The following contain spoilers. Click "show" to continue.

A joint belonging to the apartment's bohemian owner. Potent stuff, it's useful to cause drowsiness and increased appetite.

  • Cannonball
The following contain spoilers. Click "show" to continue.

An antique cannonball.

  • Caruso's Mental Breakdown
The following contain spoilers. Click "show" to continue.

According to staff, Caruso suffered a mental breakdown last year and was briefly admitted. He describes what can only be classified as poltergeist activity caused by his late mother, and he was found unconscious in Isabella's old bedroom.

  • Castle Key
The following contain spoilers. Click "show" to continue.

A key to the castle ruins off the coast from Villa Caruso.

  • Church Key
The following contain spoilers. Click "show" to continue.

A master key to Sapienza's town church.

  • DNA Sample
The following contain spoilers. Click "show" to continue.

Hair and skin cells belonging to Francesca De Santis. Caruso appears to be collecting DNA material on his closest allies as some kind of security policy. No doubt De Santis would like to know about this.

  • Expired Can of Spaghetti Sauce
The following contain spoilers. Click "show" to continue.

An expired can of spaghetti sauce. Looks like it was bought while Isabella Caruso was still alive. It appears the legend of her family recipe is somewhat exaggerated.

  • Explosive Golf Ball
The following contain spoilers. Click "show" to continue.

A golf ball that detonates upon contact.

  • Flower Bouquet
The following contain spoilers. Click "show" to continue.

A fresh bouquet of flowers. The recipient is Silvio Caruso.

  • ICA Key
The following contain spoilers. Click "show" to continue.

A key to a ICA safe house somewhere in town.

  • Isabella Caruso's Gramophone
The following contain spoilers. Click "show" to continue.

According to staff, the antique gramophone player in the great dining hall belonged to Caruso's mother, Isabella. Like all her other possessions, Caruso keeps them untouched and unsullied.

  • Mansion Key
  • Mansion Keycard
The following contain spoilers. Click "show" to continue.

An access keycard for Villa Caruso's two service entrances.

  • Medical Journal
The following contain spoilers. Click "show" to continue.

A journal from a mental institution in Naples where Silvio Caruso was briefly admitted last year. According to his statement, Caruso found his mother's favorite record playing in the empty dining hall and then saw her chair lift move by itself. Upon hearing the service bell ring in Isabella's old bedroom, Caruso entered alone and was later found unconscious by his staff. He claims to have no recollection of what he witnessed inside.

  • Romantic Note
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A note to Francesca De Santis from her lover, Roberto Vargas. The two plan to meet for a romantic rendezvous soon after Vargas' golf lesson with Caruso.

  • Safe Combination
The following contain spoilers. Click "show" to continue.

A note with a combination code. It likely opens the safe in the attic. Whatever Caruso wants to conceal is of interest to us.

  • Sewer Key
The following contain spoilers. Click "show" to continue.

An access key for the town's sewer system.

  • Shop Key
The following contain spoilers. Click "show" to continue.

A key to a shop in town.

  • The Accident at the Lab
The following contain spoilers. Click "show" to continue.

According to the scientist in the confession booth, an accident at the Ether lab has claimed the life of a male scientist. His body is currently stored at the town morgue. The female scientist, who appears to be somehow responsible for the accident, plans to visit the morgue to pay her respects.

  • The Code to Caruso's Safe
The following contain spoilers. Click "show" to continue.

According to the Ether security guards, Francesca De Santis is searching for the combination code to Caruso's safe, which is located in the attic. She believes Caruso has written the code down and keeps it somewhere near. If Ether is concerned about the content, then it is probably worth investigating.

  • The Death Anniversary
The following contain spoilers. Click "show" to continue.

According to the flower deliveryman, today is the anniversary of Isabella Caruso's death, and Silvio Caruso has ordered a fresh bouquet of flowers for her grave. Judging from the damage, however, the flower truck isn't going anywhere.

  • The Dinner Bell
The following contain spoilers. Click "show" to continue.

The kitchen staff ring the dinner bell to notify Silvio Caruso that his meals are being served.

  • The Ether Biolab
The following contain spoilers. Click "show" to continue.

The Ether field lab must be located below ground. The cliffs around here riddled with natural caves, so the lab likely has multiple access points. All of which are heavily guarded, of course.

  • The Ether Proxy
The following contain spoilers. Click "show" to continue.

It appears Francesca De Santis is spying on Silvio Caruso on behalf of their mutual employer, the Ether Corporation. Ether clearly doesn't trust Caruso, especially when it comes to ownership of the DNA-specific virus. De Santis has been instructed to keep an eye on the bioengineer and potentially decommission him, and carry on in his place, if the need arises.

  • The Love Affair
The following contain spoilers. Click "show" to continue.

Apparently, Francesca De Santis is having a love affair with Roberto Vargas, a former golf pro who works as Silvio Caruso's private coach. Although Vargas is a notorious ladies' man, it appears De Santis is the one holding back.

  • The New Kitchen Hand
The following contain spoilers. Click "show" to continue.

Apparently, Villa Caruso's chef has hired a new kitchen hand by staff recommendation, and the two are yet to meet. According to our research, the chef has also been trying for some time to replicate Isabella Caruso's famous home cooking but has so far been unsuccessful.

  • The Private Detective
The following contain spoilers. Click "show" to continue.

According to the hairdresser, Sal Falcone, a private investigator from Milan, is in town to meet Francesca De Santis. This Falcone character has apparently performed services for Silvio Caruso in the past. Whatever they were, the case appears to have take him all around the country. Question is, does Falcone still work for Caruso, or does De Santis have an agenda of her own?

  • The Psychologist
The following contain spoilers. Click "show" to continue.

According to Dr. Lafayette's phone call, Ether has hired the world-renowned psychologist to treat Silvio Caruso. No doubt they are concerned about the bioengineer's mental health. The session will take place in private and furthermore, our records show that Caruso and Lafayette have not previously met.

  • The Virus Prototype
The following contain spoilers. Click "show" to continue.

The virus is not yet operational. The team appears to have successfully encoded the prototype with rat DNA, rendering the virus harmless to all but its target. However, they still have trouble sustaining the virus outside a Petri dish environment for prolonged periods of time.

  • VHS Tape
The following contain spoilers. Click "show" to continue.

A worn VHS tape containing home footage from Silvio Caruso's childhood.

  • Virus Prototype
The following contain spoilers. Click "show" to continue.

An early prototype of Caruso's virus. Apparently encoded with Francesca De Santis' DNA. Likely the sample cannot survive for long outside a sealed environment, but the DNA targeting works.

Challenges

See World of Tomorrow/Challenges

Challenges marked with * represent challenges that are also available on Professional difficulty.

Challenges in italics represent challenges available only for PS4 players in the Sarajevo Six pack.

Numbers in the "Reward" column (e.g. +5000) are the Mission Mastery Points for that specific map.

All Bonus missions, including Patient Zero missions and ICA Facility missions, have no mastery points for their mission specific challenges. The only exception to this is the Holiday Hoarders mission.

Sniper Assassin Challenges and Plumbers Apprentice Challenges can be completed in any Sapienza Mission.

Type Key: A=Assassination; D=Discovery; F=Feats; T=Targets; SA; Sniper Assassin; PA; Plumbers Apprentice
Name Type Description Rewards
Silent Assassin* A

Complete World of Tomorrow.

Only kill the targets.

No bodies found.

Do not get spotted.

If you are detected by cameras, erase or destroy the evidence.

+5000
Silent Assassin, Suit Only* A

Complete World of Tomorrow.

Only kill the targets.

No bodies found.

Do not get spotted.

If you are detected by cameras, erase or destroy the evidence.

Do it all in your suit.

+5000
Sniper Assassin* A

Complete World of Tomorrow.

Assassinate your targets with a sniper rifle.

Only kill the targets.

Do not get spotted.

If you are detected by cameras, erase or destroy the evidence.

+5000
An Eye for an Eye* A Complete "World of Tomorrow (Professional difficulty only).

Shoot Silvio Caruso through the observatory telescope while he's looking through it.

+2500
Shocking!* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Francesca De Santis by electrocuting her.

+2500
Suit Only* A

Assassinate both targets and complete the mission.

Do it all in your suit.

+1000
The Personal Touch* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate both Francesca De Santis and Silvio Caruso with the fiber wire.

+2500
My Name is Hurl* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Francesca De Santis by drowning her.

+5000
Cliff Diving* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Silvio Caruso by pushing him of a cliff.

+5000
Bogey A

Assassinate Silvio Caruso by shooting him with an antique cannon.

+2500
A Poisonous Vintage* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Francesca De Santis by poisoning her drink.

+2500
Walk the Plank A

Assassinate Francesca De Santis with an antique cannon.

+2500
Weeding the Garden* A

Complete "World of Tomorrow (Professional difficulty only).

Assassinate Silvio Caruso.

Hide the body in the garden shredder.

Destroy the body with the shredder.

Do not get spotted.

+5000
.45 Therapy* A Complete "World of Tomorrow (Professional difficulty only).

Kill Silvio Caruso with a pistol while he's lying on the couch during your therapy session.

+5000
Silence of the Man* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Silvio Caruso by smothering him while disguised as Dr. Oscar Lafayette.

+5000
I'm on Fire A

Assassinate both Silvio Caruso and Francesca De Santis using a single propane flask.

+5000
Phantom of the Mansion* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Silvio Caruso by dropping a chandelier on him.

+1000
Fatal Reaction* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Francesca De Santis with the biolab gas.

+2500
Caving In* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Francesca De Santis by dropping a stalactite on her.

+2500
Pro Pain* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Francesca De Santis with a fireplace explosion.

+5000
Error Plane A

Assassinate Silvio Caruso by shooting down his plane with an antique cannon.

+5000
BBQ Season A

Assassinate Silvio Caruso with a fireplace explosion.

Do not get spotted.

+2500
Getting Your Hands Dirty* A

Complete "World of Tomorrow (Professional difficulty only).

Disguise yourself as the detective.

Assassinate Francesca De Santis during the meeting on the pier.

Do not get spotted.

+5000
No Evidence* A

Complete World of Tomorrow with no bodies found.

If you are detected by cameras, erase or destroy the evidence.

+1000
Bring Down the Sky A

Assassinate Silvio Caruso with the solar system.

+2500
What's Your Poison?* A Complete "World of Tomorrow (Professional difficulty only).

Assassinate Silvio Caruso by poisoning his food.

+1000
Plague-iarism A

Assassinate Silvio Caruso with an amputation knife while disguised as the plague doctor.

+5000
Tee Time A

Assassinate Silvio Caruso with an explosive golf ball.

+5000
Silent Assassin A Assassinate The Enforcer

Only kill targets

Hide all bodies

Do not get spotted

+5000
Rock on! A Assassinate The Enforcer by dropping a stalactite on him +5000
A Family Affair D

Find Silvio Caruso's family video.

+1000
Anybody There D

Turn on the gramophone.

+1000
One Hit Wonder D

Pacify Francesca De Santis with a cannabis joint.

+2500
You Crack Me Up D

Open Silvio Caruso's safe.

Find the DNA sample.

+1000
Getting Access D

Get a keycard for the mansion lab.

+1000
Special Delivery D

Disguise yourself as a delivery man.

+1000
Employee of the Day D

Disguise yourself as a kitchen assistant.

+1000
Double Jointed D

Pacify Silvio Caruso with a cannabis joint.

+2500
Watch the Skies D

Activate Silvio Caruso's observatory.

+1000
Therapist 47 D

Disguise yourself as Dr. Oscar Lafayette.

+1000
Private Dick D

Disguise yourself as a detective.

+1000
Memory Lane D

Disguise yourself as a plague doctor.

+1000
Lover Boy D

Disguise yourself as a golf coach.

+1000
Underground D

Enter the cave.

+1000
Kitchen Help D

Start in the mansion kitchen

+1000
The Scenic Route D

Start in Sapienza Ruins.

+1000
Day Trip D

Start in the harbor.

+1000
Abandon Ship D

Escape Sapienza in the speedboat.

+1000
For Hire D

Start in the ICA Safe House.

+1000
Lemon Picking D

Start in the lemon garden.

+1000
Blending In D

Start in the mansion garden.

+1000
Science Fair D

Start in the biolab.

+1000
Just Drive D

Escape Sapienza in a car.

+1000
Coffee Break D

Start in the Main Square Tower.

+1000
Silvio's Way Out D

Escape Sapienza in the seaplane.

+1000
The Living Dead D

In the church morgue, hide in the coffin in the resting room.

+2500

Church Morgue Starting Location

No Rest for the Dead D

Start in the Church Morgue.

+1000
Sail into the Sun D

Escape Sapienza in the harbor boat.

+1000
Unleash the Kraken D

Hit all four bells on the boat in the sea behind the mansion.

+5000
Investigator D

Find and shoot 6 crocodiles.

+2500
Safe House D

Find the ICA Safe House in Sapienza.

+1000
Man of the Cloth F

Disguise yourself as a priest.

Do not harm, pacify or kill the priest.

+2500
Hostile Environment F

Get a hazmat suit.

+1000
Absolution F

Get inside the morgue.

Do not get spotted.

+2500
Fly, Silvio! F

Trigger Silvio Caruso's evacuation.

+2500
Grave Robber F

Disguise yourself as a scientist while inside the morgue.

+1000
By Candlelight F

Meet Francesca De Santis while disguised as the golf coach.

+2500
The Heisenberg F

Dump 3 bodies in an acid container while disguised in a hazmat suit.

+2500
Eliminating the Competition F

Destroy the virus.

+5000
Memento F

Disguise yourself as a bodyguard.

Give Francesca De Santis the DNA sample.

+2500
A Case Most Peculiar F

Meet Francesca De Santis on the pier, while disguised as the detective.

+2500
Love Triangle F

Hide Francesca De Santis and the golf coach in the same closet.

+2500
Beyond the Grave F

Turn on the fan and make Silvio Caruso faint.

+2500
Catharsis F

Meet Silvio Caruso while disguised as Dr. Oscar Lafayette.

Start the therapy session.

+2500
First Day on the Job F

Cook spaghetti for Silvio Caruso.

Ring the dinner bell.

+2500
The Good Son F

Place flowers on Silvio Caruso's mother's grave while disguised as a delivery man.

+2500
Hold My Hair F

Assassinate a target by drowning them.

+1000
Get What You Wish For F

Push a target into the wishing well.

+5000
Piano Man F

Assassinate a target with the fiber wire.

+1000
The Bells are Ringing F

Kill a target with the church bell.

+5000
Tasteless, Traceless F

Assassinate a target with lethal poison.

+1000
Luck Alone is Worthless F

Throw a coin into the fountain in the main square outside the mansion, and have it bounce down all three levels.

+2500
Master Assassin F

Complete the folowing Feats Challenges: Piano Man, Someone Could Hurt Themselves, Hold My Hair, Straight Shot and Tasteless, Traceless.

+5000
Someone Could Hurt Themselves F

Assassinate a target in an accident.

+1000
Master of Disguise F

Equip all the disuigses in the mission.

+5000
Straight Shot F

Assassinate a target with a headshot.

+1000
The Genius T

Assassinate Silvio Caruso.

+5000
The Scientist T

Assassinate Francesca De Santis.

+5000
The Enforcer T Assassinate the Enforcer
Sharp Shooter MS Assassinate two targets with one shot. +5000
I Aim to Please MS

Assassinate a target from the church tower with a sniper rifle.

Do it all in your suit.

+2500
Master Sniper MS Complete all Master Sniper challenges: I Aim to Please, Sharp Shooter, Over Scoped and Out of Sight. +8000

Jaeger 7 Covert

Out of Sight MS

Assassinate a target and dump the body with one shot.

Use a sniper rifle.

Do not get spotted.

+2500
Over Scoped MS Assassinate 10 targets with a sniper rifle. +5000
Taking the Plunge PA Disguise yourself as either the Red or Green Plumber.

Assassinate 3 targets by drowning them.

+2500
Pipe Down PA Disguise yourself as either the Red or Green Plumber.

Pacify 10 individuals with a lead pipe.

Do not get spotted.

+5000
Blow It! PA Complete a contract.

Disguise yourself as either the Red or Green Plumber.

Assassinate 5 targets in any accident explosion.

Only kill targets

+5000
Master Plumber PA Complete all Plumber's Apprentice challenges: Taking the Plunge, Pipe Down, Blow It!, Tightening the Screw. +8000

Claw Hammer

Tightening the Screw PA Assassinate 4 targets with a screwdriver.

2 targets while disguised as the Green Plumber.

2 targets while disguised as the Red Plumber.

+2500

Mastery

HITMAN™: Normal Difficulty
Mastery Level Type Unlock Description
2 Starting Location ICA Safe House 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there.
3 Agency Pickup Café Basement The ICA can smuggle a large, secure case into the basement of the café.
4 Starting Location Undercover in Mansion Garden 47 has infiltrated the mansion and now begins the mission as one of the gardeners.
5 Explosive Remote Breaching Charge An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet.
6 Hidden Stash Mansion Garage The ICA can smuggle a small item into a jacket pocket in the mansion garage.
7 Starting Location Undercover in Mansion Kitchen 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef.
8 Agency Pickup Sapienza Ruins The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso.
9 Starting Location Undercover as Security Staff 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security.
10 Distraction ICA Remote Audio Distraction An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present.
Poison Lethal Poison Vial A vial of poison. Contains a single dose of a lethal poison. Will result in immediate death of the target. Can be administered via food or drink.
11 Starting Location Undercover in Field Lab 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there.
12 Hidden Stash Mansion Pantry The ICA can smuggle a small item into a stack of food crates in the mansion kitchen.
13 Starting Location Harbor 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina.
14 Hidden Stash Confessional Booth The ICA can smuggle a small item into the confessional booth inside the Sapienza church.
15 Shotgun Enram HV A modern bullpup shotgun. Agile and effective at short ranges. Fast rate of fire, and tight speed.
16 Starting Location Main Square Tower 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there.
17 Agency Pickup Sewers The ICA has placed a large, secure case in the Sapienza sewers below the marina.
18 Starting Location Sapienza Ruins 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there.
19 Agency Pickup Ether Field Lab The ICA can smuggle a large, secure case into the Ether field lab.
20 Sniper Rifle Jaeger 7 Lancer A modern marksman's rifle. Highly accurate and modular, allowing extensive customization.
Explosive Proximity Explosive Duck A medium explosive device designed to resemble a rubber duck. Detonated by proximity. Exercise caution while placing. Will attract casual attention if spotted.
HITMAN™: Professional Difficulty
Mastery Level Type Unlock Description
2 Starting Location ICA Safe House 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there.
Agency Pickup Café Basement The ICA can smuggle a large, secure case into the basement of the café.
3 Starting Location Undercover in Mansion Garden 47 has infiltrated the mansion and now begins the mission as one of the gardeners.
Hidden Stash Mansion Garage The ICA can smuggle a small item into a jacket pocket in the mansion garage.
4 Starting Location Undercover in Mansion Kitchen 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef.
Agency Pickup Sapienza Ruins The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso.
5 Starting Location Undercover as Security Staff 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security.
Starting Location Undercover in Field Lab 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there.
6 Hidden Stash Mansion Pantry The ICA can smuggle a small item into a stack of food crates in the mansion kitchen.
Starting Location Harbor 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina.
7 Hidden Stash Confessional Booth The ICA can smuggle a small item into the confessional booth inside the Sapienza church.
Starting Location Main Square Tower 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there.
8 Agency Pickup Sewers The ICA has placed a large, secure case in the Sapienza sewers below the marina.
Starting Location Sapienza Ruins 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there.
9 Agency Pickup Ether Field Lab The ICA can smuggle a large, secure case into the Ether field lab.
10 Poison Antique Emetic Syringe An antique brass syringe containing a single dose of an emetic poison. Any individual dosed will immediately become nauseous and seek a location to throw up in.
HITMAN™ 2
Mastery Level Type Unlock Description
2 Starting Location ICA Safe House 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there.
Poison Modern Lethal Syringe A syringe containing a single dose of lethal poison. Will eliminate any target immediately.
3 Agency Pickup Café Basement The ICA can smuggle a large, secure case into the basement of the café.
4 Starting Location Undercover in Mansion Garden 47 has infiltrated the mansion and now begins the mission as one of the gardeners.
5 Assault Rifle TAC-4 AR Auto A modern bullpup assault rifle. Fully automatic. Accurate and stable with excellent damage.
6 Hidden Stash Mansion Garage The ICA can smuggle a small item into a jacket pocket in the mansion garage.
7 Starting Location Undercover in Mansion Kitchen 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef.
Melee Combat Knife A military knife. Stainless steel. Effective in close-quarters engagements.
8 Agency Pickup Sapienza Ruins The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso.
9 Starting Location Undercover as Security Staff 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security.
10 Distraction ICA Remote Audio Distraction An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present.
11 Starting Location Undercover in Field Lab 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there.
12 Hidden Stash Mansion Pantry The ICA can smuggle a small item into a stack of food crates in the mansion kitchen.
12 Shotgun Enram HV A modern bullpup shotgun. Agile and effective at short ranges. Fast fire rate and tight speed.
13 Starting Location Harbor 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina.
14 Hidden Stash Confessional Booth The ICA can smuggle a small item into the confessional booth inside the Sapienza church.
15 Explosive Remote Breaching Charge An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet.
16 Starting Location Main Square Tower 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there.
17 Agency Pickup Sewers The ICA has placed a large, secure case in the Sapienza sewers below the marina.
18 Starting Location Sapienza Ruins 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there.
19 Agency Pickup Ether Field Lab The ICA can smuggle a large, secure case into the Ether field lab.
20 Sniper Rifle Jaeger 7 Lancer A modern marksman's rifle. Highly accurate and modular, allowing extensive customization.
Poison Antique Emetic Syringe An antique brass syringe containing a single dose of an emetic poison. Any individual dosed will immediately become nauseous and seek a location to throw up in.
HITMAN™ III
Mastery Level Type Unlock Description
2 Starting Location ICA Safe House 47 has access to an ICA safe house in Sapienza, situated just off the main square. He can now begin missions there.
Poison Modern Lethal Syringe A syringe containing a single dose of lethal poison. Will eliminate any target immediately.
3 Agency Pickup Café Basement The ICA can smuggle a large, secure case into the basement of the café.
4 Starting Location Undercover in Mansion Garden 47 has infiltrated the mansion and now begins the mission as one of the gardeners.
5 Assault Rifle TAC-4 AR Auto A modern bullpup assault rifle. Fully automatic. Accurate and stable with excellent damage.
6 Hidden Stash Mansion Garage The ICA can smuggle a small item into a jacket pocket in the mansion garage.
7 Starting Location Undercover in Mansion Kitchen 47 has infiltrated the mansion kitchen and begins the mission disguised as a chef.
Melee Combat Knife A military knife. Stainless steel. Effective in close-quarters engagements.
8 Agency Pickup Sapienza Ruins The ICA can smuggle a large, secure case into the ruins overlooking Villa Caruso.
9 Starting Location Undercover as Security Staff 47 has infiltrated the Villa Caruso security team and begins the mission as mansion security.
10 Distraction ICA Remote Audio Distraction An audio distraction device. Remotely triggered. Will attract an individual in hearing range. Expect security staff to investigate if present.
Distraction The Big One A small pyrotechnic device. When thrown, generates a loud and visual distraction for a short period of time. Attracts all onlookers while active. Can ignite flammables. Name likely ironic.
11 Starting Location Undercover in Field Lab 47 has infiltrated deep into the field lab beneath Villa Caruso, disguised as a lab technician. He can begin the mission from there.
12 Hidden Stash Mansion Pantry The ICA can smuggle a small item into a stack of food crates in the mansion kitchen.
Shotgun Enram HV A modern bullpup shotgun. Agile and effective at short ranges. Fast fire rate and tight speed.
13 Starting Location Harbor 47 has arrived from the waterfront by boat and can begin his mission from the Sapienza Marina.
14 Hidden Stash Confessional Booth The ICA can smuggle a small item into the confessional booth inside the Sapienza church.
15 Explosive Remote Breaching Charge An explosive device designed to breach doors. Will destroy the lock when detonated. Relatively quiet.
16 Starting Location Main Square Tower 47 has chosen a sniper vantage point overlooking Villa Caruso and the main square, and he can now begin missions from there.
17 Agency Pickup Sewers The ICA has placed a large, secure case in the Sapienza sewers below the marina.
18 Starting Location Sapienza Ruins 47 has infiltrated the ruins overlooking Villa Caruso and can now begin his mission from there.
19 Agency Pickup Ether Field Lab The ICA can smuggle a large, secure case into the Ether field lab.
20 Sniper Rifle Jaeger 7 Lancer A modern marksman's rifle. Highly accurate and modular, allowing extensive customization.
Poison Antique Emetic Syringe An antique brass syringe containing a single dose of an emetic poison. Any individual dosed will immediately become nauseous and seek a location to throw up in.

Disguises

Weapons

Firearms
Bartoli 75R Bartoli 75S HX-10 Bartoli 12G Tactical Bartoli 12G

Melee Weapons

Amputation Knife Baseball Bat Battle Axe Brick Bust Cannonball
Circumcision Knife Combat Knife Crowbar Fire Axe Fire Poker Folding Knife
Golf Club Hammer Hatchet Katana Kitchen Knife Lead Pipe
Leather Briefcase Letter Opener Old Axe Police Baton Saber Scissors
Screwdriver Shovel Soda Can Toy Tank Wrench

Explosives

Bag of Gunpowder Explosive Golf Ball Explosive Propane Flask Fire Extinguisher Remote Explosive
Poisons
Cannabis Joint Emetic Rat Poison Expired Can of Spaghetti Sauce
Distractions Intel
Coin Radio Flower Bouquet Virus Prototype

Other NPCs

  • Roberto Vargas - Silvio Carusos golf coach and Francesca de Santis's lover
  • Dr. Oscar Lafayette - Therapist and writer hired for Silvio.
  • Marcello Ray - Caruso's head chef
  • Mario Saltatore - The red plumber
  • Luigi Saltatore - The green plumber
  • Terenzio Endrizzi - Silvio's butler
  • Sal Falcone - Private detective working for Francesca
  • Padre Francesco - Catholic priest at the Sapienza Church
  • Viana Buccho - Ether scientist at the Sapienza Church
  • Claudia Di Meo - Staff member at Silvio's Mansion
  • Craig 'Rocco' McVeigh - Claudia's lazy brother
  • Umberto Megazinni - Street performer in Sapienza
  • Torres Piombo - Hippie drug dealer who resides in the apartment at Town Hall
  • Orlando Zito - Injured bicyclist hit by a flower van

Gallery

Escalation Contracts

HITMAN™

There are 12 escalation contracts available in World of Tomorrow:

HITMAN™ 2 and HITMAN™ 3

There are 3 escalation contracts available in World of Tomorrow:

Elusive Targets

This is a list of the elusive targets who appeared in Sapienza,some may or may have not been reactivated during HITMAN™ 2 or HITMAN™ III

Target Lockdown

When target lockdown goes into effect, Silvio Caruso will be escorted to the cave room that is overlooking the lab, this is the same room with the single biolab guard and the drainpipe leading down to the lab. If another lockdown is triggered Caruso will be escorted to his sea plane so he can get in it to escape the map. Francesca De Santis will be escorted to Caruso’s office during a lockdown.

Map

Trivia

The text below contains some of the easter eggs found in this level. For the full list of easter eggs on this & other levels, see here.

  • In contracts mode, the plumbers are called Mario and Luigi Salvatore, a Super Mario reference.
  • In Rocco's Apartment is a PC with Hitman: Sniper Challenge on it. Rocco was portrayed by the #1 player in the Hitman: Sniper Challenge, and was included in the game as a reward.
  • The challenge named The Heisenberg is a reference to the TV show Breaking Bad.
  • The Plague Doctor outfit is inspired by the medieval trade of the same name, the outfit itself is based on the Commedia Dell'Arte character Il Medico della Peste, with a distinctive mask. This is an analogy of the theme of creating a new virus and the punishment for it. Also, attempting to pass through Silvio's mansion while wearing this outfit will prompt one of the guards to say, "Looks like someone's been playing too much Assassin's Creed..."[1] Assassin's Creed Brotherhood had a doctor with an almost identical outfit.
  • While in the observatory making an entry in his audio journal, Silvio refers to the virus program as "Project Samael." Samael was an archangel in Hebrew scripture whose name means "Venom of God."
  • World of Tomorrow has the highest number of challenges among all the missions in HITMAN™ and HITMAN™ 2.


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